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authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/ColladaParser.cpp
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/ColladaParser.cpp')
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ColladaParser.cpp
+ * @brief Implementation of the Collada parser helper
+ */
+
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+
+#include <sstream>
+#include <stdarg.h>
+#include "ColladaParser.h"
+#include "fast_atof.h"
+#include "ParsingUtils.h"
+#include "StringUtils.h"
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/IOSystem.hpp>
+#include <assimp/light.h>
+#include "TinyFormatter.h"
+
+#include <memory>
+
+using namespace Assimp;
+using namespace Assimp::Collada;
+using namespace Assimp::Formatter;
+
+// ------------------------------------------------------------------------------------------------
+// Constructor to be privately used by Importer
+ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
+ : mFileName( pFile )
+ , mReader( NULL )
+ , mDataLibrary()
+ , mAccessorLibrary()
+ , mMeshLibrary()
+ , mNodeLibrary()
+ , mImageLibrary()
+ , mEffectLibrary()
+ , mMaterialLibrary()
+ , mLightLibrary()
+ , mCameraLibrary()
+ , mControllerLibrary()
+ , mRootNode( NULL )
+ , mAnims()
+ , mUnitSize( 1.0f )
+ , mUpDirection( UP_Y )
+ , mFormat(FV_1_5_n ) // We assume the newest file format by default
+{
+ // validate io-handler instance
+ if ( NULL == pIOHandler ) {
+ throw DeadlyImportError("IOSystem is NULL." );
+ }
+
+ // open the file
+ std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
+ if (file.get() == NULL) {
+ throw DeadlyImportError( "Failed to open file " + pFile + "." );
+ }
+
+ // generate a XML reader for it
+ std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
+ mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
+ if (!mReader) {
+ ThrowException("Collada: Unable to open file.");
+ }
+
+ // start reading
+ ReadContents();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Destructor, private as well
+ColladaParser::~ColladaParser()
+{
+ delete mReader;
+ for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
+ delete it->second;
+ for( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
+ delete it->second;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read bool from text contents of current element
+bool ColladaParser::ReadBoolFromTextContent()
+{
+ const char* cur = GetTextContent();
+ return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read float from text contents of current element
+ai_real ColladaParser::ReadFloatFromTextContent()
+{
+ const char* cur = GetTextContent();
+ return fast_atof(cur);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the contents of the file
+void ColladaParser::ReadContents()
+{
+ while( mReader->read())
+ {
+ // handle the root element "COLLADA"
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "COLLADA"))
+ {
+ // check for 'version' attribute
+ const int attrib = TestAttribute("version");
+ if (attrib != -1) {
+ const char* version = mReader->getAttributeValue(attrib);
+
+ if (!::strncmp(version,"1.5",3)) {
+ mFormat = FV_1_5_n;
+ DefaultLogger::get()->debug("Collada schema version is 1.5.n");
+ }
+ else if (!::strncmp(version,"1.4",3)) {
+ mFormat = FV_1_4_n;
+ DefaultLogger::get()->debug("Collada schema version is 1.4.n");
+ }
+ else if (!::strncmp(version,"1.3",3)) {
+ mFormat = FV_1_3_n;
+ DefaultLogger::get()->debug("Collada schema version is 1.3.n");
+ }
+ }
+
+ ReadStructure();
+ } else
+ {
+ DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
+ SkipElement();
+ }
+ } else
+ {
+ // skip everything else silently
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the structure of the file
+void ColladaParser::ReadStructure()
+{
+ while( mReader->read())
+ {
+ // beginning of elements
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "asset"))
+ ReadAssetInfo();
+ else if( IsElement( "library_animations"))
+ ReadAnimationLibrary();
+ else if (IsElement("library_animation_clips"))
+ ReadAnimationClipLibrary();
+ else if( IsElement( "library_controllers"))
+ ReadControllerLibrary();
+ else if( IsElement( "library_images"))
+ ReadImageLibrary();
+ else if( IsElement( "library_materials"))
+ ReadMaterialLibrary();
+ else if( IsElement( "library_effects"))
+ ReadEffectLibrary();
+ else if( IsElement( "library_geometries"))
+ ReadGeometryLibrary();
+ else if( IsElement( "library_visual_scenes"))
+ ReadSceneLibrary();
+ else if( IsElement( "library_lights"))
+ ReadLightLibrary();
+ else if( IsElement( "library_cameras"))
+ ReadCameraLibrary();
+ else if( IsElement( "library_nodes"))
+ ReadSceneNode(NULL); /* some hacking to reuse this piece of code */
+ else if( IsElement( "scene"))
+ ReadScene();
+ else
+ SkipElement();
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ break;
+ }
+ }
+
+ PostProcessRootAnimations();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads asset information such as coordinate system information and legal blah
+void ColladaParser::ReadAssetInfo()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "unit"))
+ {
+ // read unit data from the element's attributes
+ const int attrIndex = TestAttribute( "meter");
+ if (attrIndex == -1) {
+ mUnitSize = 1.f;
+ }
+ else {
+ mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
+ }
+
+ // consume the trailing stuff
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else if( IsElement( "up_axis"))
+ {
+ // read content, strip whitespace, compare
+ const char* content = GetTextContent();
+ if( strncmp( content, "X_UP", 4) == 0)
+ mUpDirection = UP_X;
+ else if( strncmp( content, "Z_UP", 4) == 0)
+ mUpDirection = UP_Z;
+ else
+ mUpDirection = UP_Y;
+
+ // check element end
+ TestClosing( "up_axis");
+ } else
+ {
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "asset") != 0)
+ ThrowException( "Expected end of <asset> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the animation clips
+void ColladaParser::ReadAnimationClipLibrary()
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ while (mReader->read())
+ {
+ if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if (IsElement("animation_clip"))
+ {
+ // optional name given as an attribute
+ std::string animName;
+ int indexName = TestAttribute("name");
+ int indexID = TestAttribute("id");
+ if (indexName >= 0)
+ animName = mReader->getAttributeValue(indexName);
+ else if (indexID >= 0)
+ animName = mReader->getAttributeValue(indexID);
+ else
+ animName = std::string("animation_") + to_string(mAnimationClipLibrary.size());
+
+ std::pair<std::string, std::vector<std::string> > clip;
+
+ clip.first = animName;
+
+ while (mReader->read())
+ {
+ if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if (IsElement("instance_animation"))
+ {
+ int indexUrl = TestAttribute("url");
+ if (indexUrl >= 0)
+ {
+ const char* url = mReader->getAttributeValue(indexUrl);
+ if (url[0] != '#')
+ ThrowException("Unknown reference format");
+
+ url++;
+
+ clip.second.push_back(url);
+ }
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if (strcmp(mReader->getNodeName(), "animation_clip") != 0)
+ ThrowException("Expected end of <animation_clip> element.");
+
+ break;
+ }
+ }
+
+ if (clip.second.size() > 0)
+ {
+ mAnimationClipLibrary.push_back(clip);
+ }
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if (strcmp(mReader->getNodeName(), "library_animation_clips") != 0)
+ ThrowException("Expected end of <library_animation_clips> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
+void ColladaParser::PostProcessRootAnimations()
+{
+ if (mAnimationClipLibrary.size() > 0)
+ {
+ Animation temp;
+
+ for (AnimationClipLibrary::iterator it = mAnimationClipLibrary.begin(); it != mAnimationClipLibrary.end(); ++it)
+ {
+ std::string clipName = it->first;
+
+ Animation *clip = new Animation();
+ clip->mName = clipName;
+
+ temp.mSubAnims.push_back(clip);
+
+ for (std::vector<std::string>::iterator a = it->second.begin(); a != it->second.end(); ++a)
+ {
+ std::string animationID = *a;
+
+ AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
+
+ if (animation != mAnimationLibrary.end())
+ {
+ Animation *pSourceAnimation = animation->second;
+
+ pSourceAnimation->CollectChannelsRecursively(clip->mChannels);
+ }
+ }
+ }
+
+ mAnims = temp;
+
+ // Ensure no double deletes.
+ temp.mSubAnims.clear();
+ }
+ else
+ {
+ mAnims.CombineSingleChannelAnimations();
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the animation library
+void ColladaParser::ReadAnimationLibrary()
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "animation"))
+ {
+ // delegate the reading. Depending on the inner elements it will be a container or a anim channel
+ ReadAnimation( &mAnims);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_animations") != 0)
+ ThrowException( "Expected end of <library_animations> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an animation into the given parent structure
+void ColladaParser::ReadAnimation( Collada::Animation* pParent)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ // an <animation> element may be a container for grouping sub-elements or an animation channel
+ // this is the channel collection by ID, in case it has channels
+ typedef std::map<std::string, AnimationChannel> ChannelMap;
+ ChannelMap channels;
+ // this is the anim container in case we're a container
+ Animation* anim = NULL;
+
+ // optional name given as an attribute
+ std::string animName;
+ std::string animID;
+ int indexName = TestAttribute( "name");
+ int indexID = TestAttribute( "id");
+
+ if (indexID >= 0)
+ animID = mReader->getAttributeValue(indexID);
+
+ if( indexName >= 0)
+ animName = mReader->getAttributeValue( indexName);
+ else if( indexID >= 0)
+ animName = animID;
+ else
+ animName = "animation";
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // we have subanimations
+ if( IsElement( "animation"))
+ {
+ // create container from our element
+ if( !anim)
+ {
+ anim = new Animation;
+ anim->mName = animName;
+ pParent->mSubAnims.push_back( anim);
+ }
+
+ // recurse into the subelement
+ ReadAnimation( anim);
+ }
+ else if( IsElement( "source"))
+ {
+ // possible animation data - we'll never know. Better store it
+ ReadSource();
+ }
+ else if( IsElement( "sampler"))
+ {
+ // read the ID to assign the corresponding collada channel afterwards.
