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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h b/NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h new file mode 100644 index 0000000..66fff59 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h @@ -0,0 +1,239 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2017, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file BlenderLoader.h + * @brief Declaration of the Blender 3D (*.blend) importer class. + */ +#ifndef INCLUDED_AI_BLEND_LOADER_H +#define INCLUDED_AI_BLEND_LOADER_H + +#include "BaseImporter.h" +#include "LogAux.h" +#include <memory> + +struct aiNode; +struct aiMesh; +struct aiLight; +struct aiCamera; +struct aiMaterial; + +namespace Assimp { + + // TinyFormatter.h + namespace Formatter { + template <typename T,typename TR, typename A> class basic_formatter; + typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; + } + + // BlenderDNA.h + namespace Blender { + class FileDatabase; + struct ElemBase; + } + + // BlenderScene.h + namespace Blender { + struct Scene; + struct Object; + struct Mesh; + struct Camera; + struct Lamp; + struct MTex; + struct Image; + struct Material; + } + + // BlenderIntermediate.h + namespace Blender { + struct ConversionData; + template <template <typename,typename> class TCLASS, typename T> struct TempArray; + } + + // BlenderModifier.h + namespace Blender { + class BlenderModifierShowcase; + class BlenderModifier; + } + + + +// ------------------------------------------------------------------------------------------- +/** Load blenders official binary format. The actual file structure (the `DNA` how they + * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the + * conversion from intermediate format to aiScene. */ +// ------------------------------------------------------------------------------------------- +class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> +{ +public: + BlenderImporter(); + ~BlenderImporter(); + +public: + + // -------------------- + bool CanRead( const std::string& pFile, + IOSystem* pIOHandler, + bool checkSig + ) const; + +protected: + + // -------------------- + const aiImporterDesc* GetInfo () const; + + // -------------------- + void GetExtensionList(std::set<std::string>& app); + + // -------------------- + void SetupProperties(const Importer* pImp); + + // -------------------- + void InternReadFile( const std::string& pFile, + aiScene* pScene, + IOSystem* pIOHandler + ); + + // -------------------- + void ParseBlendFile(Blender::FileDatabase& out, + std::shared_ptr<IOStream> stream + ); + + // -------------------- + void ExtractScene(Blender::Scene& out, + const Blender::FileDatabase& file + ); + + // -------------------- + void ConvertBlendFile(aiScene* out, + const Blender::Scene& in, + const Blender::FileDatabase& file + ); + +private: + + // -------------------- + aiNode* ConvertNode(const Blender::Scene& in, + const Blender::Object* obj, + Blender::ConversionData& conv_info, + const aiMatrix4x4& parentTransform + ); + + // -------------------- + void ConvertMesh(const Blender::Scene& in, + const Blender::Object* obj, + const Blender::Mesh* mesh, + Blender::ConversionData& conv_data, + Blender::TempArray<std::vector,aiMesh>& temp + ); + + // -------------------- + aiLight* ConvertLight(const Blender::Scene& in, + const Blender::Object* obj, + const Blender::Lamp* mesh, + Blender::ConversionData& conv_data + ); + + // -------------------- + aiCamera* ConvertCamera(const Blender::Scene& in, + const Blender::Object* obj, + const Blender::Camera* mesh, + Blender::ConversionData& conv_data + ); + + // -------------------- + void BuildDefaultMaterial( + Blender::ConversionData& conv_data + ); + + void AddBlendParams( + aiMaterial* result, + const Blender::Material* source + ); + + void BuildMaterials( + Blender::ConversionData& conv_data + ); + + // -------------------- + void ResolveTexture( + aiMaterial* out, + const Blender::Material* mat, + const Blender::MTex* tex, + Blender::ConversionData& conv_data + ); + + // -------------------- + void ResolveImage( + aiMaterial* out, + const Blender::Material* mat, + const Blender::MTex* tex, + const Blender::Image* img, + Blender::ConversionData& conv_data + ); + + void AddSentinelTexture( + aiMaterial* out, + const Blender::Material* mat, + const Blender::MTex* tex, + Blender::ConversionData& conv_data + ); + +private: // static stuff, mostly logging and error reporting. + + // -------------------- + static void CheckActualType(const Blender::ElemBase* dt, + const char* check + ); + + // -------------------- + static void NotSupportedObjectType(const Blender::Object* obj, + const char* type + ); + + +private: + + Blender::BlenderModifierShowcase* modifier_cache; + +}; // !class BlenderImporter + +} // end of namespace Assimp +#endif // AI_UNREALIMPORTER_H_INC |