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| author | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
| commit | 85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch) | |
| tree | 45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/scalar/SwCollisionHelpers.h | |
| download | nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip | |
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/src/scalar/SwCollisionHelpers.h')
| -rw-r--r-- | NvCloth/src/scalar/SwCollisionHelpers.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/NvCloth/src/scalar/SwCollisionHelpers.h b/NvCloth/src/scalar/SwCollisionHelpers.h new file mode 100644 index 0000000..0d7321f --- /dev/null +++ b/NvCloth/src/scalar/SwCollisionHelpers.h @@ -0,0 +1,92 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +namespace physx +{ +namespace cloth +{ + +#if !NV_SIMD_SIMD +uint32_t findBitSet(uint32_t mask) +{ + uint32_t result = 0; + while (mask >>= 1) + ++result; + return result; +} +#endif + +inline Scalar4i intFloor(const Scalar4f& v) +{ + return Scalar4i(int(floor(v.f4[0])), int(floor(v.f4[1])), int(floor(v.f4[2])), int(floor(v.f4[3]))); +} + +inline Scalar4i horizontalOr(const Scalar4i& mask) +{ + return simd4i(mask.i4[0] | mask.i4[1] | mask.i4[2] | mask.i4[3]); +} + +template <> +struct Gather<Scalar4i> +{ + inline Gather(const Scalar4i& index); + inline Scalar4i operator()(const Scalar4i*) const; + + Scalar4i mIndex; + Scalar4i mOutOfRange; +}; + +Gather<Scalar4i>::Gather(const Scalar4i& index) +{ + uint32_t mask = /* sGridSize */ 8 - 1; + + mIndex.u4[0] = index.u4[0] & mask; + mIndex.u4[1] = index.u4[1] & mask; + mIndex.u4[2] = index.u4[2] & mask; + mIndex.u4[3] = index.u4[3] & mask; + + mOutOfRange.i4[0] = index.u4[0] & ~mask ? 0 : -1; + mOutOfRange.i4[1] = index.u4[1] & ~mask ? 0 : -1; + mOutOfRange.i4[2] = index.u4[2] & ~mask ? 0 : -1; + mOutOfRange.i4[3] = index.u4[3] & ~mask ? 0 : -1; +} + +Scalar4i Gather<Scalar4i>::operator()(const Scalar4i* ptr) const +{ + const int32_t* base = ptr->i4; + const int32_t* index = mIndex.i4; + const int32_t* mask = mOutOfRange.i4; + return Scalar4i(base[index[0]] & mask[0], base[index[1]] & mask[1], base[index[2]] & mask[2], + base[index[3]] & mask[3]); +} + +} // namespace cloth +} // namespace physx |