+ int indexID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( indexID);
+ ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first;
+
+ // have it read into a channel
+ ReadAnimationSampler( newChannel->second);
+ }
+ else if( IsElement( "channel"))
+ {
+ // the binding element whose whole purpose is to provide the target to animate
+ // Thanks, Collada! A directly posted information would have been too simple, I guess.
+ // Better add another indirection to that! Can't have enough of those.
+ int indexTarget = GetAttribute( "target");
+ int indexSource = GetAttribute( "source");
+ const char* sourceId = mReader->getAttributeValue( indexSource);
+ if( sourceId[0] == '#')
+ sourceId++;
+ ChannelMap::iterator cit = channels.find( sourceId);
+ if( cit != channels.end())
+ cit->second.mTarget = mReader->getAttributeValue( indexTarget);
+
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "animation") != 0)
+ ThrowException( "Expected end of <animation> element.");
+
+ break;
+ }
+ }
+
+ // it turned out to have channels - add them
+ if( !channels.empty())
+ {
+ // FIXME: Is this essentially doing the same as "single-anim-node" codepath in
+ // ColladaLoader::StoreAnimations? For now, this has been deferred to after
+ // all animations and all clips have been read. Due to handling of
+ // <library_animation_clips> this cannot be done here, as the channel owner
+ // is lost, and some exporters make up animations by referring to multiple
+ // single-channel animations from an <instance_animation>.
+/*
+ // special filtering for stupid exporters packing each channel into a separate animation
+ if( channels.size() == 1)
+ {
+ pParent->mChannels.push_back( channels.begin()->second);
+ } else
+*/
+ {
+ // else create the animation, if not done yet, and store the channels
+ if( !anim)
+ {
+ anim = new Animation;
+ anim->mName = animName;
+ pParent->mSubAnims.push_back( anim);
+ }
+ for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it)
+ anim->mChannels.push_back( it->second);
+
+ if (indexID >= 0)
+ {
+ mAnimationLibrary[animID] = anim;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an animation sampler into the given anim channel
+void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "input"))
+ {
+ int indexSemantic = GetAttribute( "semantic");
+ const char* semantic = mReader->getAttributeValue( indexSemantic);
+ int indexSource = GetAttribute( "source");
+ const char* source = mReader->getAttributeValue( indexSource);
+ if( source[0] != '#')
+ ThrowException( "Unsupported URL format");
+ source++;
+
+ if( strcmp( semantic, "INPUT") == 0)
+ pChannel.mSourceTimes = source;
+ else if( strcmp( semantic, "OUTPUT") == 0)
+ pChannel.mSourceValues = source;
+ else if( strcmp( semantic, "IN_TANGENT") == 0)
+ pChannel.mInTanValues = source;
+ else if( strcmp( semantic, "OUT_TANGENT") == 0)
+ pChannel.mOutTanValues = source;
+ else if( strcmp( semantic, "INTERPOLATION") == 0)
+ pChannel.mInterpolationValues = source;
+
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "sampler") != 0)
+ ThrowException( "Expected end of <sampler> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the skeleton controller library
+void ColladaParser::ReadControllerLibrary()
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "controller"))
+ {
+ // read ID. Ask the spec if it's necessary or optional... you might be surprised.
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mControllerLibrary[id] = Controller();
+
+ // read on from there
+ ReadController( mControllerLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_controllers") != 0)
+ ThrowException( "Expected end of <library_controllers> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a controller into the given mesh structure
+void ColladaParser::ReadController( Collada::Controller& pController)
+{
+ // initial values
+ pController.mType = Skin;
+ pController.mMethod = Normalized;
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
+ if( IsElement( "morph"))
+ {
+ pController.mType = Morph;
+ int baseIndex = GetAttribute("source");
+ pController.mMeshId = mReader->getAttributeValue(baseIndex) + 1;
+ int methodIndex = GetAttribute("method");
+ if (methodIndex > 0) {
+ const char *method = mReader->getAttributeValue(methodIndex);
+ if (strcmp(method, "RELATIVE") == 0)
+ pController.mMethod = Relative;
+ }
+ }
+ else if( IsElement( "skin"))
+ {
+ // read the mesh it refers to. According to the spec this could also be another
+ // controller, but I refuse to implement every single idea they've come up with
+ int sourceIndex = GetAttribute( "source");
+ pController.mMeshId = mReader->getAttributeValue( sourceIndex) + 1;
+ }
+ else if( IsElement( "bind_shape_matrix"))
+ {
+ // content is 16 floats to define a matrix... it seems to be important for some models
+ const char* content = GetTextContent();
+
+ // read the 16 floats
+ for( unsigned int a = 0; a < 16; a++)
+ {
+ // read a number
+ content = fast_atoreal_move<ai_real>( content, pController.mBindShapeMatrix[a]);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+
+ TestClosing( "bind_shape_matrix");
+ }
+ else if( IsElement( "source"))
+ {
+ // data array - we have specialists to handle this
+ ReadSource();
+ }
+ else if( IsElement( "joints"))
+ {
+ ReadControllerJoints( pController);
+ }
+ else if( IsElement( "vertex_weights"))
+ {
+ ReadControllerWeights( pController);
+ }
+ else if ( IsElement( "targets" ))
+ {
+ while (mReader->read()) {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if ( IsElement( "input")) {
+ int semanticsIndex = GetAttribute("semantic");
+ int sourceIndex = GetAttribute("source");
+
+ const char *semantics = mReader->getAttributeValue(semanticsIndex);
+ const char *source = mReader->getAttributeValue(sourceIndex);
+ if (strcmp(semantics, "MORPH_TARGET") == 0) {
+ pController.mMorphTarget = source + 1;
+ }
+ else if (strcmp(semantics, "MORPH_WEIGHT") == 0)
+ {
+ pController.mMorphWeight = source + 1;
+ }
+ }
+ } else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "targets") == 0)
+ break;
+ else
+ ThrowException( "Expected end of <targets> element.");
+ }
+ }
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "controller") == 0)
+ break;
+ else if( strcmp( mReader->getNodeName(), "skin") != 0 && strcmp( mReader->getNodeName(), "morph") != 0)
+ ThrowException( "Expected end of <controller> element.");
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the joint definitions for the given controller
+void ColladaParser::ReadControllerJoints( Collada::Controller& pController)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // Input channels for joint data. Two possible semantics: "JOINT" and "INV_BIND_MATRIX"
+ if( IsElement( "input"))
+ {
+ int indexSemantic = GetAttribute( "semantic");
+ const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
+ int indexSource = GetAttribute( "source");
+ const char* attrSource = mReader->getAttributeValue( indexSource);
+
+ // local URLS always start with a '#'. We don't support global URLs
+ if( attrSource[0] != '#')
+ ThrowException( format() << "Unsupported URL format in \"" << attrSource << "\" in source attribute of <joints> data <input> element" );
+ attrSource++;
+
+ // parse source URL to corresponding source
+ if( strcmp( attrSemantic, "JOINT") == 0)
+ pController.mJointNameSource = attrSource;
+ else if( strcmp( attrSemantic, "INV_BIND_MATRIX") == 0)
+ pController.mJointOffsetMatrixSource = attrSource;
+ else
+ ThrowException( format() << "Unknown semantic \"" << attrSemantic << "\" in <joints> data <input> element" );
+
+ // skip inner data, if present
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "joints") != 0)
+ ThrowException( "Expected end of <joints> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the joint weights for the given controller
+void ColladaParser::ReadControllerWeights( Collada::Controller& pController)
+{
+ // read vertex count from attributes and resize the array accordingly
+ int indexCount = GetAttribute( "count");
+ size_t vertexCount = (size_t) mReader->getAttributeValueAsInt( indexCount);
+ pController.mWeightCounts.resize( vertexCount);
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // Input channels for weight data. Two possible semantics: "JOINT" and "WEIGHT"
+ if( IsElement( "input") && vertexCount > 0 )
+ {
+ InputChannel channel;
+
+ int indexSemantic = GetAttribute( "semantic");
+ const char* attrSemantic = mReader->getAttributeValue( indexSemantic);
+ int indexSource = GetAttribute( "source");
+ const char* attrSource = mReader->getAttributeValue( indexSource);
+ int indexOffset = TestAttribute( "offset");
+ if( indexOffset >= 0)
+ channel.mOffset = mReader->getAttributeValueAsInt( indexOffset);
+
+ // local URLS always start with a '#'. We don't support global URLs
+ if( attrSource[0] != '#')
+ ThrowException( format() << "Unsupported URL format in \"" << attrSource << "\" in source attribute of <vertex_weights> data <input> element" );
+ channel.mAccessor = attrSource + 1;
+
+ // parse source URL to corresponding source
+ if( strcmp( attrSemantic, "JOINT") == 0)
+ pController.mWeightInputJoints = channel;
+ else if( strcmp( attrSemantic, "WEIGHT") == 0)
+ pController.mWeightInputWeights = channel;
+ else
+ ThrowException( format() << "Unknown semantic \"" << attrSemantic << "\" in <vertex_weights> data <input> element" );
+
+ // skip inner data, if present
+ if( !mReader->isEmptyElement())
+ SkipElement();
+ }
+ else if( IsElement( "vcount") && vertexCount > 0 )
+ {
+ // read weight count per vertex
+ const char* text = GetTextContent();
+ size_t numWeights = 0;
+ for( std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it)
+ {
+ if( *text == 0)
+ ThrowException( "Out of data while reading <vcount>");
+
+ *it = strtoul10( text, &text);
+ numWeights += *it;
+ SkipSpacesAndLineEnd( &text);
+ }
+
+ TestClosing( "vcount");
+
+ // reserve weight count
+ pController.mWeights.resize( numWeights);
+ }
+ else if( IsElement( "v") && vertexCount > 0 )
+ {
+ // read JointIndex - WeightIndex pairs
+ const char* text = GetTextContent();
+
+ for( std::vector< std::pair<size_t, size_t> >::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it)
+ {
+ if( *text == 0)
+ ThrowException( "Out of data while reading <vertex_weights>");
+ it->first = strtoul10( text, &text);
+ SkipSpacesAndLineEnd( &text);
+ if( *text == 0)
+ ThrowException( "Out of data while reading <vertex_weights>");
+ it->second = strtoul10( text, &text);
+ SkipSpacesAndLineEnd( &text);
+ }
+
+ TestClosing( "v");
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "vertex_weights") != 0)
+ ThrowException( "Expected end of <vertex_weights> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the image library contents
+void ColladaParser::ReadImageLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "image"))
+ {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mImageLibrary[id] = Image();
+
+ // read on from there
+ ReadImage( mImageLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_images") != 0)
+ ThrowException( "Expected end of <library_images> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an image entry into the given image
+void ColladaParser::ReadImage( Collada::Image& pImage)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
+ // Need to run different code paths here, depending on the Collada XSD version
+ if (IsElement("image")) {
+ SkipElement();
+ }
+ else if( IsElement( "init_from"))
+ {
+ if (mFormat == FV_1_4_n)
+ {
+ // FIX: C4D exporter writes empty <init_from/> tags
+ if (!mReader->isEmptyElement()) {
+ // element content is filename - hopefully
+ const char* sz = TestTextContent();
+ if (sz)pImage.mFileName = sz;
+ TestClosing( "init_from");
+ }
+ if (!pImage.mFileName.length()) {
+ pImage.mFileName = "unknown_texture";
+ }
+ }
+ else if (mFormat == FV_1_5_n)
+ {
+ // make sure we skip over mip and array initializations, which
+ // we don't support, but which could confuse the loader if
+ // they're not skipped.
