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| author | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
| commit | d243404d4ba88bcf53f7310cc8980b4efe38c19f (patch) | |
| tree | dcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /PxShared/include/foundation/PxBounds3.h | |
| parent | Add new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff) | |
| download | nvcloth-d243404d4ba88bcf53f7310cc8980b4efe38c19f.tar.xz nvcloth-d243404d4ba88bcf53f7310cc8980b4efe38c19f.zip | |
1.1.6 Release.1.1.6
Diffstat (limited to 'PxShared/include/foundation/PxBounds3.h')
| -rw-r--r-- | PxShared/include/foundation/PxBounds3.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/PxShared/include/foundation/PxBounds3.h b/PxShared/include/foundation/PxBounds3.h index 38d7282..ef8ead2 100644 --- a/PxShared/include/foundation/PxBounds3.h +++ b/PxShared/include/foundation/PxBounds3.h @@ -1,29 +1,29 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. // -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions +// are met: +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// * Neither the name of NVIDIA CORPORATION nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. // -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY +// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR +// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY +// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. @@ -321,40 +321,40 @@ PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::setMaximal() PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::include(const PxVec3& v) { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); minimum = minimum.minimum(v); maximum = maximum.maximum(v); } PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::include(const PxBounds3& b) { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); minimum = minimum.minimum(b.minimum); maximum = maximum.maximum(b.maximum); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::isEmpty() const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return minimum.x > maximum.x; } PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::intersects(const PxBounds3& b) const { - PX_ASSERT(isValid() && b.isValid()); + PX_SHARED_ASSERT(isValid() && b.isValid()); return !(b.minimum.x > maximum.x || minimum.x > b.maximum.x || b.minimum.y > maximum.y || minimum.y > b.maximum.y || b.minimum.z > maximum.z || minimum.z > b.maximum.z); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::intersects1D(const PxBounds3& a, uint32_t axis) const { - PX_ASSERT(isValid() && a.isValid()); + PX_SHARED_ASSERT(isValid() && a.isValid()); return maximum[axis] >= a.minimum[axis] && a.maximum[axis] >= minimum[axis]; } PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::contains(const PxVec3& v) const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return !(v.x < minimum.x || v.x > maximum.x || v.y < minimum.y || v.y > maximum.y || v.z < minimum.z || v.z > maximum.z); @@ -362,7 +362,7 @@ PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::contains(const PxVec3& v) const PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::isInside(const PxBounds3& box) const { - PX_ASSERT(isValid() && box.isValid()); + PX_SHARED_ASSERT(isValid() && box.isValid()); if(box.minimum.x > minimum.x) return false; if(box.minimum.y > minimum.y) @@ -380,57 +380,57 @@ PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxBounds3::isInside(const PxBounds3& box) PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxBounds3::getCenter() const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return (minimum + maximum) * 0.5f; } PX_CUDA_CALLABLE PX_FORCE_INLINE float PxBounds3::getCenter(uint32_t axis) const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return (minimum[axis] + maximum[axis]) * 0.5f; } PX_CUDA_CALLABLE PX_FORCE_INLINE float PxBounds3::getExtents(uint32_t axis) const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return (maximum[axis] - minimum[axis]) * 0.5f; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxBounds3::getDimensions() const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return maximum - minimum; } PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 PxBounds3::getExtents() const { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); return getDimensions() * 0.5f; } PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::scaleSafe(float scale) { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); if(!isEmpty()) scaleFast(scale); } PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::scaleFast(float scale) { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); *this = centerExtents(getCenter(), getExtents() * scale); } PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::fattenSafe(float distance) { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); if(!isEmpty()) fattenFast(distance); } PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::fattenFast(float distance) { - PX_ASSERT(isValid()); + PX_SHARED_ASSERT(isValid()); minimum.x -= distance; minimum.y -= distance; minimum.z -= distance; @@ -442,25 +442,25 @@ PX_CUDA_CALLABLE PX_FORCE_INLINE void PxBounds3::fattenFast(float distance) PX_CUDA_CALLABLE PX_INLINE PxBounds3 PxBounds3::transformSafe(const PxMat33& matrix, const PxBounds3& bounds) { - PX_ASSERT(bounds.isValid()); + PX_SHARED_ASSERT(bounds.isValid()); return !bounds.isEmpty() ? transformFast(matrix, bounds) : bounds; } PX_CUDA_CALLABLE PX_INLINE PxBounds3 PxBounds3::transformFast(const PxMat33& matrix, const PxBounds3& bounds) { - PX_ASSERT(bounds.isValid()); + PX_SHARED_ASSERT(bounds.isValid()); return PxBounds3::basisExtent(matrix * bounds.getCenter(), matrix, bounds.getExtents()); } PX_CUDA_CALLABLE PX_INLINE PxBounds3 PxBounds3::transformSafe(const PxTransform& transform, const PxBounds3& bounds) { - PX_ASSERT(bounds.isValid()); + PX_SHARED_ASSERT(bounds.isValid()); return !bounds.isEmpty() ? transformFast(transform, bounds) : bounds; } PX_CUDA_CALLABLE PX_INLINE PxBounds3 PxBounds3::transformFast(const PxTransform& transform, const PxBounds3& bounds) { - PX_ASSERT(bounds.isValid()); + PX_SHARED_ASSERT(bounds.isValid()); return PxBounds3::basisExtent(transform.transform(bounds.getCenter()), PxMat33(transform.q), bounds.getExtents()); } |