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authorMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
committerMarijn Tamis <[email protected]>2018-05-03 18:22:48 +0200
commitca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch)
treeb06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp
parentForced rename of platform folders in cmake dir. Git didn't pick this up before. (diff)
downloadnvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz
nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp')
-rw-r--r--NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp b/NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp
index 9f0b022..deb518d 100644
--- a/NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp
+++ b/NvCloth/samples/SampleBase/renderer/SkinnedRenderMesh.cpp
@@ -200,7 +200,7 @@ void SkinnedRenderMesh::updateVisibleMeshTransforms(std::vector<PxMat44>& transf
}
}
-void SkinnedRenderMesh::render(ID3D11DeviceContext& context) const
+void SkinnedRenderMesh::render(ID3D11DeviceContext& context, int submesh) const
{
context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);