+ int attrib = TestAttribute("array_index");
+ if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
+ DefaultLogger::get()->warn("Collada: Ignoring texture array index");
+ continue;
+ }
+
+ attrib = TestAttribute("mip_index");
+ if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
+ DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
+ continue;
+ }
+
+ // TODO: correctly jump over cube and volume maps?
+ }
+ }
+ else if (mFormat == FV_1_5_n)
+ {
+ if( IsElement( "ref"))
+ {
+ // element content is filename - hopefully
+ const char* sz = TestTextContent();
+ if (sz)pImage.mFileName = sz;
+ TestClosing( "ref");
+ }
+ else if( IsElement( "hex") && !pImage.mFileName.length())
+ {
+ // embedded image. get format
+ const int attrib = TestAttribute("format");
+ if (-1 == attrib)
+ DefaultLogger::get()->warn("Collada: Unknown image file format");
+ else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
+
+ const char* data = GetTextContent();
+
+ // hexadecimal-encoded binary octets. First of all, find the
+ // required buffer size to reserve enough storage.
+ const char* cur = data;
+ while (!IsSpaceOrNewLine(*cur)) cur++;
+
+ const unsigned int size = (unsigned int)(cur-data) * 2;
+ pImage.mImageData.resize(size);
+ for (unsigned int i = 0; i < size;++i)
+ pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
+
+ TestClosing( "hex");
+ }
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "image") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the material library
+void ColladaParser::ReadMaterialLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ std::map<std::string, int> names;
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "material"))
+ {
+ // read ID. By now you probably know my opinion about this "specification"
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ std::string name;
+ int attrName = TestAttribute("name");
+ if (attrName >= 0)
+ name = mReader->getAttributeValue( attrName);
+
+ // create an entry and store it in the library under its ID
+ mMaterialLibrary[id] = Material();
+
+ if( !name.empty())
+ {
+ std::map<std::string, int>::iterator it = names.find( name);
+ if( it != names.end())
+ {
+ std::ostringstream strStream;
+ strStream << ++it->second;
+ name.append( " " + strStream.str());
+ }
+ else
+ {
+ names[name] = 0;
+ }
+
+ mMaterialLibrary[id].mName = name;
+ }
+
+ ReadMaterial( mMaterialLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_materials") != 0)
+ ThrowException( "Expected end of <library_materials> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the light library
+void ColladaParser::ReadLightLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "light"))
+ {
+ // read ID. By now you probably know my opinion about this "specification"
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ ReadLight(mLightLibrary[id] = Light());
+
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_lights") != 0)
+ ThrowException( "Expected end of <library_lights> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the camera library
+void ColladaParser::ReadCameraLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "camera"))
+ {
+ // read ID. By now you probably know my opinion about this "specification"
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ Camera& cam = mCameraLibrary[id];
+ attrID = TestAttribute( "name");
+ if (attrID != -1)
+ cam.mName = mReader->getAttributeValue( attrID);
+
+ ReadCamera(cam);
+
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_cameras") != 0)
+ ThrowException( "Expected end of <library_cameras> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a material entry into the given material
+void ColladaParser::ReadMaterial( Collada::Material& pMaterial)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if (IsElement("material")) {
+ SkipElement();
+ }
+ else if( IsElement( "instance_effect"))
+ {
+ // referred effect by URL
+ int attrUrl = GetAttribute( "url");
+ const char* url = mReader->getAttributeValue( attrUrl);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format");
+
+ pMaterial.mEffect = url+1;
+
+ SkipElement();
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "material") != 0)
+ ThrowException( "Expected end of <material> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a light entry into the given light
+void ColladaParser::ReadLight( Collada::Light& pLight)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if (IsElement("light")) {
+ SkipElement();
+ }
+ else if (IsElement("spot")) {
+ pLight.mType = aiLightSource_SPOT;
+ }
+ else if (IsElement("ambient")) {
+ pLight.mType = aiLightSource_AMBIENT;
+ }
+ else if (IsElement("directional")) {
+ pLight.mType = aiLightSource_DIRECTIONAL;
+ }
+ else if (IsElement("point")) {
+ pLight.mType = aiLightSource_POINT;
+ }
+ else if (IsElement("color")) {
+ // text content contains 3 floats
+ const char* content = GetTextContent();
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pLight.mColor.r);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pLight.mColor.g);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pLight.mColor.b);
+ SkipSpacesAndLineEnd( &content);
+
+ TestClosing( "color");
+ }
+ else if (IsElement("constant_attenuation")) {
+ pLight.mAttConstant = ReadFloatFromTextContent();
+ TestClosing("constant_attenuation");
+ }
+ else if (IsElement("linear_attenuation")) {
+ pLight.mAttLinear = ReadFloatFromTextContent();
+ TestClosing("linear_attenuation");
+ }
+ else if (IsElement("quadratic_attenuation")) {
+ pLight.mAttQuadratic = ReadFloatFromTextContent();
+ TestClosing("quadratic_attenuation");
+ }
+ else if (IsElement("falloff_angle")) {
+ pLight.mFalloffAngle = ReadFloatFromTextContent();
+ TestClosing("falloff_angle");
+ }
+ else if (IsElement("falloff_exponent")) {
+ pLight.mFalloffExponent = ReadFloatFromTextContent();
+ TestClosing("falloff_exponent");
+ }
+ // FCOLLADA extensions
+ // -------------------------------------------------------
+ else if (IsElement("outer_cone")) {
+ pLight.mOuterAngle = ReadFloatFromTextContent();
+ TestClosing("outer_cone");
+ }
+ // ... and this one is even deprecated
+ else if (IsElement("penumbra_angle")) {
+ pLight.mPenumbraAngle = ReadFloatFromTextContent();
+ TestClosing("penumbra_angle");
+ }
+ else if (IsElement("intensity")) {
+ pLight.mIntensity = ReadFloatFromTextContent();
+ TestClosing("intensity");
+ }
+ else if (IsElement("falloff")) {
+ pLight.mOuterAngle = ReadFloatFromTextContent();
+ TestClosing("falloff");
+ }
+ else if (IsElement("hotspot_beam")) {
+ pLight.mFalloffAngle = ReadFloatFromTextContent();
+ TestClosing("hotspot_beam");
+ }
+ // OpenCOLLADA extensions
+ // -------------------------------------------------------
+ else if (IsElement("decay_falloff")) {
+ pLight.mOuterAngle = ReadFloatFromTextContent();
+ TestClosing("decay_falloff");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "light") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a camera entry into the given light
+void ColladaParser::ReadCamera( Collada::Camera& pCamera)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if (IsElement("camera")) {
+ SkipElement();
+ }
+ else if (IsElement("orthographic")) {
+ pCamera.mOrtho = true;
+ }
+ else if (IsElement("xfov") || IsElement("xmag")) {
+ pCamera.mHorFov = ReadFloatFromTextContent();
+ TestClosing((pCamera.mOrtho ? "xmag" : "xfov"));
+ }
+ else if (IsElement("yfov") || IsElement("ymag")) {
+ pCamera.mVerFov = ReadFloatFromTextContent();
+ TestClosing((pCamera.mOrtho ? "ymag" : "yfov"));
+ }
+ else if (IsElement("aspect_ratio")) {
+ pCamera.mAspect = ReadFloatFromTextContent();
+ TestClosing("aspect_ratio");
+ }
+ else if (IsElement("znear")) {
+ pCamera.mZNear = ReadFloatFromTextContent();
+ TestClosing("znear");
+ }
+ else if (IsElement("zfar")) {
+ pCamera.mZFar = ReadFloatFromTextContent();
+ TestClosing("zfar");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "camera") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the effect library
+void ColladaParser::ReadEffectLibrary()
+{
+ if (mReader->isEmptyElement()) {
+ return;
+ }
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "effect"))
+ {
+ // read ID. Do I have to repeat my ranting about "optional" attributes?
