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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/SampleBase/utils/AnimatedModelUtilities.h | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/SampleBase/utils/AnimatedModelUtilities.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/utils/AnimatedModelUtilities.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/utils/AnimatedModelUtilities.h b/NvCloth/samples/SampleBase/utils/AnimatedModelUtilities.h new file mode 100644 index 0000000..efe04b2 --- /dev/null +++ b/NvCloth/samples/SampleBase/utils/AnimatedModelUtilities.h @@ -0,0 +1,26 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#include <vector> +#include <string> +#include <PxVec4.h> +#include <PxVec3.h> +#include <PxMat44.h> +class Model; +class Scene; + +bool saveBoneCapsuleData(std::string filepath, Model* model, + std::vector<physx::PxVec4>& sphereOffsets, std::vector<uint32_t>& activeSpheres, std::vector<uint32_t>& capsuleNodes); + +bool loadBoneCapsuleData(std::string filepath, Model* model, + std::vector<physx::PxVec4>& sphereOffsets, std::vector<uint32_t>& activeSpheres, std::vector<uint32_t>& capsuleNodes); + +void renderBoneLines(Scene* scene, Model* model, ModelInstance* instance, physx::PxMat44 transform = physx::PxMat44(physx::PxIdentity), float scale = 1.0f);
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