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| author | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
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| committer | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
| commit | 85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch) | |
| tree | 45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/extensions/include/NvClothExt/ClothTetherCooker.h | |
| download | nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip | |
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/extensions/include/NvClothExt/ClothTetherCooker.h')
| -rw-r--r-- | NvCloth/extensions/include/NvClothExt/ClothTetherCooker.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/NvCloth/extensions/include/NvClothExt/ClothTetherCooker.h b/NvCloth/extensions/include/NvClothExt/ClothTetherCooker.h new file mode 100644 index 0000000..b8c9e3c --- /dev/null +++ b/NvCloth/extensions/include/NvClothExt/ClothTetherCooker.h @@ -0,0 +1,94 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef NV_CLOTH_EXTENSIONS_CLOTH_TETHER_COOKER_H +#define NV_CLOTH_EXTENSIONS_CLOTH_TETHER_COOKER_H + +/** \addtogroup extensions +@{ +*/ + +#include "ClothMeshDesc.h" +#include "NvCloth/Allocator.h" + +namespace nv +{ +namespace cloth +{ + +class ClothTetherCooker : public UserAllocated +{ +public: + virtual ~ClothTetherCooker(){} + + /** + \brief Compute tether data from ClothMeshDesc with simple distance measure. + \details The tether constraint in NvCloth requires rest distance and anchor index to be precomputed during cooking time. + This cooker computes a simple Euclidean distance to closest anchor point. + The Euclidean distance measure works reasonably for flat cloth and flags and computation time is very fast. + With this cooker, there is only one tether anchor point per particle. + \see ClothTetherGeodesicCooker for more accurate distance estimation. + \param desc The cloth mesh descriptor prepared for cooking + */ + virtual bool cook(const ClothMeshDesc &desc) = 0; + + /** + \brief Returns cooker status + \details This function returns cooker status after cooker computation is done. + A non-zero return value indicates a failure. + */ + virtual uint32_t getCookerStatus() const = 0; //From APEX + + /** + \brief Returns number of tether anchors per particle + \note Returned number indicates the maximum anchors. + If some particles are assigned fewer anchors, the anchor indices will be physx::PxU32(-1) + \note If there is no attached point in the input mesh descriptor, this will return 0 and no tether data will be generated. + */ + virtual physx::PxU32 getNbTethersPerParticle() const = 0; + + /** + \brief Returns computed tether data. + \details This function returns anchor indices for each particle as well as desired distance between the tether anchor and the particle. + The user buffers should be at least as large as number of particles. + */ + virtual void getTetherData(physx::PxU32* userTetherAnchors, physx::PxReal* userTetherLengths) const = 0; + +}; + +} // namespace cloth +} // namespace nv + +NV_CLOTH_API(nv::cloth::ClothTetherCooker*) NvClothCreateSimpleTetherCooker(); +NV_CLOTH_API(nv::cloth::ClothTetherCooker*) NvClothCreateGeodesicTetherCooker(); + +/** @} */ + +#endif // NV_CLOTH_EXTENSIONS_CLOTH_TETHER_COOKER_H |