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mEffectLibrary[id] = Effect();
+ // read on from there
+ ReadEffect( mEffectLibrary[id]);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "library_effects") != 0)
+ ThrowException( "Expected end of <library_effects> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry into the given effect
+void ColladaParser::ReadEffect( Collada::Effect& pEffect)
+{
+ // for the moment we don't support any other type of effect.
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "profile_COMMON"))
+ ReadEffectProfileCommon( pEffect);
+ else
+ SkipElement();
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "effect") != 0)
+ ThrowException( "Expected end of <effect> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an COMMON effect profile
+void ColladaParser::ReadEffectProfileCommon( Collada::Effect& pEffect)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "newparam")) {
+ // save ID
+ int attrSID = GetAttribute( "sid");
+ std::string sid = mReader->getAttributeValue( attrSID);
+ pEffect.mParams[sid] = EffectParam();
+ ReadEffectParam( pEffect.mParams[sid]);
+ }
+ else if( IsElement( "technique") || IsElement( "extra"))
+ {
+ // just syntactic sugar
+ }
+
+ else if( mFormat == FV_1_4_n && IsElement( "image"))
+ {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+ int attrID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( attrID);
+
+ // create an entry and store it in the library under its ID
+ mImageLibrary[id] = Image();
+
+ // read on from there
+ ReadImage( mImageLibrary[id]);
+ }
+
+ /* Shading modes */
+ else if( IsElement( "phong"))
+ pEffect.mShadeType = Shade_Phong;
+ else if( IsElement( "constant"))
+ pEffect.mShadeType = Shade_Constant;
+ else if( IsElement( "lambert"))
+ pEffect.mShadeType = Shade_Lambert;
+ else if( IsElement( "blinn"))
+ pEffect.mShadeType = Shade_Blinn;
+
+ /* Color + texture properties */
+ else if( IsElement( "emission"))
+ ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive);
+ else if( IsElement( "ambient"))
+ ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient);
+ else if( IsElement( "diffuse"))
+ ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse);
+ else if( IsElement( "specular"))
+ ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular);
+ else if( IsElement( "reflective")) {
+ ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective);
+ }
+ else if( IsElement( "transparent")) {
+ pEffect.mHasTransparency = true;
+
+ const char* opaque = mReader->getAttributeValueSafe("opaque");
+
+ if(::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "RGB_ONE") == 0) {
+ pEffect.mRGBTransparency = true;
+ }
+
+ // In RGB_ZERO mode, the transparency is interpreted in reverse, go figure...
+ if(::strcmp(opaque, "RGB_ZERO") == 0 || ::strcmp(opaque, "A_ZERO") == 0) {
+ pEffect.mInvertTransparency = true;
+ }
+
+ ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent);
+ }
+ else if( IsElement( "shininess"))
+ ReadEffectFloat( pEffect.mShininess);
+ else if( IsElement( "reflectivity"))
+ ReadEffectFloat( pEffect.mReflectivity);
+
+ /* Single scalar properties */
+ else if( IsElement( "transparency"))
+ ReadEffectFloat( pEffect.mTransparency);
+ else if( IsElement( "index_of_refraction"))
+ ReadEffectFloat( pEffect.mRefractIndex);
+
+ // GOOGLEEARTH/OKINO extensions
+ // -------------------------------------------------------
+ else if( IsElement( "double_sided"))
+ pEffect.mDoubleSided = ReadBoolFromTextContent();
+
+ // FCOLLADA extensions
+ // -------------------------------------------------------
+ else if( IsElement( "bump")) {
+ aiColor4D dummy;
+ ReadEffectColor( dummy,pEffect.mTexBump);
+ }
+
+ // MAX3D extensions
+ // -------------------------------------------------------
+ else if( IsElement( "wireframe")) {
+ pEffect.mWireframe = ReadBoolFromTextContent();
+ TestClosing( "wireframe");
+ }
+ else if( IsElement( "faceted")) {
+ pEffect.mFaceted = ReadBoolFromTextContent();
+ TestClosing( "faceted");
+ }
+ else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "profile_COMMON") == 0)
+ {
+ break;
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Read texture wrapping + UV transform settings from a profile==Maya chunk
+void ColladaParser::ReadSamplerProperties( Sampler& out )
+{
+ if (mReader->isEmptyElement()) {
+ return;
+ }
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+
+ // MAYA extensions
+ // -------------------------------------------------------
+ if( IsElement( "wrapU")) {
+ out.mWrapU = ReadBoolFromTextContent();
+ TestClosing( "wrapU");
+ }
+ else if( IsElement( "wrapV")) {
+ out.mWrapV = ReadBoolFromTextContent();
+ TestClosing( "wrapV");
+ }
+ else if( IsElement( "mirrorU")) {
+ out.mMirrorU = ReadBoolFromTextContent();
+ TestClosing( "mirrorU");
+ }
+ else if( IsElement( "mirrorV")) {
+ out.mMirrorV = ReadBoolFromTextContent();
+ TestClosing( "mirrorV");
+ }
+ else if( IsElement( "repeatU")) {
+ out.mTransform.mScaling.x = ReadFloatFromTextContent();
+ TestClosing( "repeatU");
+ }
+ else if( IsElement( "repeatV")) {
+ out.mTransform.mScaling.y = ReadFloatFromTextContent();
+ TestClosing( "repeatV");
+ }
+ else if( IsElement( "offsetU")) {
+ out.mTransform.mTranslation.x = ReadFloatFromTextContent();
+ TestClosing( "offsetU");
+ }
+ else if( IsElement( "offsetV")) {
+ out.mTransform.mTranslation.y = ReadFloatFromTextContent();
+ TestClosing( "offsetV");
+ }
+ else if( IsElement( "rotateUV")) {
+ out.mTransform.mRotation = ReadFloatFromTextContent();
+ TestClosing( "rotateUV");
+ }
+ else if( IsElement( "blend_mode")) {
+
+ const char* sz = GetTextContent();
+ // http://www.feelingsoftware.com/content/view/55/72/lang,en/
+ // NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
+ if (0 == ASSIMP_strincmp(sz,"ADD",3))
+ out.mOp = aiTextureOp_Add;
+
+ else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8))
+ out.mOp = aiTextureOp_Subtract;
+
+ else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8))
+ out.mOp = aiTextureOp_Multiply;
+
+ else {
+ DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
+ }
+ TestClosing( "blend_mode");
+ }
+ // OKINO extensions
+ // -------------------------------------------------------
+ else if( IsElement( "weighting")) {
+ out.mWeighting = ReadFloatFromTextContent();
+ TestClosing( "weighting");
+ }
+ else if( IsElement( "mix_with_previous_layer")) {
+ out.mMixWithPrevious = ReadFloatFromTextContent();
+ TestClosing( "mix_with_previous_layer");
+ }
+ // MAX3D extensions
+ // -------------------------------------------------------
+ else if( IsElement( "amount")) {
+ out.mWeighting = ReadFloatFromTextContent();
+ TestClosing( "amount");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "technique") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry containing a color or a texture defining that color
+void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
+{
+ if (mReader->isEmptyElement())
+ return;
+
+ // Save current element name
+ const std::string curElem = mReader->getNodeName();
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "color"))
+ {
+ // text content contains 4 floats
+ const char* content = GetTextContent();
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pColor.r);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pColor.g);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pColor.b);
+ SkipSpacesAndLineEnd( &content);
+
+ content = fast_atoreal_move<ai_real>( content, (ai_real&)pColor.a);
+ SkipSpacesAndLineEnd( &content);
+ TestClosing( "color");
+ }
+ else if( IsElement( "texture"))
+ {
+ // get name of source texture/sampler
+ int attrTex = GetAttribute( "texture");
+ pSampler.mName = mReader->getAttributeValue( attrTex);
+
+ // get name of UV source channel. Specification demands it to be there, but some exporters
+ // don't write it. It will be the default UV channel in case it's missing.
+ attrTex = TestAttribute( "texcoord");
+ if( attrTex >= 0 )
+ pSampler.mUVChannel = mReader->getAttributeValue( attrTex);
+ //SkipElement();
+
+ // as we've read texture, the color needs to be 1,1,1,1
+ pColor = aiColor4D(1.f, 1.f, 1.f, 1.f);
+ }
+ else if( IsElement( "technique"))
+ {
+ const int _profile = GetAttribute( "profile");
+ const char* profile = mReader->getAttributeValue( _profile );
+
+ // Some extensions are quite useful ... ReadSamplerProperties processes
+ // several extensions in MAYA, OKINO and MAX3D profiles.
