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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/external/assimp-4.1.0/code/BlenderBMesh.cpp | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/external/assimp-4.1.0/code/BlenderBMesh.cpp')
| -rw-r--r-- | NvCloth/samples/external/assimp-4.1.0/code/BlenderBMesh.cpp | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/NvCloth/samples/external/assimp-4.1.0/code/BlenderBMesh.cpp b/NvCloth/samples/external/assimp-4.1.0/code/BlenderBMesh.cpp new file mode 100644 index 0000000..8a13819 --- /dev/null +++ b/NvCloth/samples/external/assimp-4.1.0/code/BlenderBMesh.cpp @@ -0,0 +1,206 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2013, assimp team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file BlenderBMesh.cpp + * @brief Conversion of Blender's new BMesh stuff + */ + + +#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER + +#include "BlenderDNA.h" +#include "BlenderScene.h" +#include "BlenderBMesh.h" +#include "BlenderTessellator.h" + +namespace Assimp +{ + template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix() + { + static auto prefix = "BLEND_BMESH: "; + return prefix; + } +} + +using namespace Assimp; +using namespace Assimp::Blender; +using namespace Assimp::Formatter; + +// ------------------------------------------------------------------------------------------------ +BlenderBMeshConverter::BlenderBMeshConverter( const Mesh* mesh ): + BMesh( mesh ), + triMesh( NULL ) +{ +} + +// ------------------------------------------------------------------------------------------------ +BlenderBMeshConverter::~BlenderBMeshConverter( ) +{ + DestroyTriMesh( ); +} + +// ------------------------------------------------------------------------------------------------ +bool BlenderBMeshConverter::ContainsBMesh( ) const +{ + // TODO - Should probably do some additional verification here + return BMesh->totpoly && BMesh->totloop && BMesh->totvert; +} + +// ------------------------------------------------------------------------------------------------ +const Mesh* BlenderBMeshConverter::TriangulateBMesh( ) +{ + AssertValidMesh( ); + AssertValidSizes( ); + PrepareTriMesh( ); + + for ( int i = 0; i < BMesh->totpoly; ++i ) + { + const MPoly& poly = BMesh->mpoly[ i ]; + ConvertPolyToFaces( poly ); + } + + return triMesh; +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::AssertValidMesh( ) +{ + if ( !ContainsBMesh( ) ) + { + ThrowException( "BlenderBMeshConverter requires a BMesh with \"polygons\" - please call BlenderBMeshConverter::ContainsBMesh to check this first" ); + } +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::AssertValidSizes( ) +{ + if ( BMesh->totpoly != static_cast<int>( BMesh->mpoly.size( ) ) ) + { + ThrowException( "BMesh poly array has incorrect size" ); + } + if ( BMesh->totloop != static_cast<int>( BMesh->mloop.size( ) ) ) + { + ThrowException( "BMesh loop array has incorrect size" ); + } +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::PrepareTriMesh( ) +{ + if ( triMesh ) + { + DestroyTriMesh( ); + } + + triMesh = new Mesh( *BMesh ); + triMesh->totface = 0; + triMesh->mface.clear( ); +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::DestroyTriMesh( ) +{ + delete triMesh; + triMesh = NULL; +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::ConvertPolyToFaces( const MPoly& poly ) +{ + const MLoop* polyLoop = &BMesh->mloop[ poly.loopstart ]; + + if ( poly.totloop == 3 || poly.totloop == 4 ) + { + AddFace( polyLoop[ 0 ].v, polyLoop[ 1 ].v, polyLoop[ 2 ].v, poly.totloop == 4 ? polyLoop[ 3 ].v : 0 ); + + // UVs are optional, so only convert when present. + if ( BMesh->mloopuv.size() ) + { + if ( (poly.loopstart + poly.totloop ) > static_cast<int>( BMesh->mloopuv.size() ) ) + { + ThrowException( "BMesh uv loop array has incorrect size" ); + } + const MLoopUV* loopUV = &BMesh->mloopuv[ poly.loopstart ]; + AddTFace( loopUV[ 0 ].uv, loopUV[ 1 ].uv, loopUV[ 2 ].uv, poly.totloop == 4 ? loopUV[ 3 ].uv : 0 ); + } + } + else if ( poly.totloop > 4 ) + { +#if ASSIMP_BLEND_WITH_GLU_TESSELLATE + BlenderTessellatorGL tessGL( *this ); + tessGL.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); +#elif ASSIMP_BLEND_WITH_POLY_2_TRI + BlenderTessellatorP2T tessP2T( *this ); + tessP2T.Tessellate( polyLoop, poly.totloop, triMesh->mvert ); +#endif + } +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::AddFace( int v1, int v2, int v3, int v4 ) +{ + MFace face; + face.v1 = v1; + face.v2 = v2; + face.v3 = v3; + face.v4 = v4; + // TODO - Work out how materials work + face.mat_nr = 0; + triMesh->mface.push_back( face ); + triMesh->totface = static_cast<int>(triMesh->mface.size( )); +} + +// ------------------------------------------------------------------------------------------------ +void BlenderBMeshConverter::AddTFace( const float* uv1, const float *uv2, const float *uv3, const float* uv4 ) +{ + MTFace mtface; + memcpy( &mtface.uv[ 0 ], uv1, sizeof(float) * 2 ); + memcpy( &mtface.uv[ 1 ], uv2, sizeof(float) * 2 ); + memcpy( &mtface.uv[ 2 ], uv3, sizeof(float) * 2 ); + + if ( uv4 ) + { + memcpy( &mtface.uv[ 3 ], uv4, sizeof(float) * 2 ); + } + + triMesh->mtface.push_back( mtface ); +} + +#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER |