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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/LWOFileData.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/LWOFileData.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/LWOFileData.h | 702 |
1 files changed, 702 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/LWOFileData.h b/NvCloth/samples/external/assimp-4.1.0/code/LWOFileData.h new file mode 100644 index 0000000..7fa9a21 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/LWOFileData.h @@ -0,0 +1,702 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file LWOFileData.h + * @brief Defines chunk constants used by the LWO file format + +The chunks are taken from the official LightWave SDK headers. + +*/ +#ifndef AI_LWO_FILEDATA_INCLUDED +#define AI_LWO_FILEDATA_INCLUDED + +// STL headers +#include <vector> +#include <list> + +// public ASSIMP headers +#include <assimp/mesh.h> + +// internal headers +#include "IFF.h" +#include "LWOAnimation.h" + +namespace Assimp { +namespace LWO { + +#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B') +#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2') +#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L','X','O','B') + +// chunks specific to the LWOB format +#define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S') +#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G') +#define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M') +#define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F') +#define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C') +#define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T') +#define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X') +#define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X') +#define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X') +#define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X') +#define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X') +#define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X') +#define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X') +#define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G') +#define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z') +#define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R') +#define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L') +#define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L') +#define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R') +#define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L') +#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P') +#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G') +#define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S') +#define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F') +#define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C') +#define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T') +#define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0') +#define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1') + + +/* top-level chunks */ +#define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R') +#define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S') +#define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S') +#define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X') +#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P') +#define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D') +#define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S') +#define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G') +#define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L') +#define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P') +#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F') +#define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C') +#define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T') +#define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N') + +/* polygon types */ +#define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E') +#define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V') +#define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H') +#define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L') +#define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E') +#define AI_LWO_SUBD AI_IFF_FOURCC('S','U','B','D') + +/* polygon tags */ +#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F') +#define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T') +#define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P') + +/* envelopes */ +#define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ') +#define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T') +#define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ') +#define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N') +#define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ') +#define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M') +#define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I') +#define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2') +#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E') +#define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P') + +/* clips */ +#define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L') +#define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q') +#define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M') +#define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F') +#define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C') +#define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E') +#define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T') +#define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T') +#define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R') +#define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ') +#define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M') +#define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A') +#define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T') +#define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T') + +/* surfaces */ +#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R') +#define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I') +#define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F') +#define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C') +#define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S') +#define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L') +#define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P') +#define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G') +#define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N') +#define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N') +#define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P') +#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G') +#define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D') +#define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L') +#define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P') +#define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N') +#define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E') +#define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H') +#define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F') +#define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R') +#define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P') +#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E') +#define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z') +#define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H') +#define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L') +#define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L') +#define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K') +#define AI_LWO_VCOL AI_IFF_FOURCC('V','C','O','L') + +/* texture layer */ +#define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E') +#define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N') +#define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E') +#define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B') +#define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C') +#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G') +#define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J') +#define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K') +#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P') + +/* texture coordinates */ +#define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P') +#define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S') +#define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R') +#define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E') +#define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A') +#define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F') +#define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L') +#define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S') + +/* image map */ +#define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P') +#define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G') +#define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P') +#define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W') +#define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H') +#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P') +#define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T') +#define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B') + +/* procedural */ +#define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C') +#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R') +#define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U') +#define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C') +#define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S') +#define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S') +#define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S') + +/* gradient */ +#define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D') +#define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T') +#define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N') +#define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M') +#define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M') +#define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T') +#define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y') +#define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y') + +/* shader */ +#define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R') +#define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A') + + +/* VMAP types */ +#define AI_LWO_TXUV AI_IFF_FOURCC('T','X','U','V') +#define AI_LWO_RGB AI_IFF_FOURCC('R','G','B',' ') +#define AI_LWO_RGBA AI_IFF_FOURCC('R','G','B','A') +#define AI_LWO_WGHT AI_IFF_FOURCC('W','G','H','T') + +#define AI_LWO_MNVW AI_IFF_FOURCC('M','N','V','W') +#define AI_LWO_MORF AI_IFF_FOURCC('M','O','R','F') +#define AI_LWO_SPOT AI_IFF_FOURCC('S','P','O','T') +#define AI_LWO_PICK AI_IFF_FOURCC('P','I','C','K') + +// MODO extension - per-vertex normal vectors +#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M') + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a face in a LWO file + * + * \note We can't use the code in SmoothingGroups.inl here - the mesh + * structures of 3DS/ASE and LWO are too different. + */ +struct Face : public aiFace +{ + //! Default construction + Face() + : surfaceIndex (0) + , smoothGroup (0) + , type (AI_LWO_FACE) + {} + + //! Construction from given type + explicit Face(uint32_t _type) + : surfaceIndex (0) + , smoothGroup (0) + , type (_type) + {} + + //! Copy construction + Face(const Face& f) : aiFace() { + *this = f; + } + + //! Zero-based index into tags chunk + unsigned int surfaceIndex; + + //! Smooth group this face is assigned to + unsigned int smoothGroup; + + //! Type of face + uint32_t type; + + + //! Assignment operator + Face& operator=(const LWO::Face& f) { + aiFace::operator =(f); + surfaceIndex = f.surfaceIndex; + smoothGroup = f.smoothGroup; + type = f.type; + return *this; + } +}; + +// --------------------------------------------------------------------------- +/** \brief Base structure for all vertex map representations + */ +struct VMapEntry +{ + explicit VMapEntry(unsigned int _dims) + : dims(_dims) + {} + + virtual ~VMapEntry() {} + + //! allocates memory for the vertex map + virtual void Allocate(unsigned int num) + { + if (!rawData.empty()) + return; // return if already allocated + + const unsigned int m = num*dims; + rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs + rawData.resize(m,0.f); + abAssigned.resize(num,false); + } + + std::string name; + unsigned int dims; + + std::vector<float> rawData; + std::vector<bool> abAssigned; +}; + +// --------------------------------------------------------------------------- +/** \brief Represents an extra vertex color channel + */ +struct VColorChannel : public VMapEntry +{ + VColorChannel() + : VMapEntry(4) + {} + + //! need to overwrite this function - the alpha channel must + //! be initialized to 1.0 by default + virtual void Allocate(unsigned int num) + { + if (!rawData.empty()) + return; // return if already allocated + + unsigned int m = num*dims; + rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs + rawData.resize(m); + + for (aiColor4D* p = (aiColor4D*)&rawData[0]; p < (aiColor4D*)&rawData[m-1]; ++p) + p->a = 1.f; + + abAssigned.resize(num,false); + } +}; + +// --------------------------------------------------------------------------- +/** \brief Represents an extra vertex UV channel + */ +struct UVChannel : public VMapEntry +{ + UVChannel() + : VMapEntry(2) + {} +}; + +// --------------------------------------------------------------------------- +/** \brief Represents