aboutsummaryrefslogtreecommitdiff
path: root/NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h
diff options
context:
space:
mode:
authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h')
-rw-r--r--NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h219
1 files changed, 219 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h b/NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h
new file mode 100644
index 0000000..9ea3d8f
--- /dev/null
+++ b/NvCloth/samples/external/assimp-4.1.0/code/MDCFileData.h
@@ -0,0 +1,219 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing MDC files
+
+**********************************************************************
+File format specification:
+http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
+**********************************************************************
+
+*/
+#ifndef AI_MDCFILEHELPER_H_INC
+#define AI_MDCFILEHELPER_H_INC
+
+#include <assimp/types.h>
+#include <assimp/mesh.h>
+#include <assimp/anim.h>
+
+#include <assimp/Compiler/pushpack1.h>
+#include <stdint.h>
+
+namespace Assimp {
+namespace MDC {
+
+
+// to make it easier for us, we test the magic word against both "endianesses"
+#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
+#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
+
+// common limitations
+#define AI_MDC_VERSION 2
+#define AI_MDC_MAXQPATH 64
+#define AI_MDC_MAX_BONES 128
+
+#define AI_MDC_CVERT_BIAS 127.0f
+#define AI_MDC_DELTA_SCALING 4.0f
+#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC file's main header
+ */
+struct Header
+{
+ uint32_t ulIdent ;
+ uint32_t ulVersion ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumFrames ;
+ uint32_t ulNumTags ;
+ uint32_t ulNumSurfaces ;
+ uint32_t ulNumSkins ;
+ uint32_t ulOffsetBorderFrames ;
+ uint32_t ulOffsetTagNames ;
+ uint32_t ulOffsetTagFrames ;
+ uint32_t ulOffsetSurfaces ;
+ uint32_t ulOffsetEnd ;
+} PACK_STRUCT ;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC file's surface header
+ */
+struct Surface
+{
+ uint32_t ulIdent ;
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulFlags ;
+ uint32_t ulNumCompFrames ;
+ uint32_t ulNumBaseFrames ;
+ uint32_t ulNumShaders ;
+ uint32_t ulNumVertices ;
+ uint32_t ulNumTriangles ;
+ uint32_t ulOffsetTriangles ;
+ uint32_t ulOffsetShaders ;
+ uint32_t ulOffsetTexCoords ;
+ uint32_t ulOffsetBaseVerts ;
+ uint32_t ulOffsetCompVerts ;
+ uint32_t ulOffsetFrameBaseFrames ;
+ uint32_t ulOffsetFrameCompFrames ;
+ uint32_t ulOffsetEnd;
+ Surface()
+ : ulIdent(),
+ ulFlags(),
+ ulNumCompFrames(),
+ ulNumBaseFrames(),
+ ulNumShaders(),
+ ulNumVertices(),
+ ulNumTriangles(),
+ ulOffsetTriangles(),
+ ulOffsetShaders(),
+ ulOffsetTexCoords(),
+ ulOffsetBaseVerts(),
+ ulOffsetCompVerts(),
+ ulOffsetFrameBaseFrames(),
+ ulOffsetFrameCompFrames(),
+ ulOffsetEnd()
+ {
+ ucName[AI_MDC_MAXQPATH-1] = '\0';
+ }
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC frame
+ */
+struct Frame
+{
+ //! bounding box minimum coords
+ aiVector3D bboxMin ;
+
+ //! bounding box maximum coords
+ aiVector3D bboxMax ;
+
+ //! local origin of the frame
+ aiVector3D localOrigin ;
+
+ //! radius of the BB
+ float radius ;
+
+ //! Name of the frame
+ char name [ 16 ] ;
+} /*PACK_STRUCT*/;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC triangle
+ */
+struct Triangle
+{
+ uint32_t aiIndices[3];
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC texture coordinate
+ */
+struct TexturCoord
+{
+ float u,v;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC base vertex
+ */
+struct BaseVertex
+{
+ int16_t x,y,z;
+ uint16_t normal;
+} PACK_STRUCT;
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC compressed vertex
+ */
+struct CompressedVertex
+{
+ uint8_t xd,yd,zd,nd;
+} PACK_STRUCT;
+
+
+// ---------------------------------------------------------------------------
+/** \brief Data structure for a MDC shader
+ */
+struct Shader
+{
+ char ucName [ AI_MDC_MAXQPATH ] ;
+ uint32_t ulPath;
+
+} PACK_STRUCT;
+
+#include <assimp/Compiler/poppack1.h>
+
+
+// ---------------------------------------------------------------------------
+/** Build a floating point vertex from the compressed data in MDC files
+ */
+void BuildVertex(const Frame& frame,
+ const BaseVertex& bvert,
+ const CompressedVertex& cvert,
+ aiVector3D& vXYZOut,
+ aiVector3D& vNorOut);
+}}
+
+#endif // !! AI_MDCFILEHELPER_H_INC