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| author | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
| commit | 5581909a4d19db97304449f66404ff99a0429d3f (patch) | |
| tree | a90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/external/shadow_lib/GFSDK_ShadowLib_Common.h | |
| parent | Fix cmake visual studio project generation (locate_gw_root.bat) (diff) | |
| download | nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip | |
Add visual samples.
Diffstat (limited to 'NvCloth/samples/external/shadow_lib/GFSDK_ShadowLib_Common.h')
| -rw-r--r-- | NvCloth/samples/external/shadow_lib/GFSDK_ShadowLib_Common.h | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/NvCloth/samples/external/shadow_lib/GFSDK_ShadowLib_Common.h b/NvCloth/samples/external/shadow_lib/GFSDK_ShadowLib_Common.h new file mode 100644 index 0000000..01b32b5 --- /dev/null +++ b/NvCloth/samples/external/shadow_lib/GFSDK_ShadowLib_Common.h @@ -0,0 +1,416 @@ +// This code contains NVIDIA Confidential Information and is disclosed +// under the Mutual Non-Disclosure Agreement. +// +// Notice +// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES +// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. +// +// NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless +// expressly authorized by NVIDIA. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (C) 2012, NVIDIA Corporation. All rights reserved. +// +// NVIDIA Corporation and its licensors retain all intellectual property and proprietary +// rights in and to this software and related documentation and any modifications thereto. +// Any use, reproduction, disclosure or distribution of this software and related +// documentation without an express license agreement from NVIDIA Corporation is +// strictly prohibited. + +#pragma once + +/*=========================================================================== +GFSDK_Common.h + +GFSDK_Common defines common macros, types and structs used generally by +all NVIDIA TECH Libraries. You won't find anything particularly interesting +here. + +For any issues with this particular header please contact: + + +For any issues with the specific FX library you are using, see the header +file for that library for contact information. + +===========================================================================*/ + +#pragma pack(push,8) // Make sure we have consistent structure packings + +#ifdef __cplusplus +extern "C" { +#endif + + +/*=========================================================================== +AUTO CONFIG +===========================================================================*/ +#ifndef __GFSDK_COMMON_AUTOCONFIG +#define __GFSDK_COMMON_AUTOCONFIG + + #ifdef __GNUC__ + #define __GFSDK_CC_GNU__ 1 + #define __GFSDK_CC_MSVC__ 0 + #else + #define __GFSDK_CC_GNU__ 0 + #define __GFSDK_CC_MSVC__ 1 + #endif + +#endif + + +/*=========================================================================== +FORWARD DECLARATIONS +===========================================================================*/ +#ifndef __GFSDK_COMMON_FORWARDDECLS +#define __GFSDK_COMMON_FORWARDDECLS + + #if defined ( __GFSDK_GL__ ) + // $ TODO Add common fwd decls for OGL + #elif defined ( __GFSDK_DX11__ ) + // $ TODO Add common fwd decls for D3D11 + #endif + +#endif // __GFSDK_COMMON_FORWARDDECLS + + +/*=========================================================================== +TYPES +===========================================================================*/ +#ifndef __GFSDK_COMMON_TYPES +#define __GFSDK_COMMON_TYPES + + typedef unsigned char gfsdk_U8; + typedef unsigned short