+ if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO"))
+ {
+ // get more information on this sampler
+ ReadSamplerProperties(pSampler);
+ }
+ else SkipElement();
+ }
+ else if( !IsElement( "extra"))
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
+ if (mReader->getNodeName() == curElem)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect entry containing a float
+void ColladaParser::ReadEffectFloat( ai_real& pFloat)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
+ if( IsElement( "float"))
+ {
+ // text content contains a single floats
+ const char* content = GetTextContent();
+ content = fast_atoreal_move<ai_real>( content, pFloat);
+ SkipSpacesAndLineEnd( &content);
+
+ TestClosing( "float");
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an effect parameter specification of any kind
+void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "surface"))
+ {
+ // image ID given inside <init_from> tags
+ TestOpening( "init_from");
+ const char* content = GetTextContent();
+ pParam.mType = Param_Surface;
+ pParam.mReference = content;
+ TestClosing( "init_from");
+
+ // don't care for remaining stuff
+ SkipElement( "surface");
+ }
+ else if( IsElement( "sampler2D") && (FV_1_4_n == mFormat || FV_1_3_n == mFormat))
+ {
+ // surface ID is given inside <source> tags
+ TestOpening( "source");
+ const char* content = GetTextContent();
+ pParam.mType = Param_Sampler;
+ pParam.mReference = content;
+ TestClosing( "source");
+
+ // don't care for remaining stuff
+ SkipElement( "sampler2D");
+ }
+ else if( IsElement( "sampler2D"))
+ {
+ // surface ID is given inside <instance_image> tags
+ TestOpening( "instance_image");
+ int attrURL = GetAttribute("url");
+ const char* url = mReader->getAttributeValue( attrURL);
+ if( url[0] != '#')
+ ThrowException( "Unsupported URL format in instance_image");
+ url++;
+ pParam.mType = Param_Sampler;
+ pParam.mReference = url;
+ SkipElement( "sampler2D");
+ } else
+ {
+ // ignore unknown element
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the geometry library contents
+void ColladaParser::ReadGeometryLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "geometry"))
+ {
+ // read ID. Another entry which is "optional" by design but obligatory in reality
+ int indexID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( indexID);
+
+ // TODO: (thom) support SIDs
+ // ai_assert( TestAttribute( "sid") == -1);
+
+ // create a mesh and store it in the library under its ID
+ Mesh* mesh = new Mesh;
+ mMeshLibrary[id] = mesh;
+
+ // read the mesh name if it exists
+ const int nameIndex = TestAttribute("name");
+ if(nameIndex != -1)
+ {
+ mesh->mName = mReader->getAttributeValue(nameIndex);
+ }
+
+ // read on from there
+ ReadGeometry( mesh);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_geometries") != 0)
+ ThrowException( "Expected end of <library_geometries> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a geometry from the geometry library.
+void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "mesh"))
+ {
+ // read on from there
+ ReadMesh( pMesh);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "geometry") != 0)
+ ThrowException( "Expected end of <geometry> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a mesh from the geometry library
+void ColladaParser::ReadMesh( Mesh* pMesh)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "source"))
+ {
+ // we have professionals dealing with this
+ ReadSource();
+ }
+ else if( IsElement( "vertices"))
+ {
+ // read per-vertex mesh data
+ ReadVertexData( pMesh);
+ }
+ else if( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips")
+ || IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips"))
+ {
+ // read per-index mesh data and faces setup
+ ReadIndexData( pMesh);
+ } else
+ {
+ // ignore the restf
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "technique_common") == 0)
+ {
+ // end of another meaningless element - read over it
+ }
+ else if( strcmp( mReader->getNodeName(), "mesh") == 0)
+ {
+ // end of <mesh> element - we're done here
+ break;
+ } else
+ {
+ // everything else should be punished
+ ThrowException( "Expected end of <mesh> element.");
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a source element
+void ColladaParser::ReadSource()
+{
+ int indexID = GetAttribute( "id");
+ std::string sourceID = mReader->getAttributeValue( indexID);
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "float_array") || IsElement( "IDREF_array") || IsElement( "Name_array"))
+ {
+ ReadDataArray();
+ }
+ else if( IsElement( "technique_common"))
+ {
+ // I don't care for your profiles
+ }
+ else if( IsElement( "accessor"))
+ {
+ ReadAccessor( sourceID);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "source") == 0)
+ {
+ // end of <source> - we're done
+ break;
+ }
+ else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
+ {
+ // end of another meaningless element - read over it
+ } else
+ {
+ // everything else should be punished
+ ThrowException( "Expected end of <source> element.");
+ }
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a data array holding a number of floats, and stores it in the global library
+void ColladaParser::ReadDataArray()
+{
+ std::string elmName = mReader->getNodeName();
+ bool isStringArray = (elmName == "IDREF_array" || elmName == "Name_array");
+ bool isEmptyElement = mReader->isEmptyElement();
+
+ // read attributes
+ int indexID = GetAttribute( "id");
+ std::string id = mReader->getAttributeValue( indexID);
+ int indexCount = GetAttribute( "count");
+ unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
+ const char* content = TestTextContent();
+
+ // read values and store inside an array in the data library
+ mDataLibrary[id] = Data();
+ Data& data = mDataLibrary[id];
+ data.mIsStringArray = isStringArray;
+
+ // some exporters write empty data arrays, but we need to conserve them anyways because others might reference them
+ if (content)
+ {
+ if( isStringArray)
+ {
+ data.mStrings.reserve( count);
+ std::string s;
+
+ for( unsigned int a = 0; a < count; a++)
+ {
+ if( *content == 0)
+ ThrowException( "Expected more values while reading IDREF_array contents.");
+
+ s.clear();
+ while( !IsSpaceOrNewLine( *content))
+ s += *content++;
+ data.mStrings.push_back( s);
+
+ SkipSpacesAndLineEnd( &content);
+ }
+ } else
+ {
+ data.mValues.reserve( count);
+
+ for( unsigned int a = 0; a < count; a++)
+ {
+ if( *content == 0)
+ ThrowException( "Expected more values while reading float_array contents.");
+
+ ai_real value;
+ // read a number
+ content = fast_atoreal_move<ai_real>( content, value);
+ data.mValues.push_back( value);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+ }
+ }
+
+ // test for closing tag
+ if( !isEmptyElement )
+ TestClosing( elmName.c_str());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads an accessor and stores it in the global library
+void ColladaParser::ReadAccessor( const std::string& pID)
+{
+ // read accessor attributes
+ int attrSource = GetAttribute( "source");
+ const char* source = mReader->getAttributeValue( attrSource);
+ if( source[0] != '#')
+ ThrowException( format() << "Unknown reference format in url \"" << source << "\" in source attribute of <accessor> element." );
+ int attrCount = GetAttribute( "count");
+ unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount);
+ int attrOffset = TestAttribute( "offset");
+ unsigned int offset = 0;
+ if( attrOffset > -1)
+ offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset);
+ int attrStride = TestAttribute( "stride");
+ unsigned int stride = 1;
+ if( attrStride > -1)
+ stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride);
+
+ // store in the library under the given ID
+ mAccessorLibrary[pID] = Accessor();
+ Accessor& acc = mAccessorLibrary[pID];
+ acc.mCount = count;
+ acc.mOffset = offset;
+ acc.mStride = stride;
+ acc.mSource = source+1; // ignore the leading '#'
+ acc.mSize = 0; // gets incremented with every param
+
+ // and read the components
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "param"))
+ {
+ // read data param
+ int attrName = TestAttribute( "name");
+ std::string name;
+ if( attrName > -1)
+ {
+ name = mReader->getAttributeValue( attrName);
+
+ // analyse for common type components and store it's sub-offset in the corresponding field
+
+ /* Cartesian coordinates */
+ if( name == "X") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "Y") acc.mSubOffset[1] = acc.mParams.size();
+ else if( name == "Z") acc.mSubOffset[2] = acc.mParams.size();
+
+ /* RGBA colors */
+ else if( name == "R") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "G") acc.mSubOffset[1] = acc.mParams.size();
+ else if( name == "B") acc.mSubOffset[2] = acc.mParams.size();
+ else if( name == "A") acc.mSubOffset[3] = acc.mParams.size();
+
+ /* UVWQ (STPQ) texture coordinates */
+ else if( name == "S") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "T") acc.mSubOffset[1] = acc.mParams.size();
+ else if( name == "P") acc.mSubOffset[2] = acc.mParams.size();
+ // else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
+ /* 4D uv coordinates are not supported in Assimp */
+
+ /* Generic extra data, interpreted as UV data, too*/
+ else if( name == "U") acc.mSubOffset[0] = acc.mParams.size();
+ else if( name == "V") acc.mSubOffset[1] = acc.mParams.size();
+ //else
+ // DefaultLogger::get()->warn( format() << "Unknown accessor parameter \"" << name << "\". Ignoring data channel." );
+ }
+
+ // read data type
+ int attrType = TestAttribute( "type");
+ if( attrType > -1)
+ {
+ // for the moment we only distinguish between a 4x4 matrix and anything else.
+ // TODO: (thom) I don't have a spec here at work. Check if there are other multi-value types
+ // which should be tested for here.
