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authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/IFCMaterial.cpp
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
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NvCloth 1.1.4 Release. (24070740)
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file IFCMaterial.cpp
+ * @brief Implementation of conversion routines to convert IFC materials to aiMaterial
+ */
+
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+
+#include "IFCUtil.h"
+#include <limits>
+#include <assimp/material.h>
+
+namespace Assimp {
+namespace IFC {
+
+// ------------------------------------------------------------------------------------------------
+static int ConvertShadingMode(const std::string& name) {
+ if (name == "BLINN") {
+ return aiShadingMode_Blinn;
+ }
+ else if (name == "FLAT" || name == "NOTDEFINED") {
+ return aiShadingMode_NoShading;
+ }
+ else if (name == "PHONG") {
+ return aiShadingMode_Phong;
+ }
+ IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
+ return aiShadingMode_Phong;
+}
+
+// ------------------------------------------------------------------------------------------------
+static void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv) {
+ aiString name;
+ name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
+ mat->AddProperty(&name,AI_MATKEY_NAME);
+
+ // now see which kinds of surface information are present
+ for(std::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2 : surf->Styles) {
+ if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) {
+ aiColor4D col_base,col;
+
+ ConvertColor(col_base, shade->SurfaceColour);
+ mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
+
+ if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) {
+
+ if (ren->Transparency) {
+ const float t = 1.f-static_cast<float>(ren->Transparency.Get());
+ mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
+ }
+
+ if (ren->DiffuseColour) {
+ ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
+ }
+
+ if (ren->SpecularColour) {
+ ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
+ }
+
+ if (ren->TransmissionColour) {
+ ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
+ }
+
+ if (ren->ReflectionColour) {
+ ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
+ }
+
+ const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
+ mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
+
+ if (ren->SpecularHighlight) {
+ if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) {
+ // at this point we don't distinguish between the two distinct ways of
+ // specifying highlight intensities. leave this to the user.
+ const float e = static_cast<float>(*rt);
+ mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
+ }
+ else {
+ IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
+ }
+ }
+ }
+ } /*
+ else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) {
+ // XXX
+ } */
+ }
+
+}
+
+// ------------------------------------------------------------------------------------------------
+unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat) {
+ STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(id);
+ for(;range.first != range.second; ++range.first) {
+ if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
+ for(const IFC::IfcPresentationStyleAssignment& as : styled->Styles) {
+ for(std::shared_ptr<const IFC::IfcPresentationStyleSelect> sel : as.Styles) {
+
+ if( const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db) ) {
+ // try to satisfy from cache
+ ConversionData::MaterialCache::iterator mit = conv.cached_materials.find(surf);
+ if( mit != conv.cached_materials.end() )
+ return mit->second;
+
+ // not found, create new material
+ const std::string side = static_cast<std::string>(surf->Side);
+ if( side != "BOTH" ) {
+ IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
+ }
+
+ std::unique_ptr<aiMaterial> mat(new aiMaterial());
+
+ FillMaterial(mat.get(), surf, conv);
+
+ conv.materials.push_back(mat.release());
+ unsigned int matindex = static_cast<unsigned int>(conv.materials.size() - 1);
+ conv.cached_materials[surf] = matindex;
+ return matindex;
+ }
+ }
+ }
+ }
+ }
+
+ // no local material defined. If there's global one, use that instead
+ if ( prevMatId != std::numeric_limits<uint32_t>::max() ) {
+ return prevMatId;
+ }
+
+ // we're still here - create an default material if required, or simply fail otherwise
+ if ( !forceDefaultMat ) {
+ return std::numeric_limits<uint32_t>::max();
+ }
+
+ aiString name;
+ name.Set("<IFCDefault>");
+ // ConvertColorToString( color, name);
+
+ // look if there's already a default material with this base color
+ for( size_t a = 0; a < conv.materials.size(); ++a ) {
+ aiString mname;
+ conv.materials[a]->Get(AI_MATKEY_NAME, mname);
+ if ( name == mname ) {
+ return ( unsigned int )a;
+ }
+ }
+
+ // we're here, yet - no default material with suitable color available. Generate one
+ std::unique_ptr<aiMaterial> mat(new aiMaterial());
+ mat->AddProperty(&name,AI_MATKEY_NAME);
+
+ const aiColor4D col = aiColor4D( 0.6f, 0.6f, 0.6f, 1.0f); // aiColor4D( color.r, color.g, color.b, 1.0f);
+ mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
+
+ conv.materials.push_back(mat.release());
+ return (unsigned int) conv.materials.size() - 1;
+}
+
+} // ! IFC
+} // ! Assimp
+
+#endif // ASSIMP_BUILD_NO_IFC_IMPORTER