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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/XFileImporter.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/XFileImporter.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/XFileImporter.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/XFileImporter.h b/NvCloth/samples/external/assimp-4.1.0/code/XFileImporter.h new file mode 100644 index 0000000..0fa6b52 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/XFileImporter.h @@ -0,0 +1,148 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file XFileImporter.h + * @brief Definition of the XFile importer class. + */ +#ifndef AI_XFILEIMPORTER_H_INC +#define AI_XFILEIMPORTER_H_INC + +#include <map> + +#include "XFileHelper.h" +#include "BaseImporter.h" + +#include <assimp/types.h> + +struct aiNode; + +namespace Assimp { + +namespace XFile { +struct Scene; +struct Node; +} + +// --------------------------------------------------------------------------- +/** The XFileImporter is a worker class capable of importing a scene from a + * DirectX file .x + */ +class XFileImporter : public BaseImporter { +public: + XFileImporter(); + ~XFileImporter(); + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. */ + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool CheckSig) const; + +protected: + + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details + */ + const aiImporterDesc* GetInfo () const; + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile( const std::string& pFile, aiScene* pScene, + IOSystem* pIOHandler); + + // ------------------------------------------------------------------- + /** Constructs the return data structure out of the imported data. + * @param pScene The scene to construct the return data in. + * @param pData The imported data in the internal temporary + * representation. + */ + void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData); + + // ------------------------------------------------------------------- + /** Recursively creates scene nodes from the imported hierarchy. + * The meshes and materials of the nodes will be extracted on the way. + * @param pScene The scene to construct the return data in. + * @param pParent The parent node where to create new child nodes + * @param pNode The temporary node to copy. + * @return The created node + */ + aiNode* CreateNodes( aiScene* pScene, aiNode* pParent, + const XFile::Node* pNode); + + // ------------------------------------------------------------------- + /** Converts all meshes in the given mesh array. Each mesh is split + * up per material, the indices of the generated meshes are stored in + * the node structure. + * @param pScene The scene to construct the return data in. + * @param pNode The target node structure that references the + * constructed meshes. + * @param pMeshes The array of meshes to convert + */ + void CreateMeshes( aiScene* pScene, aiNode* pNode, + const std::vector<XFile::Mesh*>& pMeshes); + + // ------------------------------------------------------------------- + /** Converts the animations from the given imported data and creates + * them in the scene. + * @param pScene The scene to hold to converted animations + * @param pData The data to read the animations from + */ + void CreateAnimations( aiScene* pScene, const XFile::Scene* pData); + + // ------------------------------------------------------------------- + /** Converts all materials in the given array and stores them in the + * scene's material list. + * @param pScene The scene to hold the converted materials. + * @param pMaterials The material array to convert. + */ + void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials); + +protected: + /** Buffer to hold the loaded file */ + std::vector<char> mBuffer; +}; + +} // end of namespace Assimp + +#endif // AI_BASEIMPORTER_H_INC |