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authormtamis <[email protected]>2017-02-15 16:06:25 +0100
committermtamis <[email protected]>2017-02-15 16:06:25 +0100
commit85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch)
tree45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/dx/DxContextLock.cpp
downloadnvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz
nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/src/dx/DxContextLock.cpp')
-rw-r--r--NvCloth/src/dx/DxContextLock.cpp63
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diff --git a/NvCloth/src/dx/DxContextLock.cpp b/NvCloth/src/dx/DxContextLock.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "NvCloth/DxContextManagerCallback.h"
+#include "DxContextLock.h"
+#include "DxFactory.h"
+
+#if NV_CLOTH_ENABLE_DX11
+
+using namespace nv;
+
+cloth::DxContextLock::DxContextLock(const DxFactory& factory) : mContextManager(factory.mContextManager)
+{
+ acquire();
+}
+
+cloth::DxContextLock::DxContextLock(DxContextManagerCallback* contextManager) : mContextManager(contextManager)
+{
+ acquire();
+}
+
+cloth::DxContextLock::~DxContextLock()
+{
+ release();
+}
+
+void cloth::DxContextLock::acquire()
+{
+ mContextManager->acquireContext();
+}
+
+void cloth::DxContextLock::release()
+{
+ mContextManager->releaseContext();
+}
+
+#endif // NV_CLOTH_ENABLE_DX11