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authormtamis <[email protected]>2017-02-28 18:24:59 +0100
committermtamis <[email protected]>2017-02-28 18:24:59 +0100
commit5581909a4d19db97304449f66404ff99a0429d3f (patch)
treea90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h
parentFix cmake visual studio project generation (locate_gw_root.bat) (diff)
downloadnvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz
nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip
Add visual samples.
Diffstat (limited to 'NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h')
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diff --git a/NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h b/NvCloth/samples/SampleBase/renderer/PrimitiveRenderMesh.h
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+/*
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef PRIMITIVE_RENDER_MESH_H
+#define PRIMITIVE_RENDER_MESH_H
+
+#include "Utils.h"
+#include <DirectXMath.h>
+
+#include <vector>
+#include "Renderable.h"
+#include "CustomRenderMesh.h"
+
+
+class PrimitiveRenderMesh : public CustomRenderMesh
+{
+protected:
+ PrimitiveRenderMesh(const float v[], UINT numVertices);
+};
+
+class BoxRenderMesh : public PrimitiveRenderMesh
+{
+public:
+ BoxRenderMesh();
+};
+
+
+class PlaneRenderMesh : public CustomRenderMesh
+{
+public:
+ PlaneRenderMesh();
+};
+
+
+class SphereRenderMesh : public CustomRenderMesh
+{
+public:
+ SphereRenderMesh();
+ virtual ~SphereRenderMesh();
+};
+
+
+struct PrimitiveRenderMeshType
+{
+ enum Enum
+ {
+ Box,
+ Plane,
+ Sphere,
+ Count
+ };
+};
+
+#endif //PRIMITIVE_RENDER_MESH_H \ No newline at end of file