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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/TriangulateProcess.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/TriangulateProcess.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/TriangulateProcess.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/TriangulateProcess.h b/NvCloth/samples/external/assimp-4.1.0/code/TriangulateProcess.h new file mode 100644 index 0000000..6775eca --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/TriangulateProcess.h @@ -0,0 +1,94 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines a post processing step to triangulate all faces + with more than three vertices. + */ +#ifndef AI_TRIANGULATEPROCESS_H_INC +#define AI_TRIANGULATEPROCESS_H_INC + +#include "BaseProcess.h" + +struct aiMesh; + +class TriangulateProcessTest; + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** The TriangulateProcess splits up all faces with more than three indices + * into triangles. You usually want this to happen because the graphics cards + * need their data as triangles. + */ +class ASSIMP_API TriangulateProcess : public BaseProcess +{ +public: + + TriangulateProcess(); + ~TriangulateProcess(); + +public: + // ------------------------------------------------------------------- + /** Returns whether the processing step is present in the given flag field. + * @param pFlags The processing flags the importer was called with. A bitwise + * combination of #aiPostProcessSteps. + * @return true if the process is present in this flag fields, false if not. + */ + bool IsActive( unsigned int pFlags) const; + + // ------------------------------------------------------------------- + /** Executes the post processing step on the given imported data. + * At the moment a process is not supposed to fail. + * @param pScene The imported data to work at. + */ + void Execute( aiScene* pScene); + +public: + // ------------------------------------------------------------------- + /** Triangulates the given mesh. + * @param pMesh The mesh to triangulate. + */ + bool TriangulateMesh( aiMesh* pMesh); +}; + +} // end of namespace Assimp + +#endif // AI_TRIANGULATEPROCESS_H_INC |