+ std::string type = mReader->getAttributeValue( attrType);
+ if( type == "float4x4")
+ acc.mSize += 16;
+ else
+ acc.mSize += 1;
+ }
+
+ acc.mParams.push_back( name);
+
+ // skip remaining stuff of this element, if any
+ SkipElement();
+ } else
+ {
+ ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <accessor>" );
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "accessor") != 0)
+ ThrowException( "Expected end of <accessor> element.");
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads input declarations of per-vertex mesh data into the given mesh
+void ColladaParser::ReadVertexData( Mesh* pMesh)
+{
+ // extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
+ int attrID= GetAttribute( "id");
+ pMesh->mVertexID = mReader->getAttributeValue( attrID);
+
+ // a number of <input> elements
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "input"))
+ {
+ ReadInputChannel( pMesh->mPerVertexData);
+ } else
+ {
+ ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <vertices>" );
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "vertices") != 0)
+ ThrowException( "Expected end of <vertices> element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads input declarations of per-index mesh data into the given mesh
+void ColladaParser::ReadIndexData( Mesh* pMesh)
+{
+ std::vector<size_t> vcount;
+ std::vector<InputChannel> perIndexData;
+
+ // read primitive count from the attribute
+ int attrCount = GetAttribute( "count");
+ size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount);
+ // some mesh types (e.g. tristrips) don't specify primitive count upfront,
+ // so we need to sum up the actual number of primitives while we read the <p>-tags
+ size_t actualPrimitives = 0;
+
+ // material subgroup
+ int attrMaterial = TestAttribute( "material");
+ SubMesh subgroup;
+ if( attrMaterial > -1)
+ subgroup.mMaterial = mReader->getAttributeValue( attrMaterial);
+
+ // distinguish between polys and triangles
+ std::string elementName = mReader->getNodeName();
+ PrimitiveType primType = Prim_Invalid;
+ if( IsElement( "lines"))
+ primType = Prim_Lines;
+ else if( IsElement( "linestrips"))
+ primType = Prim_LineStrip;
+ else if( IsElement( "polygons"))
+ primType = Prim_Polygon;
+ else if( IsElement( "polylist"))
+ primType = Prim_Polylist;
+ else if( IsElement( "triangles"))
+ primType = Prim_Triangles;
+ else if( IsElement( "trifans"))
+ primType = Prim_TriFans;
+ else if( IsElement( "tristrips"))
+ primType = Prim_TriStrips;
+
+ ai_assert( primType != Prim_Invalid);
+
+ // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "input"))
+ {
+ ReadInputChannel( perIndexData);
+ }
+ else if( IsElement( "vcount"))
+ {
+ if( !mReader->isEmptyElement())
+ {
+ if (numPrimitives) // It is possible to define a mesh without any primitives
+ {
+ // case <polylist> - specifies the number of indices for each polygon
+ const char* content = GetTextContent();
+ vcount.reserve( numPrimitives);
+ for( unsigned int a = 0; a < numPrimitives; a++)
+ {
+ if( *content == 0)
+ ThrowException( "Expected more values while reading <vcount> contents.");
+ // read a number
+ vcount.push_back( (size_t) strtoul10( content, &content));
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+ }
+
+ TestClosing( "vcount");
+ }
+ }
+ else if( IsElement( "p"))
+ {
+ if( !mReader->isEmptyElement())
+ {
+ // now here the actual fun starts - these are the indices to construct the mesh data from
+ actualPrimitives += ReadPrimitives(pMesh, perIndexData, numPrimitives, vcount, primType);
+ }
+ }
+ else if (IsElement("extra"))
+ {
+ SkipElement("extra");
+ } else if ( IsElement("ph")) {
+ SkipElement("ph");
+ } else {
+ ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <" << elementName << ">" );
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( mReader->getNodeName() != elementName)
+ ThrowException( format() << "Expected end of <" << elementName << "> element." );
+
+ break;
+ }
+ }
+
+#ifdef ASSIMP_BUILD_DEBUG
+ if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
+ primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
+ ai_assert(actualPrimitives == numPrimitives);
+ }
+#endif
+
+ // only when we're done reading all <p> tags (and thus know the final vertex count) can we commit the submesh
+ subgroup.mNumFaces = actualPrimitives;
+ pMesh->mSubMeshes.push_back(subgroup);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a single input channel element and stores it in the given array, if valid
+void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
+{
+ InputChannel channel;
+
+ // read semantic
+ int attrSemantic = GetAttribute( "semantic");
+ std::string semantic = mReader->getAttributeValue( attrSemantic);
+ channel.mType = GetTypeForSemantic( semantic);
+
+ // read source
+ int attrSource = GetAttribute( "source");
+ const char* source = mReader->getAttributeValue( attrSource);
+ if( source[0] != '#')
+ ThrowException( format() << "Unknown reference format in url \"" << source << "\" in source attribute of <input> element." );
+ channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only
+
+ // read index offset, if per-index <input>
+ int attrOffset = TestAttribute( "offset");
+ if( attrOffset > -1)
+ channel.mOffset = mReader->getAttributeValueAsInt( attrOffset);
+
+ // read set if texture coordinates
+ if(channel.mType == IT_Texcoord || channel.mType == IT_Color){
+ int attrSet = TestAttribute("set");
+ if(attrSet > -1){
+ attrSet = mReader->getAttributeValueAsInt( attrSet);
+ if(attrSet < 0)
+ ThrowException( format() << "Invalid index \"" << (attrSet) << "\" in set attribute of <input> element" );
+
+ channel.mIndex = attrSet;
+ }
+ }
+
+ // store, if valid type
+ if( channel.mType != IT_Invalid)
+ poChannels.push_back( channel);
+
+ // skip remaining stuff of this element, if any
+ SkipElement();
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a <p> primitive index list and assembles the mesh data into the given mesh
+size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
+ size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType)
+{
+ // determine number of indices coming per vertex
+ // find the offset index for all per-vertex channels
+ size_t numOffsets = 1;
+ size_t perVertexOffset = SIZE_MAX; // invalid value
+ for( const InputChannel& channel : pPerIndexChannels)
+ {
+ numOffsets = std::max( numOffsets, channel.mOffset+1);
+ if( channel.mType == IT_Vertex)
+ perVertexOffset = channel.mOffset;
+ }
+
+ // determine the expected number of indices
+ size_t expectedPointCount = 0;
+ switch( pPrimType)
+ {
+ case Prim_Polylist:
+ {
+ for( size_t i : pVCount)
+ expectedPointCount += i;
+ break;
+ }
+ case Prim_Lines:
+ expectedPointCount = 2 * pNumPrimitives;
+ break;
+ case Prim_Triangles:
+ expectedPointCount = 3 * pNumPrimitives;
+ break;
+ default:
+ // other primitive types don't state the index count upfront... we need to guess
+ break;
+ }
+
+ // and read all indices into a temporary array
+ std::vector<size_t> indices;
+ if( expectedPointCount > 0)
+ indices.reserve( expectedPointCount * numOffsets);
+
+ if (pNumPrimitives > 0) // It is possible to not contain any indices
+ {
+ const char* content = GetTextContent();
+ while( *content != 0)
+ {
+ // read a value.
+ // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
+ int value = std::max( 0, strtol10( content, &content));
+ indices.push_back( size_t( value));
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+ }
+
+ // complain if the index count doesn't fit
+ if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets) {
+ if (pPrimType == Prim_Lines) {
+ // HACK: We just fix this number since SketchUp 15.3.331 writes the wrong 'count' for 'lines'
+ ReportWarning( "Expected different index count in <p> element, %d instead of %d.", indices.size(), expectedPointCount * numOffsets);
+ pNumPrimitives = (indices.size() / numOffsets) / 2;
+ } else
+ ThrowException( "Expected different index count in <p> element.");
+
+ } else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
+ ThrowException( "Expected different index count in <p> element.");
+
+ // find the data for all sources
+ for( std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
+ {
+ InputChannel& input = *it;
+ if( input.mResolved)
+ continue;
+
+ // find accessor
+ input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
+ // resolve accessor's data pointer as well, if necessary
+ const Accessor* acc = input.mResolved;
+ if( !acc->mData)
+ acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
+ }
+ // and the same for the per-index channels
+ for( std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+ {
+ InputChannel& input = *it;
+ if( input.mResolved)
+ continue;
+
+ // ignore vertex pointer, it doesn't refer to an accessor
+ if( input.mType == IT_Vertex)
+ {
+ // warn if the vertex channel does not refer to the <vertices> element in the same mesh
+ if( input.mAccessor != pMesh->mVertexID)
+ ThrowException( "Unsupported vertex referencing scheme.");
+ continue;
+ }
+
+ // find accessor
+ input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
+ // resolve accessor's data pointer as well, if necessary
+ const Accessor* acc = input.mResolved;
+ if( !acc->mData)
+ acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
+ }
+
+ // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
+ size_t numPrimitives = pNumPrimitives;
+ if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
+ numPrimitives = 1;
+ // For continued primitives, the given count is actually the number of <p>'s inside the parent tag
+ if ( pPrimType == Prim_TriStrips){
+ size_t numberOfVertices = indices.size() / numOffsets;
+ numPrimitives = numberOfVertices - 2;
+ }
+ if (pPrimType == Prim_LineStrip) {
+ size_t numberOfVertices = indices.size() / numOffsets;
+ numPrimitives = numberOfVertices - 1;
+ }
+
+ pMesh->mFaceSize.reserve( numPrimitives);
+ pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
+
+ size_t polylistStartVertex = 0;
+ for (size_t currentPrimitive = 0; currentPrimitive < numPrimitives; currentPrimitive++)
+ {
+ // determine number of points for this primitive
+ size_t numPoints = 0;
+ switch( pPrimType)
+ {
+ case Prim_Lines:
+ numPoints = 2;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_LineStrip:
+ numPoints = 2;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_Triangles:
+ numPoints = 3;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_TriStrips:
+ numPoints = 3;
+ ReadPrimTriStrips(numOffsets, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ case Prim_Polylist:
+ numPoints = pVCount[currentPrimitive];
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(polylistStartVertex + currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, 0, indices);
+ polylistStartVertex += numPoints;
+ break;
+ case Prim_TriFans:
+ case Prim_Polygon:
+ numPoints = indices.size() / numOffsets;
+ for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+ CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ break;
+ default:
+ // LineStrip is not supported due to expected index unmangling
+ ThrowException( "Unsupported primitive type.");
+ break;
+ }
+
+ // store the face size to later reconstruct the face from
+ pMesh->mFaceSize.push_back( numPoints);
+ }
+
+ // if I ever get my hands on that guy who invented this steaming pile of indirection...
