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authormtamis <[email protected]>2017-02-15 16:06:25 +0100
committermtamis <[email protected]>2017-02-15 16:06:25 +0100
commit85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch)
tree45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h
downloadnvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz
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NvCloth library v1.0.0
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef NV_CLOTH_EXTENSIONS_CLOTHMESHDESC
+#define NV_CLOTH_EXTENSIONS_CLOTHMESHDESC
+/** \addtogroup extensions
+@{
+*/
+
+#include "foundation/PxVec3.h"
+
+namespace nv
+{
+namespace cloth
+{
+
+struct StridedData
+{
+ /**
+ \brief The offset in bytes between consecutive samples in the data.
+
+ <b>Default:</b> 0
+ */
+ physx::PxU32 stride;
+ const void* data;
+
+ StridedData() : stride( 0 ), data( NULL ) {}
+
+ template<typename TDataType>
+ PX_INLINE const TDataType& at( physx::PxU32 idx ) const
+ {
+ physx::PxU32 theStride( stride );
+ if ( theStride == 0 )
+ theStride = sizeof( TDataType );
+ physx::PxU32 offset( theStride * idx );
+ return *(reinterpret_cast<const TDataType*>( reinterpret_cast< const physx::PxU8* >( data ) + offset ));
+ }
+};
+
+struct BoundedData : public StridedData
+{
+ physx::PxU32 count;
+ BoundedData() : count( 0 ) {}
+};
+
+/**
+\brief Enum with flag values to be used in ClothMeshDesc.
+*/
+struct MeshFlag
+{
+ enum Enum
+ {
+ e16_BIT_INDICES = (1<<1) //!< Denotes the use of 16-bit vertex indices
+ };
+};
+
+/**
+\brief Descriptor class for a cloth mesh.
+*/
+class ClothMeshDesc
+{
+public:
+
+ /**
+ \brief Pointer to first vertex point.
+ */
+ BoundedData points;
+
+ /**
+ \brief Pointer to first stiffness value in stiffnes per vertex array. empty if unused.
+ */
+ BoundedData pointsStiffness;
+
+ /**
+ \brief Determines whether particle is simulated or static.
+ A positive value denotes that the particle is being simulated, zero denotes a static particle.
+ This data is used to generate tether and zero stretch constraints.
+ If invMasses.data is null, all particles are assumed to be simulated
+ and no tether and zero stretch constraints are being generated.
+ */
+ BoundedData invMasses;
+
+ /**
+ \brief Pointer to the first triangle.
+
+ These are triplets of 0 based indices:
+ vert0 vert1 vert2
+ vert0 vert1 vert2
+ vert0 vert1 vert2
+ ...
+
+ where vert* is either a 32 or 16 bit unsigned integer. There are a total of 3*count indices.
+ The stride determines the byte offset to the next index triple.
+
+ This is declared as a void pointer because it is actually either an physx::PxU16 or a physx::PxU32 pointer.
+ */
+ BoundedData triangles;
+
+ /**
+ \brief Pointer to the first quad.
+
+ These are quadruples of 0 based indices:
+ vert0 vert1 vert2 vert3
+ vert0 vert1 vert2 vert3
+ vert0 vert1 vert2 vert3
+ ...
+
+ where vert* is either a 32 or 16 bit unsigned integer. There are a total of 4*count indices.
+ The stride determines the byte offset to the next index quadruple.
+
+ This is declared as a void pointer because it is actually either an physx::PxU16 or a physx::PxU32 pointer.
+ */
+ BoundedData quads;
+
+ /**
+ \brief Flags bits, combined from values of the enum ::MeshFlag
+ */
+ unsigned int flags;
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE ClothMeshDesc();
+ /**
+ \brief (re)sets the structure to the default.
+ */
+ PX_INLINE void setToDefault();
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return True if the current settings are valid
+ */
+ PX_INLINE bool isValid() const;
+};
+
+PX_INLINE ClothMeshDesc::ClothMeshDesc() //constructor sets to default
+{
+ flags = 0;
+}
+
+PX_INLINE void ClothMeshDesc::setToDefault()
+{
+ *this = ClothMeshDesc();
+}
+
+PX_INLINE bool ClothMeshDesc::isValid() const
+{
+ if(points.count < 3) //at least 1 trig's worth of points
+ return false;
+ if((pointsStiffness.count != points.count) && pointsStiffness.count != 0)
+ return false; //Either all or none of the points can have stiffness information
+ if(points.count > 0xffff && flags & MeshFlag::e16_BIT_INDICES)
+ return false;
+ if(!points.data)
+ return false;
+ if(points.stride < sizeof(physx::PxVec3)) //should be at least one point's worth of data
+ return false;
+
+ if(invMasses.data && invMasses.stride < sizeof(float))
+ return false;
+ if(invMasses.data && invMasses.count != points.count)
+ return false;
+
+ if (!triangles.count && !quads.count) // no support for non-indexed mesh
+ return false;
+ if (triangles.count && !triangles.data)
+ return false;
+ if (quads.count && !quads.data)
+ return false;
+
+ physx::PxU32 indexSize = (flags & MeshFlag::e16_BIT_INDICES) ? sizeof(physx::PxU16) : sizeof(physx::PxU32);
+ if(triangles.count && triangles.stride < indexSize*3)
+ return false;
+ if(quads.count && quads.stride < indexSize*4)
+ return false;
+
+ return true;
+}
+
+} // namespace cloth
+} // namespace nv
+
+
+/** @} */
+#endif