gfsdk_U16; + typedef signed int gfsdk_S32; + typedef signed long long gfsdk_S64; + typedef unsigned int gfsdk_U32; + typedef unsigned long long gfsdk_U64; + typedef float gfsdk_F32; + + typedef struct { + gfsdk_F32 x; + gfsdk_F32 y; + } gfsdk_float2; + + typedef struct { + gfsdk_F32 x; + gfsdk_F32 y; + gfsdk_F32 z; + } gfsdk_float3; + + typedef struct { + gfsdk_F32 x; + gfsdk_F32 y; + gfsdk_F32 z; + gfsdk_F32 w; + } gfsdk_float4; + + // implicit row major + typedef struct { + gfsdk_F32 _11, _12, _13, _14; + gfsdk_F32 _21, _22, _23, _24; + gfsdk_F32 _31, _32, _33, _34; + gfsdk_F32 _41, _42, _43, _44; + } gfsdk_float4x4; + + typedef bool gfsdk_bool; + typedef char gfsdk_char; + typedef const gfsdk_char* gfsdk_cstr; + typedef double gfsdk_F64; + +#endif // __GFSDK_COMMON_TYPES + + +/*========================================================================= +Useful default matrices/vectors +===========================================================================*/ + +static gfsdk_float4x4 GFSDK_Identity_Matrix = { 1,0,0,0, + 0,1,0,0, + 0,0,1,0, + 0,0,0,1 }; + +static gfsdk_float2 GFSDK_Zero_Vector2 = { 0, 0 }; +static gfsdk_float2 GFSDK_One_Vector2 = { 1, 1 }; +static gfsdk_float3 GFSDK_Zero_Vector3 = { 0, 0, 0 }; +static gfsdk_float3 GFSDK_One_Vector3 = { 1, 1, 1 }; + + +/*=========================================================================== +MACROS +===========================================================================*/ +#ifndef __GFSDK_COMMON_MACROS +#define __GFSDK_COMMON_MACROS + + // GNU + #if __GFSDK_CC_GNU__ + #define __GFSDK_ALIGN__(bytes) __attribute__((aligned (bytes))) + #define __GFSDK_EXPECT__(exp,tf) __builtin_expect(exp, tf) + #define __GFSDK_INLINE__ __attribute__((always_inline)) + #define __GFSDK_NOLINE__ __attribute__((noinline)) + #define __GFSDK_RESTRICT__ __restrict + /*-------------------------------------------------------------------------*/ + #define __GFSDK_CDECL__ + #define __GFSDK_IMPORT__ + #define __GFSDK_EXPORT__ + #define __GFSDK_STDCALL__ + #endif + + + // MSVC + #if __GFSDK_CC_MSVC__ + #define __GFSDK_ALIGN__(bytes) __declspec(align(bytes)) + #define __GFSDK_EXPECT__(exp, tf) (exp) + #define __GFSDK_INLINE__ __forceinline + #define __GFSDK_NOINLINE__ + #define __GFSDK_RESTRICT__ __restrict + /*-------------------------------------------------------------------------*/ + #define __GFSDK_CDECL__ __cdecl + #define __GFSDK_IMPORT__ __declspec(dllimport) + #define __GFSDK_EXPORT__ __declspec(dllexport) + #define __GFSDK_STDCALL__ __stdcall + #endif + +#endif // __GFSDK_COMMON_MACROS + + +/*=========================================================================== +RETURN CODES +===========================================================================*/ +#ifndef __GFSDK_COMMON_RETURNCODES +#define __GFSDK_COMMON_RETURNCODES + + #define GFSDK_RETURN_OK 0 + #define GFSDK_RETURN_FAIL 1 + #define GFSDK_RETURN_EMULATION 2 + +#endif // __GFSDK_COMMON_RETURNCODES + + +/*=========================================================================== +CUSTOM HEAP +===========================================================================*/ +#ifndef __GFSDK_COMMON_CUSTOMHEAP +#define __GFSDK_COMMON_CUSTOMHEAP + + typedef struct { + void* (*new_)(size_t); + void (*delete_)(void*); + } gfsdk_new_delete_t; + +#endif // __GFSDK_COMMON_CUSTOMHEAP + + +/*=========================================================================== +HANDLE DECLARATION +===========================================================================*/ +#ifndef __GFSDK_COMMON_DECLHANDLE +#define __GFSDK_COMMON_DECLHANDLE +#define