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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/FBXNodeAttribute.cpp | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/FBXNodeAttribute.cpp')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/FBXNodeAttribute.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/FBXNodeAttribute.cpp b/NvCloth/samples/external/assimp-4.1.0/code/FBXNodeAttribute.cpp new file mode 100644 index 0000000..545343c --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/FBXNodeAttribute.cpp @@ -0,0 +1,169 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXNoteAttribute.cpp + * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation + */ + +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER + +#include "FBXParser.h" +#include "FBXDocument.h" +#include "FBXImporter.h" +#include "FBXDocumentUtil.h" + +namespace Assimp { +namespace FBX { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name) +: Object(id,element,name) +, props() +{ + const Scope& sc = GetRequiredScope(element); + + const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2)); + + // hack on the deriving type but Null/LimbNode attributes are the only case in which + // the property table is by design absent and no warning should be generated + // for it. + const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); + props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb); +} + + +// ------------------------------------------------------------------------------------------------ +NodeAttribute::~NodeAttribute() +{ + // empty +} + + +// ------------------------------------------------------------------------------------------------ +CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name) + : NodeAttribute(id,element,doc,name) +{ + const Scope& sc = GetRequiredScope(element); + const Element* const CameraId = sc["CameraId"]; + const Element* const CameraName = sc["CameraName"]; + const Element* const CameraIndexName = sc["CameraIndexName"]; + + if(CameraId) { + cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0)); + } + + if(CameraName) { + cameraName = GetRequiredToken(*CameraName,0).StringContents(); + } + + if(CameraIndexName && CameraIndexName->Tokens().size()) { + cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents(); + } +} + +// ------------------------------------------------------------------------------------------------ +CameraSwitcher::~CameraSwitcher() +{ + // empty +} + +// ------------------------------------------------------------------------------------------------ +Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name) +: NodeAttribute(id,element,doc,name) +{ + // empty +} + +// ------------------------------------------------------------------------------------------------ +Camera::~Camera() +{ + // empty +} + +// ------------------------------------------------------------------------------------------------ +Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name) +: NodeAttribute(id,element,doc,name) +{ + // empty +} + + +// ------------------------------------------------------------------------------------------------ +Light::~Light() +{ +} + + +// ------------------------------------------------------------------------------------------------ +Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name) +: NodeAttribute(id,element,doc,name) +{ + +} + + +// ------------------------------------------------------------------------------------------------ +Null::~Null() +{ + +} + + +// ------------------------------------------------------------------------------------------------ +LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name) +: NodeAttribute(id,element,doc,name) +{ + +} + + +// ------------------------------------------------------------------------------------------------ +LimbNode::~LimbNode() +{ + +} + +} +} + +#endif |