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authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/BlenderLoader.h
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip
NvCloth 1.1.4 Release. (24070740)
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2017, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file BlenderLoader.h
+ * @brief Declaration of the Blender 3D (*.blend) importer class.
+ */
+#ifndef INCLUDED_AI_BLEND_LOADER_H
+#define INCLUDED_AI_BLEND_LOADER_H
+
+#include "BaseImporter.h"
+#include "LogAux.h"
+#include <memory>
+
+struct aiNode;
+struct aiMesh;
+struct aiLight;
+struct aiCamera;
+struct aiMaterial;
+
+namespace Assimp {
+
+ // TinyFormatter.h
+ namespace Formatter {
+ template <typename T,typename TR, typename A> class basic_formatter;
+ typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
+ }
+
+ // BlenderDNA.h
+ namespace Blender {
+ class FileDatabase;
+ struct ElemBase;
+ }
+
+ // BlenderScene.h
+ namespace Blender {
+ struct Scene;
+ struct Object;
+ struct Mesh;
+ struct Camera;
+ struct Lamp;
+ struct MTex;
+ struct Image;
+ struct Material;
+ }
+
+ // BlenderIntermediate.h
+ namespace Blender {
+ struct ConversionData;
+ template <template <typename,typename> class TCLASS, typename T> struct TempArray;
+ }
+
+ // BlenderModifier.h
+ namespace Blender {
+ class BlenderModifierShowcase;
+ class BlenderModifier;
+ }
+
+
+
+// -------------------------------------------------------------------------------------------
+/** Load blenders official binary format. The actual file structure (the `DNA` how they
+ * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
+ * conversion from intermediate format to aiScene. */
+// -------------------------------------------------------------------------------------------
+class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
+{
+public:
+ BlenderImporter();
+ ~BlenderImporter();
+
+public:
+
+ // --------------------
+ bool CanRead( const std::string& pFile,
+ IOSystem* pIOHandler,
+ bool checkSig
+ ) const;
+
+protected:
+
+ // --------------------
+ const aiImporterDesc* GetInfo () const;
+
+ // --------------------
+ void GetExtensionList(std::set<std::string>& app);
+
+ // --------------------
+ void SetupProperties(const Importer* pImp);
+
+ // --------------------
+ void InternReadFile( const std::string& pFile,
+ aiScene* pScene,
+ IOSystem* pIOHandler
+ );
+
+ // --------------------
+ void ParseBlendFile(Blender::FileDatabase& out,
+ std::shared_ptr<IOStream> stream
+ );
+
+ // --------------------
+ void ExtractScene(Blender::Scene& out,
+ const Blender::FileDatabase& file
+ );
+
+ // --------------------
+ void ConvertBlendFile(aiScene* out,
+ const Blender::Scene& in,
+ const Blender::FileDatabase& file
+ );
+
+private:
+
+ // --------------------
+ aiNode* ConvertNode(const Blender::Scene& in,
+ const Blender::Object* obj,
+ Blender::ConversionData& conv_info,
+ const aiMatrix4x4& parentTransform
+ );
+
+ // --------------------
+ void ConvertMesh(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Mesh* mesh,
+ Blender::ConversionData& conv_data,
+ Blender::TempArray<std::vector,aiMesh>& temp
+ );
+
+ // --------------------
+ aiLight* ConvertLight(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Lamp* mesh,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ aiCamera* ConvertCamera(const Blender::Scene& in,
+ const Blender::Object* obj,
+ const Blender::Camera* mesh,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void BuildDefaultMaterial(
+ Blender::ConversionData& conv_data
+ );
+
+ void AddBlendParams(
+ aiMaterial* result,
+ const Blender::Material* source
+ );
+
+ void BuildMaterials(
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void ResolveTexture(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ Blender::ConversionData& conv_data
+ );
+
+ // --------------------
+ void ResolveImage(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ const Blender::Image* img,
+ Blender::ConversionData& conv_data
+ );
+
+ void AddSentinelTexture(
+ aiMaterial* out,
+ const Blender::Material* mat,
+ const Blender::MTex* tex,
+ Blender::ConversionData& conv_data
+ );
+
+private: // static stuff, mostly logging and error reporting.
+
+ // --------------------
+ static void CheckActualType(const Blender::ElemBase* dt,
+ const char* check
+ );
+
+ // --------------------
+ static void NotSupportedObjectType(const Blender::Object* obj,
+ const char* type
+ );
+
+
+private:
+
+ Blender::BlenderModifierShowcase* modifier_cache;
+
+}; // !class BlenderImporter
+
+} // end of namespace Assimp
+#endif // AI_UNREALIMPORTER_H_INC