diff options
| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/MD5Loader.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/MD5Loader.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/MD5Loader.h | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/MD5Loader.h b/NvCloth/samples/external/assimp-4.1.0/code/MD5Loader.h new file mode 100644 index 0000000..afb07a6 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/MD5Loader.h @@ -0,0 +1,194 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + + +/** @file MD5Loader.h + * @brief Definition of the .MD5 importer class. + * http://www.modwiki.net/wiki/MD5_(file_format) +*/ +#ifndef AI_MD5LOADER_H_INCLUDED +#define AI_MD5LOADER_H_INCLUDED + +#include "BaseImporter.h" +#include "MD5Parser.h" + +#include <assimp/types.h> + +struct aiNode; +struct aiNodeAnim; + +namespace Assimp { + +class IOStream; +using namespace Assimp::MD5; + +// --------------------------------------------------------------------------- +/** Importer class for the MD5 file format +*/ +class MD5Importer : public BaseImporter +{ +public: + MD5Importer(); + ~MD5Importer(); + + +public: + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. + */ + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, + bool checkSig) const; + +protected: + + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details + */ + const aiImporterDesc* GetInfo () const; + + // ------------------------------------------------------------------- + /** Called prior to ReadFile(). + * The function is a request to the importer to update its configuration + * basing on the Importer's configuration property list. + */ + void SetupProperties(const Importer* pImp); + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile( const std::string& pFile, aiScene* pScene, + IOSystem* pIOHandler); + +protected: + + + // ------------------------------------------------------------------- + /** Load a *.MD5MESH file. + */ + void LoadMD5MeshFile (); + + // ------------------------------------------------------------------- + /** Load a *.MD5ANIM file. + */ + void LoadMD5AnimFile (); + + // ------------------------------------------------------------------- + /** Load a *.MD5CAMERA file. + */ + void LoadMD5CameraFile (); + + // ------------------------------------------------------------------- + /** Construct node hierarchy from a given MD5ANIM + * @param iParentID Current parent ID + * @param piParent Parent node to attach to + * @param bones Input bones + * @param node_anims Generated node animations + */ + void AttachChilds_Anim(int iParentID,aiNode* piParent, + AnimBoneList& bones,const aiNodeAnim** node_anims); + + // ------------------------------------------------------------------- + /** Construct node hierarchy from a given MD5MESH + * @param iParentID Current parent ID + * @param piParent Parent node to attach to + * @param bones Input bones + */ + void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); + + // ------------------------------------------------------------------- + /** Build unique vertex buffers from a given MD5ANIM + * @param meshSrc Input data + */ + void MakeDataUnique (MD5::MeshDesc& meshSrc); + + // ------------------------------------------------------------------- + /** Load the contents of a specific file into memory and + * alocates a buffer to keep it. + * + * mBuffer is modified to point to this buffer. + * @param pFile File stream to be read + */ + void LoadFileIntoMemory (IOStream* pFile); + void UnloadFileFromMemory (); + + + /** IOSystem to be used to access files */ + IOSystem* mIOHandler; + + /** Path to the file, excluding the file extension but + with the dot */ + std::string mFile; + + /** Buffer to hold the loaded file */ + char* mBuffer; + + /** Size of the file */ + unsigned int fileSize; + + /** Current line number. For debugging purposes */ + unsigned int iLineNumber; + + /** Scene to be filled */ + aiScene* pScene; + + /** (Custom) I/O handler implementation */ + IOSystem* pIOHandler; + + /** true if a MD5MESH file has already been parsed */ + bool bHadMD5Mesh; + + /** true if a MD5ANIM file has already been parsed */ + bool bHadMD5Anim; + + /** true if a MD5CAMERA file has already been parsed */ + bool bHadMD5Camera; + + /** configuration option: prevent anim autoload */ + bool configNoAutoLoad; +}; + +} // end of namespace Assimp + +#endif // AI_3DSIMPORTER_H_INC |