+ TestClosing( "p");
+ return numPrimitives;
+}
+
+///@note This function willn't work correctly if both PerIndex and PerVertex channels have same channels.
+///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
+///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
+void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
+ // calculate the base offset of the vertex whose attributes we ant to copy
+ size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
+
+ // don't overrun the boundaries of the index list
+ ai_assert((baseOffset + numOffsets - 1) < indices.size());
+
+ // extract per-vertex channels using the global per-vertex offset
+ for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
+ ExtractDataObjectFromChannel(*it, indices[baseOffset + perVertexOffset], pMesh);
+ // and extract per-index channels using there specified offset
+ for (std::vector<InputChannel>::iterator it = pPerIndexChannels.begin(); it != pPerIndexChannels.end(); ++it)
+ ExtractDataObjectFromChannel(*it, indices[baseOffset + it->mOffset], pMesh);
+
+ // store the vertex-data index for later assignment of bone vertex weights
+ pMesh->mFacePosIndices.push_back(indices[baseOffset + perVertexOffset]);
+}
+
+void ColladaParser::ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices){
+ if (currentPrimitive % 2 != 0){
+ //odd tristrip triangles need their indices mangled, to preserve winding direction
+ CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ }
+ else {//for non tristrips or even tristrip triangles
+ CopyVertex(0, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(1, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ CopyVertex(2, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Extracts a single object from an input channel and stores it in the appropriate mesh data array
+void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
+{
+ // ignore vertex referrer - we handle them that separate
+ if( pInput.mType == IT_Vertex)
+ return;
+
+ const Accessor& acc = *pInput.mResolved;
+ if( pLocalIndex >= acc.mCount)
+ ThrowException( format() << "Invalid data index (" << pLocalIndex << "/" << acc.mCount << ") in primitive specification" );
+
+ // get a pointer to the start of the data object referred to by the accessor and the local index
+ const ai_real* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
+
+ // assemble according to the accessors component sub-offset list. We don't care, yet,
+ // what kind of object exactly we're extracting here
+ ai_real obj[4];
+ for( size_t c = 0; c < 4; ++c)
+ obj[c] = dataObject[acc.mSubOffset[c]];
+
+ // now we reinterpret it according to the type we're reading here
+ switch( pInput.mType)
+ {
+ case IT_Position: // ignore all position streams except 0 - there can be only one position
+ if( pInput.mIndex == 0)
+ pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex position stream supported");
+ break;
+ case IT_Normal:
+ // pad to current vertex count if necessary
+ if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
+ pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
+
+ // ignore all normal streams except 0 - there can be only one normal
+ if( pInput.mIndex == 0)
+ pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
+ break;
+ case IT_Tangent:
+ // pad to current vertex count if necessary
+ if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
+ pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
+
+ // ignore all tangent streams except 0 - there can be only one tangent
+ if( pInput.mIndex == 0)
+ pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
+ break;
+ case IT_Bitangent:
+ // pad to current vertex count if necessary
+ if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
+ pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
+
+ // ignore all bitangent streams except 0 - there can be only one bitangent
+ if( pInput.mIndex == 0)
+ pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ else
+ DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
+ break;
+ case IT_Texcoord:
+ // up to 4 texture coord sets are fine, ignore the others
+ if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS)
+ {
+ // pad to current vertex count if necessary
+ if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
+ pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
+ pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
+
+ pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
+ if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
+ pMesh->mNumUVComponents[pInput.mIndex]=3;
+ } else
+ {
+ DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
+ }
+ break;
+ case IT_Color:
+ // up to 4 color sets are fine, ignore the others
+ if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
+ {
+ // pad to current vertex count if necessary
+ if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
+ pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
+ pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
+
+ aiColor4D result(0, 0, 0, 1);
+ for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
+ {
+ result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
+ }
+ pMesh->mColors[pInput.mIndex].push_back(result);
+ } else
+ {
+ DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
+ }
+
+ break;
+ default:
+ // IT_Invalid and IT_Vertex
+ ai_assert(false && "shouldn't ever get here");
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the library of node hierarchies and scene parts
+void ColladaParser::ReadSceneLibrary()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ // a visual scene - generate root node under its ID and let ReadNode() do the recursive work
+ if( IsElement( "visual_scene"))
+ {
+ // read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
+ int indexID = GetAttribute( "id");
+ const char* attrID = mReader->getAttributeValue( indexID);
+
+ // read name if given.
+ int indexName = TestAttribute( "name");
+ const char* attrName = "unnamed";
+ if( indexName > -1)
+ attrName = mReader->getAttributeValue( indexName);
+
+ // create a node and store it in the library under its ID
+ Node* node = new Node;
+ node->mID = attrID;
+ node->mName = attrName;
+ mNodeLibrary[node->mID] = node;
+
+ ReadSceneNode( node);
+ } else
+ {
+ // ignore the rest
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "library_visual_scenes") == 0)
+ //ThrowException( "Expected end of \"library_visual_scenes\" element.");
+
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a scene node's contents including children and stores it in the given node
+void ColladaParser::ReadSceneNode( Node* pNode)
+{
+ // quit immediately on <bla/> elements
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "node"))
+ {
+ Node* child = new Node;
+ int attrID = TestAttribute( "id");
+ if( attrID > -1)
+ child->mID = mReader->getAttributeValue( attrID);
+ int attrSID = TestAttribute( "sid");
+ if( attrSID > -1)
+ child->mSID = mReader->getAttributeValue( attrSID);
+
+ int attrName = TestAttribute( "name");
+ if( attrName > -1)
+ child->mName = mReader->getAttributeValue( attrName);
+
+ // TODO: (thom) support SIDs
+ // ai_assert( TestAttribute( "sid") == -1);
+
+ if (pNode)
+ {
+ pNode->mChildren.push_back( child);
+ child->mParent = pNode;
+ }
+ else
+ {
+ // no parent node given, probably called from <library_nodes> element.
+ // create new node in node library
+ mNodeLibrary[child->mID] = child;
+ }
+
+ // read on recursively from there
+ ReadSceneNode( child);
+ continue;
+ }
+ // For any further stuff we need a valid node to work on
+ else if (!pNode)
+ continue;
+
+ if( IsElement( "lookat"))
+ ReadNodeTransformation( pNode, TF_LOOKAT);
+ else if( IsElement( "matrix"))
+ ReadNodeTransformation( pNode, TF_MATRIX);
+ else if( IsElement( "rotate"))
+ ReadNodeTransformation( pNode, TF_ROTATE);
+ else if( IsElement( "scale"))
+ ReadNodeTransformation( pNode, TF_SCALE);
+ else if( IsElement( "skew"))
+ ReadNodeTransformation( pNode, TF_SKEW);
+ else if( IsElement( "translate"))
+ ReadNodeTransformation( pNode, TF_TRANSLATE);
+ else if( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length())
+ {
+ // ... scene evaluation or, in other words, postprocessing pipeline,
+ // or, again in other words, a turing-complete description how to
+ // render a Collada scene. The only thing that is interesting for
+ // us is the primary camera.
