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authormtamis <[email protected]>2017-02-15 16:06:25 +0100
committermtamis <[email protected]>2017-02-15 16:06:25 +0100
commit85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch)
tree45f1bb20a45a300d1fef107e436cac95602a0e57 /PxShared/include/foundation/Px.h
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NvCloth library v1.0.0
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PXFOUNDATION_PX_H
+#define PXFOUNDATION_PX_H
+
+/** \addtogroup foundation
+@{
+*/
+
+#include "foundation/PxSimpleTypes.h"
+
+/** files to always include */
+#include <string.h>
+#include <stdlib.h>
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+typedef uint32_t PxU32;
+
+class PxAllocatorCallback;
+class PxErrorCallback;
+struct PxErrorCode;
+class PxAssertHandler;
+
+class PxInputStream;
+class PxInputData;
+class PxOutputStream;
+
+class PxVec2;
+class PxVec3;
+class PxVec4;
+class PxMat33;
+class PxMat44;
+class PxPlane;
+class PxQuat;
+class PxTransform;
+class PxBounds3;
+
+/** enum for empty constructor tag*/
+enum PxEMPTY
+{
+ PxEmpty
+};
+
+/** enum for zero constructor tag for vectors and matrices */
+enum PxZERO
+{
+ PxZero
+};
+
+/** enum for identity constructor flag for quaternions, transforms, and matrices */
+enum PxIDENTITY
+{
+ PxIdentity
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif // #ifndef PXFOUNDATION_PX_H