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| author | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
| commit | 85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch) | |
| tree | 45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h | |
| download | nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip | |
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h')
| -rw-r--r-- | NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h b/NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h new file mode 100644 index 0000000..c649a11 --- /dev/null +++ b/NvCloth/extensions/include/NvClothExt/ClothMeshDesc.h @@ -0,0 +1,211 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef NV_CLOTH_EXTENSIONS_CLOTHMESHDESC +#define NV_CLOTH_EXTENSIONS_CLOTHMESHDESC +/** \addtogroup extensions +@{ +*/ + +#include "foundation/PxVec3.h" + +namespace nv +{ +namespace cloth +{ + +struct StridedData +{ + /** + \brief The offset in bytes between consecutive samples in the data. + + <b>Default:</b> 0 + */ + physx::PxU32 stride; + const void* data; + + StridedData() : stride( 0 ), data( NULL ) {} + + template<typename TDataType> + PX_INLINE const TDataType& at( physx::PxU32 idx ) const + { + physx::PxU32 theStride( stride ); + if ( theStride == 0 ) + theStride = sizeof( TDataType ); + physx::PxU32 offset( theStride * idx ); + return *(reinterpret_cast<const TDataType*>( reinterpret_cast< const physx::PxU8* >( data ) + offset )); + } +}; + +struct BoundedData : public StridedData +{ + physx::PxU32 count; + BoundedData() : count( 0 ) {} +}; + +/** +\brief Enum with flag values to be used in ClothMeshDesc. +*/ +struct MeshFlag +{ + enum Enum + { + e16_BIT_INDICES = (1<<1) //!< Denotes the use of 16-bit vertex indices + }; +}; + +/** +\brief Descriptor class for a cloth mesh. +*/ +class ClothMeshDesc +{ +public: + + /** + \brief Pointer to first vertex point. + */ + BoundedData points; + + /** + \brief Pointer to first stiffness value in stiffnes per vertex array. empty if unused. + */ + BoundedData pointsStiffness; + + /** + \brief Determines whether particle is simulated or static. + A positive value denotes that the particle is being simulated, zero denotes a static particle. + This data is used to generate tether and zero stretch constraints. + If invMasses.data is null, all particles are assumed to be simulated + and no tether and zero stretch constraints are being generated. + */ + BoundedData invMasses; + + /** + \brief Pointer to the first triangle. + + These are triplets of 0 based indices: + vert0 vert1 vert2 + vert0 vert1 vert2 + vert0 vert1 vert2 + ... + + where vert* is either a 32 or 16 bit unsigned integer. There are a total of 3*count indices. + The stride determines the byte offset to the next index triple. + + This is declared as a void pointer because it is actually either an physx::PxU16 or a physx::PxU32 pointer. + */ + BoundedData triangles; + + /** + \brief Pointer to the first quad. + + These are quadruples of 0 based indices: + vert0 vert1 vert2 vert3 + vert0 vert1 vert2 vert3 + vert0 vert1 vert2 vert3 + ... + + where vert* is either a 32 or 16 bit unsigned integer. There are a total of 4*count indices. + The stride determines the byte offset to the next index quadruple. + + This is declared as a void pointer because it is actually either an physx::PxU16 or a physx::PxU32 pointer. + */ + BoundedData quads; + + /** + \brief Flags bits, combined from values of the enum ::MeshFlag + */ + unsigned int flags; + + /** + \brief constructor sets to default. + */ + PX_INLINE ClothMeshDesc(); + /** + \brief (re)sets the structure to the default. + */ + PX_INLINE void setToDefault(); + /** + \brief Returns true if the descriptor is valid. + \return True if the current settings are valid + */ + PX_INLINE bool isValid() const; +}; + +PX_INLINE ClothMeshDesc::ClothMeshDesc() //constructor sets to default +{ + flags = 0; +} + +PX_INLINE void ClothMeshDesc::setToDefault() +{ + *this = ClothMeshDesc(); +} + +PX_INLINE bool ClothMeshDesc::isValid() const +{ + if(points.count < 3) //at least 1 trig's worth of points + return false; + if((pointsStiffness.count != points.count) && pointsStiffness.count != 0) + return false; //Either all or none of the points can have stiffness information + if(points.count > 0xffff && flags & MeshFlag::e16_BIT_INDICES) + return false; + if(!points.data) + return false; + if(points.stride < sizeof(physx::PxVec3)) //should be at least one point's worth of data + return false; + + if(invMasses.data && invMasses.stride < sizeof(float)) + return false; + if(invMasses.data && invMasses.count != points.count) + return false; + + if (!triangles.count && !quads.count) // no support for non-indexed mesh + return false; + if (triangles.count && !triangles.data) + return false; + if (quads.count && !quads.data) + return false; + + physx::PxU32 indexSize = (flags & MeshFlag::e16_BIT_INDICES) ? sizeof(physx::PxU16) : sizeof(physx::PxU32); + if(triangles.count && triangles.stride < indexSize*3) + return false; + if(quads.count && quads.stride < indexSize*4) + return false; + + return true; +} + +} // namespace cloth +} // namespace nv + + +/** @} */ +#endif |