+ int attrId = TestAttribute("camera_node");
+ if (-1 != attrId)
+ {
+ const char* s = mReader->getAttributeValue(attrId);
+ if (s[0] != '#')
+ DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
+ else
+ pNode->mPrimaryCamera = s+1;
+ }
+ }
+ else if( IsElement( "instance_node"))
+ {
+ // find the node in the library
+ int attrID = TestAttribute( "url");
+ if( attrID != -1)
+ {
+ const char* s = mReader->getAttributeValue(attrID);
+ if (s[0] != '#')
+ DefaultLogger::get()->error("Collada: Unresolved reference format of node");
+ else
+ {
+ pNode->mNodeInstances.push_back(NodeInstance());
+ pNode->mNodeInstances.back().mNode = s+1;
+ }
+ }
+ }
+ else if( IsElement( "instance_geometry") || IsElement( "instance_controller"))
+ {
+ // Reference to a mesh or controller, with possible material associations
+ ReadNodeGeometry( pNode);
+ }
+ else if( IsElement( "instance_light"))
+ {
+ // Reference to a light, name given in 'url' attribute
+ int attrID = TestAttribute("url");
+ if (-1 == attrID)
+ DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
+ else
+ {
+ const char* url = mReader->getAttributeValue( attrID);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format in <instance_light> element");
+
+ pNode->mLights.push_back(LightInstance());
+ pNode->mLights.back().mLight = url+1;
+ }
+ }
+ else if( IsElement( "instance_camera"))
+ {
+ // Reference to a camera, name given in 'url' attribute
+ int attrID = TestAttribute("url");
+ if (-1 == attrID)
+ DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
+ else
+ {
+ const char* url = mReader->getAttributeValue( attrID);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format in <instance_camera> element");
+
+ pNode->mCameras.push_back(CameraInstance());
+ pNode->mCameras.back().mCamera = url+1;
+ }
+ }
+ else
+ {
+ // skip everything else for the moment
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
+void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ std::string tagName = mReader->getNodeName();
+
+ Transform tf;
+ tf.mType = pType;
+
+ // read SID
+ int indexSID = TestAttribute( "sid");
+ if( indexSID >= 0)
+ tf.mID = mReader->getAttributeValue( indexSID);
+
+ // how many parameters to read per transformation type
+ static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
+ const char* content = GetTextContent();
+
+ // read as many parameters and store in the transformation
+ for( unsigned int a = 0; a < sNumParameters[pType]; a++)
+ {
+ // read a number
+ content = fast_atoreal_move<ai_real>( content, tf.f[a]);
+ // skip whitespace after it
+ SkipSpacesAndLineEnd( &content);
+ }
+
+ // place the transformation at the queue of the node
+ pNode->mTransforms.push_back( tf);
+
+ // and consume the closing tag
+ TestClosing( tagName.c_str());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Processes bind_vertex_input and bind elements
+void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl)
+{
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "bind_vertex_input"))
+ {
+ Collada::InputSemanticMapEntry vn;
+
+ // effect semantic
+ int n = GetAttribute("semantic");
+ std::string s = mReader->getAttributeValue(n);
+
+ // input semantic
+ n = GetAttribute("input_semantic");
+ vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) );
+
+ // index of input set
+ n = TestAttribute("input_set");
+ if (-1 != n)
+ vn.mSet = mReader->getAttributeValueAsInt(n);
+
+ tbl.mMap[s] = vn;
+ }
+ else if( IsElement( "bind")) {
+ DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
+ if( strcmp( mReader->getNodeName(), "instance_material") == 0)
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads a mesh reference in a node and adds it to the node's mesh list
+void ColladaParser::ReadNodeGeometry( Node* pNode)
+{
+ // referred mesh is given as an attribute of the <instance_geometry> element
+ int attrUrl = GetAttribute( "url");
+ const char* url = mReader->getAttributeValue( attrUrl);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format");
+
+ Collada::MeshInstance instance;
+ instance.mMeshOrController = url+1; // skipping the leading #
+
+ if( !mReader->isEmptyElement())
+ {
+ // read material associations. Ignore additional elements in between
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
+ {
+ if( IsElement( "instance_material"))
+ {
+ // read ID of the geometry subgroup and the target material
+ int attrGroup = GetAttribute( "symbol");
+ std::string group = mReader->getAttributeValue( attrGroup);
+ int attrMaterial = GetAttribute( "target");
+ const char* urlMat = mReader->getAttributeValue( attrMaterial);
+ Collada::SemanticMappingTable s;
+ if( urlMat[0] == '#')
+ urlMat++;
+
+ s.mMatName = urlMat;
+
+ // resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
+ if( !mReader->isEmptyElement())
+ ReadMaterialVertexInputBinding(s);
+
+ // store the association
+ instance.mMaterials[group] = s;
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ {
+ if( strcmp( mReader->getNodeName(), "instance_geometry") == 0
+ || strcmp( mReader->getNodeName(), "instance_controller") == 0)
+ break;
+ }
+ }
+ }
+
+ // store it
+ pNode->mMeshes.push_back( instance);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the collada scene
+void ColladaParser::ReadScene()
+{
+ if( mReader->isEmptyElement())
+ return;
+
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
+ if( IsElement( "instance_visual_scene"))
+ {
+ // should be the first and only occurrence
+ if( mRootNode)
+ ThrowException( "Invalid scene containing multiple root nodes in <instance_visual_scene> element");
+
+ // read the url of the scene to instance. Should be of format "#some_name"
+ int urlIndex = GetAttribute( "url");
+ const char* url = mReader->getAttributeValue( urlIndex);
+ if( url[0] != '#')
+ ThrowException( "Unknown reference format in <instance_visual_scene> element");
+
+ // find the referred scene, skip the leading #
+ NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
+ if( sit == mNodeLibrary.end())
+ ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\" in <instance_visual_scene> element.");
+ mRootNode = sit->second;
+ } else {
+ SkipElement();
+ }
+ }
+ else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
+ break;
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Aborts the file reading with an exception
+AI_WONT_RETURN void ColladaParser::ThrowException( const std::string& pError) const
+{
+ throw DeadlyImportError( format() << "Collada: " << mFileName << " - " << pError );
+}
+void ColladaParser::ReportWarning(const char* msg,...)
+{
+ ai_assert(NULL != msg);
+
+ va_list args;
+ va_start(args,msg);
+
+ char szBuffer[3000];
+ const int iLen = vsprintf(szBuffer,msg,args);
+ ai_assert(iLen > 0);
+
+ va_end(args);
+ DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
+}
+
+
+// ------------------------------------------------------------------------------------------------
+// Skips all data until the end node of the current element
+void ColladaParser::SkipElement()
+{
+ // nothing to skip if it's an <element />
+ if( mReader->isEmptyElement())
+ return;
+
+ // reroute
+ SkipElement( mReader->getNodeName());
+}
+
+// ------------------------------------------------------------------------------------------------
+// Skips all data until the end node of the given element
+void ColladaParser::SkipElement( const char* pElement)
+{
+ // copy the current node's name because it'a pointer to the reader's internal buffer,
+ // which is going to change with the upcoming parsing
+ std::string element = pElement;
+ while( mReader->read())
+ {
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
+ if( mReader->getNodeName() == element)
+ break;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests for an opening element of the given name, throws an exception if not found
+void ColladaParser::TestOpening( const char* pName)
+{
+ // read element start
+ if( !mReader->read())
+ ThrowException( format() << "Unexpected end of file while beginning of <" << pName << "> element." );
+ // whitespace in front is ok, just read again if found
+ if( mReader->getNodeType() == irr::io::EXN_TEXT)
+ if( !mReader->read())
+ ThrowException( format() << "Unexpected end of file while reading beginning of <" << pName << "> element." );
+
+ if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0)
+ ThrowException( format() << "Expected start of <" << pName << "> element." );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests for the closing tag of the given element, throws an exception if not found
+void ColladaParser::TestClosing( const char* pName)
+{
+ // check if we're already on the closing tag and return right away
+ if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp( mReader->getNodeName(), pName) == 0)
+ return;
+
+ // if not, read some more
+ if( !mReader->read())
+ ThrowException( format() << "Unexpected end of file while reading end of <" << pName << "> element." );
+ // whitespace in front is ok, just read again if found
+ if( mReader->getNodeType() == irr::io::EXN_TEXT)
+ if( !mReader->read())
+ ThrowException( format() << "Unexpected end of file while reading end of <" << pName << "> element." );
+
+ // but this has the be the closing tag, or we're lost
+ if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
+ ThrowException( format() << "Expected end of <" << pName << "> element." );
+}
+
+// ------------------------------------------------------------------------------------------------
+// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
+int ColladaParser::GetAttribute( const char* pAttr) const
+{
+ int index = TestAttribute( pAttr);
+ if( index != -1)
+ return index;
+
+ // attribute not found -> throw an exception
+ ThrowException( format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">." );
+ return -1;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
+int ColladaParser::TestAttribute( const char* pAttr) const
+{
+ for( int a = 0; a < mReader->getAttributeCount(); a++)
+ if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
+ return a;
+
+ return -1;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
+const char* ColladaParser::GetTextContent()
+{
+ const char* sz = TestTextContent();
+ if(!sz) {
+ ThrowException( "Invalid contents in element \"n\".");
+ }
+ return sz;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
+const char* ColladaParser::TestTextContent()
+{
+ // present node should be the beginning of an element
+ if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
+ return NULL;
+
+ // read contents of the element
+ if( !mReader->read() )
+ return NULL;
+ if( mReader->getNodeType() != irr::io::EXN_TEXT)
+ return NULL;
+
+ // skip leading whitespace
+ const char* text = mReader->getNodeData();
+ SkipSpacesAndLineEnd( &text);
+
+ return text;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Calculates the resulting transformation fromm all the given transform steps
+aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
+{
+ aiMatrix4x4 res;
+
+ for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
+ {
+ const Transform& tf = *it;
+ switch( tf.mType)
+ {
+ case TF_LOOKAT:
+ {
+ aiVector3D pos( tf.f[0], tf.f[1], tf.f[2]);
+ aiVector3D dstPos( tf.f[3], tf.f[4], tf.f[5]);
+ aiVector3D up = aiVector3D( tf.f[6], tf.f[7], tf.f[8]).Normalize();
+ aiVector3D dir = aiVector3D( dstPos - pos).Normalize();
+ aiVector3D right = (dir ^ up).Normalize();
+
+ res *= aiMatrix4x4(
+ right.x, up.x, -dir.x, pos.x,
+ right.y, up.y, -dir.y, pos.y,
+ right.z, up.z, -dir.z, pos.z,
+ 0, 0, 0, 1);
+ break;
+ }
+ case TF_ROTATE:
+ {
+ aiMatrix4x4 rot;
+ ai_real angle = tf.f[3] * ai_real( AI_MATH_PI) / ai_real( 180.0 );
+ aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
+ aiMatrix4x4::Rotation( angle, axis, rot);
+ res *= rot;
+ break;
+ }
+ case TF_TRANSLATE:
+ {
+ aiMatrix4x4 trans;
+ aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
+ res *= trans;
+ break;
+ }
+ case TF_SCALE:
+ {
+ aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+ res *= scale;
+ break;
+ }
+ case TF_SKEW:
+ // TODO: (thom)
+ ai_assert( false);
+ break;
+ case TF_MATRIX:
+ {
+ aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
+ tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
+ res *= mat;
+ break;
+ }
+ default:
+ ai_assert( false);
+ break;
+ }
+ }
+
+ return res;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Determines the input data type for the given semantic string
+Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
+{
+ if ( semantic.empty() ) {
+ DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
+ return IT_Invalid;
+ }
+
+ if( semantic == "POSITION")
+ return IT_Position;
+ else if( semantic == "TEXCOORD")
+ return IT_Texcoord;
+ else if( semantic == "NORMAL")
+ return IT_Normal;
+ else if( semantic == "COLOR")
+ return IT_Color;
+ else if( semantic == "VERTEX")
+ return IT_Vertex;
+ else if( semantic == "BINORMAL" || semantic == "TEXBINORMAL")
+ return IT_Bitangent;
+ else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
+ return IT_Tangent;
+
+ DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
+ return IT_Invalid;
+}
+
+#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER