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| author | Marijn Tamis <[email protected]> | 2017-04-28 14:19:07 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2017-04-28 14:19:07 +0200 |
| commit | b350eb5f4d44e8448115796144375d79438d74ae (patch) | |
| tree | 8e102e8c28f45a1b87bd335ceee4f33c3d4ee7c2 /NvCloth/samples/SampleBase/scene/scenes/LocalGlobalScene.h | |
| parent | Add visual samples. (diff) | |
| download | nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.tar.xz nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.zip | |
NvCloth 1.1.0 Release. (22041545)
Diffstat (limited to 'NvCloth/samples/SampleBase/scene/scenes/LocalGlobalScene.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/scene/scenes/LocalGlobalScene.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/scene/scenes/LocalGlobalScene.h b/NvCloth/samples/SampleBase/scene/scenes/LocalGlobalScene.h new file mode 100644 index 0000000..3b2bfa6 --- /dev/null +++ b/NvCloth/samples/SampleBase/scene/scenes/LocalGlobalScene.h @@ -0,0 +1,40 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef LOCAL_GLOBAL_SCENE_H +#define LOCAL_GLOBAL_SCENE_H + +#include "scene/Scene.h" +#include <foundation/PxVec3.h> + +class LocalGlobalScene : public Scene +{ +public: + + LocalGlobalScene(SceneController* sceneController): Scene(sceneController) {} + + virtual void Animate(double dt) override; + void initializeCloth(int index, physx::PxVec3 offset); + virtual void onInitialize() override; + +private: + nv::cloth::Fabric* mFabric[2]; + nv::cloth::Solver* mSolver[2]; + ClothActor* mClothActor[2]; + + int mAttachmentVertices[2]; + physx::PxVec4 mAttachmentVertexOriginalPositions[2]; + + float mTime; + +}; + + +#endif
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