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| author | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
| commit | 85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch) | |
| tree | 45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/dx/DxSolver.h | |
| download | nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip | |
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/src/dx/DxSolver.h')
| -rw-r--r-- | NvCloth/src/dx/DxSolver.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/NvCloth/src/dx/DxSolver.h b/NvCloth/src/dx/DxSolver.h new file mode 100644 index 0000000..cafbfa5 --- /dev/null +++ b/NvCloth/src/dx/DxSolver.h @@ -0,0 +1,148 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#pragma once + +#include "NvCloth/Solver.h" +#include "DxClothData.h" +#include "DxContextLock.h" +#include "DxDeviceVector.h" +#include "../SwInterCollision.h" + +struct ID3D11ShaderResourceView; + +namespace nv +{ +namespace cloth +{ + +class DxCloth; +class DxFabric; +struct PhaseConfig; +struct DxKernelData; + +class DxSolver : private DxContextLock, public Solver +{ + PX_NOCOPY(DxSolver); + + public: + DxSolver(DxFactory&); + ~DxSolver(); + + virtual void addCloth(Cloth*); + virtual void removeCloth(Cloth*); + + // functions executing the simulation work. + virtual bool beginSimulation(float dt); + virtual void simulateChunk(int idx); + virtual void endSimulation(); + virtual int getSimulationChunkCount() const override; + + virtual bool hasError() const + { + return mComputeError; + } + + virtual void setInterCollisionDistance(float distance) + { + mInterCollisionDistance = distance; + } + virtual float getInterCollisionDistance() const + { + return mInterCollisionDistance; + } + virtual void setInterCollisionStiffness(float stiffness) + { + mInterCollisionStiffness = stiffness; + } + virtual float getInterCollisionStiffness() const + { + return mInterCollisionStiffness; + } + virtual void setInterCollisionNbIterations(uint32_t nbIterations) + { + mInterCollisionIterations = nbIterations; + } + virtual uint32_t getInterCollisionNbIterations() const + { + return mInterCollisionIterations; + } + virtual void setInterCollisionFilter(InterCollisionFilter filter) + { + mInterCollisionFilter = filter; + } + + private: + // simulate helper functions + void beginFrame(); + void executeKernel(); + void endFrame(); + + void interCollision(); + + private: + DxFactory& mFactory; + + typedef Vector<DxCloth*>::Type ClothVector; + ClothVector mCloths; + + DxDeviceVector<DxClothData> mClothData; + Vector<DxClothData>::Type mClothDataHostCopy; + bool mClothDataDirty; + + DxDeviceVector<DxFrameData> mFrameData; + DxDeviceVector<DxFrameData> mFrameDataHostCopy; + + DxDeviceVector<DxIterationData> mIterationData; + Vector<DxIterationData>::Type mIterationDataHostCopy; + + float mFrameDt; + + uint32_t mSharedMemorySize; + uint32_t mSharedMemoryLimit; + + int mKernelSharedMemorySize; + ID3D11Query* mSyncQuery; + + float mInterCollisionDistance; + float mInterCollisionStiffness; + uint32_t mInterCollisionIterations; + InterCollisionFilter mInterCollisionFilter; + void* mInterCollisionScratchMem; + uint32_t mInterCollisionScratchMemSize; + Vector<SwInterCollisionData>::Type mInterCollisionInstances; + + bool mComputeError; + + friend void record(const DxSolver&); + + void* mSimulateProfileEventData; +}; +} +} |