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authormtamis <[email protected]>2017-02-28 18:24:59 +0100
committermtamis <[email protected]>2017-02-28 18:24:59 +0100
commit5581909a4d19db97304449f66404ff99a0429d3f (patch)
treea90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/resources/shaders/common_buffers.hlsl
parentFix cmake visual studio project generation (locate_gw_root.bat) (diff)
downloadnvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz
nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip
Add visual samples.
Diffstat (limited to 'NvCloth/samples/resources/shaders/common_buffers.hlsl')
-rw-r--r--NvCloth/samples/resources/shaders/common_buffers.hlsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/NvCloth/samples/resources/shaders/common_buffers.hlsl b/NvCloth/samples/resources/shaders/common_buffers.hlsl
new file mode 100644
index 0000000..1aa3386
--- /dev/null
+++ b/NvCloth/samples/resources/shaders/common_buffers.hlsl
@@ -0,0 +1,28 @@
+#ifndef COMMON_BUFFERS_HLSL
+#define COMMON_BUFFERS_HLSL
+
+cbuffer Camera : register(b0)
+{
+ row_major matrix viewProjection;
+ row_major matrix projectionInv;
+ float3 viewPos;
+};
+
+cbuffer World : register(b1)
+{
+ float3 ambientColor;
+ float3 pointLightPos;
+ float3 pointLightColor;
+ float3 dirLightDir;
+ float specularPower;
+ float3 dirLightColor;
+ float specularIntensity;
+};
+
+cbuffer Object : register(b2)
+{
+ row_major matrix model;
+ float4 defaultColor;
+};
+
+#endif \ No newline at end of file