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| author | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
| commit | 5581909a4d19db97304449f66404ff99a0429d3f (patch) | |
| tree | a90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h | |
| parent | Fix cmake visual studio project generation (locate_gw_root.bat) (diff) | |
| download | nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip | |
Add visual samples.
Diffstat (limited to 'NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h b/NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h new file mode 100644 index 0000000..965e6cf --- /dev/null +++ b/NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h @@ -0,0 +1,61 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef PRIMITIVE_RENDER_MESH_H +#define PRIMITIVE_RENDER_MESH_H + +#include "Utils.h" +#include <DirectXMath.h> + +#include <vector> +#include "Renderable.h" +#include "CustomRenderMesh.h" + + +class PrimitiveRenderMesh : public CustomRenderMesh +{ +protected: + PrimitiveRenderMesh(const float v[], UINT numVertices); +}; + +class BoxRenderMesh : public PrimitiveRenderMesh +{ +public: + BoxRenderMesh(); +}; + + +class PlaneRenderMesh : public CustomRenderMesh +{ +public: + PlaneRenderMesh(); +}; + + +class SphereRenderMesh : public CustomRenderMesh +{ +public: + SphereRenderMesh(); + virtual ~SphereRenderMesh(); +}; + + +struct PrimitiveRenderMeshType +{ + enum Enum + { + Box, + Plane, + Sphere, + Count + }; +}; + +#endif //PRIMITIVE_RENDER_MESH_H
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