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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h b/NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h new file mode 100644 index 0000000..b4b19b3 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/MS3DLoader.h @@ -0,0 +1,161 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file MS3DLoader.h + * @brief Declaration of the MS3D importer class. + */ +#ifndef AI_MS3DLOADER_H_INCLUDED +#define AI_MS3DLOADER_H_INCLUDED + +#include "BaseImporter.h" +#include "StreamReader.h" +struct aiNode; + +namespace Assimp { + +// ---------------------------------------------------------------------------------------------- +/** Milkshape 3D importer implementation */ +// ---------------------------------------------------------------------------------------------- +class MS3DImporter + : public BaseImporter +{ + +public: + + MS3DImporter(); + ~MS3DImporter(); + +public: + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. */ + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool checkSig) const; + +protected: + + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details */ + const aiImporterDesc* GetInfo () const; + + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details */ + void InternReadFile( const std::string& pFile, aiScene* pScene, + IOSystem* pIOHandler); + + +private: + + struct TempJoint; + void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo); + void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd); + + template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp); +private: + + aiScene* mScene; + +private: + + struct TempVertex + { + aiVector3D pos; + unsigned int bone_id[4], ref_cnt; + float weights[4]; + }; + + struct TempTriangle + { + unsigned int indices[3]; + aiVector3D normals[3]; + aiVector2D uv[3]; + + unsigned int sg, group; + }; + + struct TempGroup + { + char name[33]; // +0 + std::vector<unsigned int> triangles; + unsigned int mat; // 0xff is no material + std::string comment; + }; + + struct TempMaterial + { + // again, add an extra 0 character to all strings - + char name[33]; + char texture[129]; + char alphamap[129]; + + aiColor4D diffuse,specular,ambient,emissive; + float shininess,transparency; + std::string comment; + }; + + struct TempKeyFrame + { + float time; + aiVector3D value; + }; + + struct TempJoint + { + char name[33]; + char parentName[33]; + aiVector3D rotation, position; + + std::vector<TempKeyFrame> rotFrames; + std::vector<TempKeyFrame> posFrames; + std::string comment; + }; + + //struct TempModel { + // std::string comment; + //}; +}; + +} +#endif |