GFSDK_DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name +#endif // __GFSDK_COMMON_DECLHANDLE + + +/*=========================================================================== +Forward Declarations +===========================================================================*/ + +// Shadow buffer handle +struct GFSDK_ShadowLib_Buffer; + +// Shadow map handle +struct GFSDK_ShadowLib_Map; + + +/*=========================================================================== +Resource Structure Declarations (different for each platform) +===========================================================================*/ + +struct GFSDK_ShadowLib_DeviceContext +{ + #if defined ( __GFSDK_DX11__ ) + + ID3D11Device* pD3DDevice; + ID3D11DeviceContext* pDeviceContext; + + GFSDK_ShadowLib_DeviceContext() + { + pD3DDevice = NULL; + pDeviceContext = NULL; + } + + #elif defined ( __GFSDK_GL__ ) + + // $ TO implement + + #endif +}; + +struct GFSDK_ShadowLib_RenderTargetView +{ + #if defined ( __GFSDK_DX11__ ) + + ID3D11RenderTargetView* pRTV; + + GFSDK_ShadowLib_RenderTargetView() + { + pRTV = NULL; + } + + #elif defined ( __GFSDK_GL__ ) + + GLuint FBO; + + GFSDK_ShadowLib_RenderTargetView() + { + FBO = 0; + } + + #endif +}; + +struct GFSDK_ShadowLib_ShaderResourceView +{ + #if defined ( __GFSDK_DX11__ ) + + ID3D11ShaderResourceView* pSRV; + + GFSDK_ShadowLib_ShaderResourceView() + { + pSRV = NULL; + } + + #elif defined ( __GFSDK_GL__ ) + + GLuint Texture; + + GFSDK_ShadowLib_ShaderResourceView() + { + Texture = 0; + } + + #endif +}; + +struct GFSDK_ShadowLib_DepthStencilView +{ + #if defined ( __GFSDK_DX11__ ) + + ID3D11DepthStencilView* pDSV; + + GFSDK_ShadowLib_DepthStencilView() + { + pDSV = NULL; + } + + #elif defined ( __GFSDK_GL__ ) + + GLuint Texture; + + GFSDK_ShadowLib_DepthStencilView() + { + Texture = 0; + } + + #endif +}; + +struct GFSDK_ShadowLib_ScissorRect +{ + #if defined ( __GFSDK_DX11__ ) + D3D11_RECT* pSR; + + GFSDK_ShadowLib_ScissorRect() + { + pSR = NULL; + } + + #elif defined ( __GFSDK_GL__ ) + + // $ TO implement + + #endif +}; + +struct GFSDK_ShadowLib_Texture2D +{ + gfsdk_U32 uWidth; + gfsdk_U32 uHeight; + gfsdk_U32 uSampleCount; + + #if defined ( __GFSDK_DX11__ ) + + DXGI_FORMAT Format; + ID3D11Texture2D* pTexture; + ID3D11ShaderResourceView* pSRV; + ID3D11RenderTargetView* pRTV; + + #elif defined ( __GFSDK_GL__ ) + + GLenum Type; + GLenum InternalFormat; + GLenum Format; + GLuint Texture; + GLuint FBO; + + #endif + + GFSDK_ShadowLib_Texture2D() + { + uWidth = 0; + uHeight = 0; + uSampleCount = 1; + + #if defined ( __GFSDK_DX11__ ) + + Format = DXGI_FORMAT_UNKNOWN; + pTexture = NULL; + pSRV = NULL; + pRTV = NULL; + + #elif defined ( __GFSDK_GL__ ) + + Type = 0; + InternalFormat = 0; + Format = 0; + Texture = 0; + FBO = 0; + + #endif + } +}; + + +/*=========================================================================== +Interface defines +===========================================================================*/ + +#define __GFSDK_SHADOWLIB_INTERFACE__ GFSDK_ShadowLib_Status __GFSDK_CDECL__ + +#ifdef __DLL_GFSDK_SHADOWLIB_EXPORTS__ + #define __GFSDK_SHADOWLIB_EXTERN_INTERFACE__ __GFSDK_EXPORT__ __GFSDK_SHADOWLIB_INTERFACE__ +#else + #define __GFSDK_SHADOWLIB_EXTERN_INTERFACE__ __GFSDK_IMPORT__ __GFSDK_SHADOWLIB_INTERFACE__ +#endif + +#define GFSDK_ShadowLib_FunctionPointer (void(*)(void*,gfsdk_float4x4*)) + +#ifdef __cplusplus +}; //extern "C" { + +#endif + +#pragma pack(pop) + + +/*=========================================================================== +EOF +===========================================================================*/ |