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authormtamis <[email protected]>2017-02-28 18:24:59 +0100
committermtamis <[email protected]>2017-02-28 18:24:59 +0100
commit5581909a4d19db97304449f66404ff99a0429d3f (patch)
treea90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/SampleBase/renderer/PxPhysXCommonConfig.h
parentFix cmake visual studio project generation (locate_gw_root.bat) (diff)
downloadnvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz
nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip
Add visual samples.
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_COMMON_NX
+#define PX_PHYSICS_COMMON_NX
+
+/** \addtogroup common
+@{ */
+
+#include "foundation/Px.h"
+
+
+// define API function declaration (public API only needed because of extensions)
+#if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CORE_STATIC_LIB
+ #define PX_PHYSX_CORE_API
+#else
+ #if PX_WINDOWS
+ #if defined PX_PHYSX_CORE_EXPORTS
+ #define PX_PHYSX_CORE_API __declspec(dllexport)
+ #else
+ #define PX_PHYSX_CORE_API __declspec(dllimport)
+ #endif
+ #elif PX_UNIX_FAMILY
+ #define PX_PHYSX_CORE_API PX_UNIX_EXPORT
+ #else
+ #define PX_PHYSX_CORE_API
+ #endif
+#endif
+
+#if PX_WINDOWS && !defined(__CUDACC__)
+ #if defined PX_PHYSX_COMMON_EXPORTS
+ #define PX_PHYSX_COMMON_API __declspec(dllexport)
+ #else
+ #define PX_PHYSX_COMMON_API __declspec(dllimport)
+ #endif
+#elif PX_UNIX_FAMILY
+ #define PX_PHYSX_COMMON_API PX_UNIX_EXPORT
+#else
+ #define PX_PHYSX_COMMON_API
+#endif
+
+// Changing these parameters requires recompilation of the SDK
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+ class PxCollection;
+ class PxBase;
+
+ class PxHeightField;
+ class PxHeightFieldDesc;
+
+ class PxTriangleMesh;
+ class PxConvexMesh;
+
+ typedef PxU32 PxTriangleID;
+ typedef PxU16 PxMaterialTableIndex;
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif