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authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip
NvCloth 1.1.4 Release. (24070740)
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file MS3DLoader.h
+ * @brief Declaration of the MS3D importer class.
+ */
+#ifndef AI_MS3DLOADER_H_INCLUDED
+#define AI_MS3DLOADER_H_INCLUDED
+
+#include "BaseImporter.h"
+#include "StreamReader.h"
+struct aiNode;
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------------------
+/** Milkshape 3D importer implementation */
+// ----------------------------------------------------------------------------------------------
+class MS3DImporter
+ : public BaseImporter
+{
+
+public:
+
+ MS3DImporter();
+ ~MS3DImporter();
+
+public:
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const;
+
+protected:
+
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details */
+ const aiImporterDesc* GetInfo () const;
+
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler);
+
+
+private:
+
+ struct TempJoint;
+ void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
+ void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
+
+ template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
+private:
+
+ aiScene* mScene;
+
+private:
+
+ struct TempVertex
+ {
+ aiVector3D pos;
+ unsigned int bone_id[4], ref_cnt;
+ float weights[4];
+ };
+
+ struct TempTriangle
+ {
+ unsigned int indices[3];
+ aiVector3D normals[3];
+ aiVector2D uv[3];
+
+ unsigned int sg, group;
+ };
+
+ struct TempGroup
+ {
+ char name[33]; // +0
+ std::vector<unsigned int> triangles;
+ unsigned int mat; // 0xff is no material
+ std::string comment;
+ };
+
+ struct TempMaterial
+ {
+ // again, add an extra 0 character to all strings -
+ char name[33];
+ char texture[129];
+ char alphamap[129];
+
+ aiColor4D diffuse,specular,ambient,emissive;
+ float shininess,transparency;
+ std::string comment;
+ };
+
+ struct TempKeyFrame
+ {
+ float time;
+ aiVector3D value;
+ };
+
+ struct TempJoint
+ {
+ char name[33];
+ char parentName[33];
+ aiVector3D rotation, position;
+
+ std::vector<TempKeyFrame> rotFrames;
+ std::vector<TempKeyFrame> posFrames;
+ std::string comment;
+ };
+
+ //struct TempModel {
+ // std::string comment;
+ //};
+};
+
+}
+#endif