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authormtamis <[email protected]>2017-02-15 16:06:25 +0100
committermtamis <[email protected]>2017-02-15 16:06:25 +0100
commit85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch)
tree45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/dx/DxCheckSuccess.h
downloadnvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz
nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip
NvCloth library v1.0.0
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+
+#define NOMINMAX
+#pragma warning(disable : 4668 4917 4365 4061 4005)
+#if NV_XBOXONE
+#include <d3d11_x.h>
+#else
+#include <d3d11.h>
+#endif
+
+namespace nv
+{
+namespace cloth
+{
+// implemented in DxFactory.cpp
+void checkSuccessImpl(long, const char*, const int);
+}
+
+// safe dx calls
+#define checkSuccess(err) cloth::checkSuccessImpl(err, __FILE__, __LINE__)
+}
+
+/*
+#define NOMINMAX
+#include "d3dcommon.h"
+
+template<int length>
+inline void setDebugObjectName(ID3D11DeviceChild* resource, const char (&name)[length])
+{
+#if PX_DEBUG
+ resource->SetPrivateData(WKPDID_D3DDebugObjectName, length - 1, name);
+#endif
+}
+*/ \ No newline at end of file