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| author | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
| commit | 5581909a4d19db97304449f66404ff99a0429d3f (patch) | |
| tree | a90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/SampleBase/core/SampleManager.h | |
| parent | Fix cmake visual studio project generation (locate_gw_root.bat) (diff) | |
| download | nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip | |
Add visual samples.
Diffstat (limited to 'NvCloth/samples/SampleBase/core/SampleManager.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/core/SampleManager.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/core/SampleManager.h b/NvCloth/samples/SampleBase/core/SampleManager.h new file mode 100644 index 0000000..653d285 --- /dev/null +++ b/NvCloth/samples/SampleBase/core/SampleManager.h @@ -0,0 +1,91 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_MANAGER_H +#define SAMPLE_MANAGER_H + +#include "Application.h" +#include "Sample.h" + + +class SampleManager; + +class ISampleController : public IApplicationController +{ +public: + + void setManager(SampleManager* manager) + { + m_manager = manager; + } +protected: + + SampleManager* getManager() const + { + return m_manager; + } + +private: + SampleManager* m_manager; +}; + + +class Renderer; +class PhysXController; +class SceneController; +class SampleController; +class CommonUIController; + + +/** +*/ +class SampleManager +{ + public: + SampleManager(const SampleConfig& config); + int run(); + + Renderer& getRenderer() + { + return *m_renderer; + } + + SceneController& getSceneController() const + { + return *m_sceneController; + } + + SampleController& getSampleController() const + { + return *m_sampleController; + } + + CommonUIController& getCommonUIController() const + { + return *m_commonUIController; + } + + const SampleConfig& getConfig() const + { + return m_config; + } + + + private: + Renderer* m_renderer; + SceneController* m_sceneController; + SampleController* m_sampleController; + CommonUIController* m_commonUIController; + + const SampleConfig& m_config; +}; + + +#endif
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