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authormtamis <[email protected]>2017-02-28 18:24:59 +0100
committermtamis <[email protected]>2017-02-28 18:24:59 +0100
commit5581909a4d19db97304449f66404ff99a0429d3f (patch)
treea90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/SampleBase/core/SampleManager.h
parentFix cmake visual studio project generation (locate_gw_root.bat) (diff)
downloadnvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz
nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip
Add visual samples.
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diff --git a/NvCloth/samples/SampleBase/core/SampleManager.h b/NvCloth/samples/SampleBase/core/SampleManager.h
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+/*
+* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef SAMPLE_MANAGER_H
+#define SAMPLE_MANAGER_H
+
+#include "Application.h"
+#include "Sample.h"
+
+
+class SampleManager;
+
+class ISampleController : public IApplicationController
+{
+public:
+
+ void setManager(SampleManager* manager)
+ {
+ m_manager = manager;
+ }
+protected:
+
+ SampleManager* getManager() const
+ {
+ return m_manager;
+ }
+
+private:
+ SampleManager* m_manager;
+};
+
+
+class Renderer;
+class PhysXController;
+class SceneController;
+class SampleController;
+class CommonUIController;
+
+
+/**
+*/
+class SampleManager
+{
+ public:
+ SampleManager(const SampleConfig& config);
+ int run();
+
+ Renderer& getRenderer()
+ {
+ return *m_renderer;
+ }
+
+ SceneController& getSceneController() const
+ {
+ return *m_sceneController;
+ }
+
+ SampleController& getSampleController() const
+ {
+ return *m_sampleController;
+ }
+
+ CommonUIController& getCommonUIController() const
+ {
+ return *m_commonUIController;
+ }
+
+ const SampleConfig& getConfig() const
+ {
+ return m_config;
+ }
+
+
+ private:
+ Renderer* m_renderer;
+ SceneController* m_sceneController;
+ SampleController* m_sampleController;
+ CommonUIController* m_commonUIController;
+
+ const SampleConfig& m_config;
+};
+
+
+#endif \ No newline at end of file