a weight map + */ +struct WeightChannel : public VMapEntry +{ + WeightChannel() + : VMapEntry(1) + {} +}; + +// --------------------------------------------------------------------------- +/** \brief Represents a vertex-normals channel (MODO extension) + */ +struct NormalChannel : public VMapEntry +{ + NormalChannel() + : VMapEntry(3) + {} +}; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a LWO file texture + */ +struct Texture +{ + // we write the enum values out here to make debugging easier ... + enum BlendType + { + Normal = 0, + Subtractive = 1, + Difference = 2, + Multiply = 3, + Divide = 4, + Alpha = 5, + TextureDispl = 6, + Additive = 7 + }; + + enum MappingMode + { + Planar = 0, + Cylindrical = 1, + Spherical = 2, + Cubic = 3, + FrontProjection = 4, + UV = 5 + }; + + enum Axes + { + AXIS_X = 0, + AXIS_Y = 1, + AXIS_Z = 2 + }; + + enum Wrap + { + RESET = 0, + REPEAT = 1, + MIRROR = 2, + EDGE = 3 + }; + + Texture() + : mClipIdx(UINT_MAX) + , mStrength (1.0f) + , type() + , mUVChannelIndex ("unknown") + , mRealUVIndex (UINT_MAX) + , enabled (true) + , blendType (Additive) + , bCanUse (true) + , mapMode (UV) + , majorAxis (AXIS_X) + , wrapAmountH (1.0f) + , wrapAmountW (1.0f) + , wrapModeWidth (REPEAT) + , wrapModeHeight (REPEAT) + , ordinal ("\x00") + {} + + //! File name of the texture + std::string mFileName; + + //! Clip index + unsigned int mClipIdx; + + //! Strength of the texture - blend factor + float mStrength; + + uint32_t type; // type of the texture + + //! Name of the corresponding UV channel + std::string mUVChannelIndex; + unsigned int mRealUVIndex; + + //! is the texture enabled? + bool enabled; + + //! blend type + BlendType blendType; + + //! are we able to use the texture? + bool bCanUse; + + //! mapping mode + MappingMode mapMode; + + //! major axis for planar, cylindrical, spherical projections + Axes majorAxis; + + //! wrap amount for cylindrical and spherical projections + float wrapAmountH,wrapAmountW; + + //! wrapping mode for the texture + Wrap wrapModeWidth,wrapModeHeight; + + //! ordinal string of the texture + std::string ordinal; +}; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a LWO file clip + */ +struct Clip +{ + enum Type + { + STILL, SEQ, REF, UNSUPPORTED + } type; + + Clip() + : type (UNSUPPORTED) + , clipRef() + , idx (0) + , negate (false) + {} + + //! path to the base texture - + std::string path; + + //! reference to another CLIP + unsigned int clipRef; + + //! index of the clip + unsigned int idx; + + //! Negate the clip? + bool negate; +}; + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a LWO file shader + * + * Later + */ +struct Shader +{ + Shader() + : ordinal ("\x00") + , functionName ("unknown") + , enabled (true) + {} + + std::string ordinal; + std::string functionName; + bool enabled; +}; + +typedef std::list < Texture > TextureList; +typedef std::list < Shader > ShaderList; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a LWO file surface (= material) + */ +struct Surface +{ + Surface() + : mColor (0.78431f,0.78431f,0.78431f) + , bDoubleSided (false) + , mDiffuseValue (1.f) + , mSpecularValue (0.f) + , mTransparency (0.f) + , mGlossiness (0.4f) + , mLuminosity (0.f) + , mColorHighlights (0.f) + , mMaximumSmoothAngle (0.f) // 0 == not specified, no smoothing + , mVCMap ("") + , mVCMapType (AI_LWO_RGBA) + , mIOR (1.f) // vakuum + , mBumpIntensity (1.f) + , mWireframe (false) + , mAdditiveTransparency (0.f) + {} + + //! Name of the surface + std::string mName; + + //! Color of the surface + aiColor3D mColor; + + //! true for two-sided materials + bool bDoubleSided; + + //! Various material parameters + float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness,mLuminosity,mColorHighlights; + + //! Maximum angle between two adjacent triangles + //! that they can be smoothed - in degrees + float mMaximumSmoothAngle; + + //! Vertex color map to be used to color the surface + std::string mVCMap; + uint32_t mVCMapType; + + //! Names of the special shaders to be applied to the surface + ShaderList mShaders; + + //! Textures - the first entry in the list is evaluated first + TextureList mColorTextures, // color textures are added to both diffuse and specular texture stacks + mDiffuseTextures, + mSpecularTextures, + mOpacityTextures, + mBumpTextures, + mGlossinessTextures, + mReflectionTextures; + + //! Index of refraction + float mIOR; + + //! Bump intensity scaling + float mBumpIntensity; + + //! Wireframe flag + bool mWireframe; + + //! Intensity of additive blending + float mAdditiveTransparency; +}; + +// --------------------------------------------------------------------------- +#define AI_LWO_VALIDATE_CHUNK_LENGTH(length,name,size) \ + if (length < size) \ + { \ + throw DeadlyImportError("LWO: "#name" chunk is too small"); \ + } \ + + +// some typedefs ... to make life with loader monsters like this easier +typedef std::vector < aiVector3D > PointList; +typedef std::vector < LWO::Face > FaceList; +typedef std::vector < LWO::Surface > SurfaceList; +typedef std::vector < std::string > TagList; +typedef std::vector < unsigned int > TagMappingTable; +typedef std::vector < unsigned int > ReferrerList; +typedef std::vector < WeightChannel > WeightChannelList; +typedef std::vector < VColorChannel > VColorChannelList; +typedef std::vector < UVChannel > UVChannelList; +typedef std::vector < Clip > ClipList; +typedef std::vector < Envelope > EnvelopeList; +typedef std::vector < unsigned int > SortedRep; + +// --------------------------------------------------------------------------- +/** \brief Represents a layer in the file + */ +struct Layer +{ + Layer() + : mFaceIDXOfs (0) + , mPointIDXOfs (0) + , mParent (0x0) + , mIndex (0xffff) + , skip (false) + {} + + /** Temporary point list from the file */ + PointList mTempPoints; + + /** Lists for every point the index of another point + that has been copied from *this* point or UINT_MAX if + no copy of the point has been made */ + ReferrerList mPointReferrers; + + /** Weight channel list from the file */ + WeightChannelList mWeightChannels; + + /** Subdivision weight channel list from the file */ + WeightChannelList mSWeightChannels; + + /** Vertex color list from the file */ + VColorChannelList mVColorChannels; + + /** UV channel list from the file */ + UVChannelList mUVChannels; + + /** Normal vector channel from the file */ + NormalChannel mNormals; + + /** Temporary face list from the file*/ + FaceList mFaces; + + /** Current face indexing offset from the beginning of the buffers*/ + unsigned int mFaceIDXOfs; + + /** Current point indexing offset from the beginning of the buffers*/ + unsigned int mPointIDXOfs; + + /** Parent index */ + uint16_t mParent; + + /** Index of the layer */ + uint16_t mIndex; + + /** Name of the layer */ + std::string mName; + + /** Pivot point of the layer */ + aiVector3D mPivot; + + /** Skip this layer? */ + bool skip; +}; + +typedef std::list<LWO::Layer> LayerList; + + +}} + + +#endif // !! AI_LWO_FILEDATA_INCLUDED + |