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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/samples/SampleBase/renderer/Renderable.cpp | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/samples/SampleBase/renderer/Renderable.cpp')
| -rw-r--r-- | NvCloth/samples/SampleBase/renderer/Renderable.cpp | 55 |
1 files changed, 38 insertions, 17 deletions
diff --git a/NvCloth/samples/SampleBase/renderer/Renderable.cpp b/NvCloth/samples/SampleBase/renderer/Renderable.cpp index 51a151d..c0560fd 100644 --- a/NvCloth/samples/SampleBase/renderer/Renderable.cpp +++ b/NvCloth/samples/SampleBase/renderer/Renderable.cpp @@ -14,35 +14,56 @@ const DirectX::XMFLOAT4 DEFAULT_COLOR(0.5f, 0.5f, 0.5f, 1.0f); -Renderable::Renderable(IRenderMesh& mesh, RenderMaterial& material) : m_mesh(mesh), m_scale(1, 1, 1), m_color(DEFAULT_COLOR), m_hidden(false), m_transform(PxIdentity) +Renderable::Renderable(IRenderMesh& mesh, RenderMaterial& material) : m_mesh(mesh), m_scale(1, 1, 1), m_hidden(false), m_transform(PxIdentity) { + setColor(DEFAULT_COLOR); setMaterial(material); } void Renderable::setMaterial(RenderMaterial& material) { - m_materialInstance = material.getMaterialInstance(&m_mesh); + m_materialInstances.clear(); + m_materialInstances.push_back(material.getMaterialInstance(&m_mesh)); +} + +void Renderable::addMaterial(RenderMaterial& material) +{ + m_materialInstances.push_back(material.getMaterialInstance(&m_mesh)); } void Renderable::render(Renderer& renderer, bool depthStencilOnly) const { - if (!m_materialInstance->isValid()) + for(int submeshId = 0; submeshId < m_mesh.getSubMeshCount(); submeshId++) { - PX_ALWAYS_ASSERT(); - return; - } + if(m_mesh.isRenderSubmeshHidden(submeshId)) + continue; + //physx::PxMat44 submeshTransform = m_mesh.getRenderSubmeshTransform(submeshId); - m_materialInstance->bind(*renderer.m_context, 0, depthStencilOnly); + auto& material = m_materialInstances[submeshId%getMaterialCount()]; + if(!material->isValid()) + { + PX_ALWAYS_ASSERT(); + return; + } - // setup object CB - { - D3D11_MAPPED_SUBRESOURCE mappedResource; - renderer.m_context->Map(renderer.m_objectCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); - Renderer::CBObject* objectBuffer = (Renderer::CBObject*)mappedResource.pData; - objectBuffer->world = PxMat44ToXMMATRIX(getModelMatrix()); - objectBuffer->color = getColor(); - renderer.m_context->Unmap(renderer.m_objectCB, 0); - } + //skip transparent submeshes in the depthStensil pass + if(depthStencilOnly && !(material->getMaterial().getBlending() == RenderMaterial::BLEND_NONE)) + continue; + + material->bind(*renderer.m_context, 0, depthStencilOnly); - m_mesh.render(*renderer.m_context); + // setup object CB + { + D3D11_MAPPED_SUBRESOURCE mappedResource; + renderer.m_context->Map(renderer.m_objectCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); + Renderer::CBObject* objectBuffer = (Renderer::CBObject*)mappedResource.pData; + objectBuffer->world = PxMat44ToXMMATRIX(getModelMatrix()); + objectBuffer->color = getColor(submeshId % getColorCount()); + objectBuffer->boneoffsetoffset = getBoneCount()*(1+submeshId); + objectBuffer->submesh = submeshId; + renderer.m_context->Unmap(renderer.m_objectCB, 0); + } + + m_mesh.render(*renderer.m_context, submeshId); + } } |