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authorMarijn Tamis <[email protected]>2017-07-31 13:52:20 +0200
committerMarijn Tamis <[email protected]>2017-07-31 13:52:20 +0200
commit223aff8b3f73bb786dce5c67b83ff55208d43969 (patch)
tree2e3e2760cb49afbf8d9379e23e27d175bbba27aa /NvCloth/docs/documentation/ReleaseNotes/index.html
parentRemove unused copy of PxShared. (diff)
downloadnvcloth-1.1.2.tar.xz
nvcloth-1.1.2.zip
NvCloth 1.1.2 Release. (22576033)v1.1.2
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<h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1>
<div class="section" id="fixes">
<h2>Fixes<a class="headerlink" href="#fixes" title="Permalink to this headline">¶</a></h2>
+<p><strong>1.1.2</strong></p>
+<ul class="simple">
+<li>Dynamic allocations at runtime removed from MovingAverage.</li>
+<li>Possible error when starting samples due to gpu incompatible with dx debug mode.</li>
+<li>Cuda crash on older hardware.</li>
+</ul>
+<p><strong>1.1.1</strong></p>
+<ul class="simple">
+<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li>
+<li>Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).</li>
+<li>Fixed &#8220;unused typedef <cite>__t100</cite>&#8221; warning in xcode.</li>
+</ul>
<p><strong>1.1.0</strong></p>
<ul class="simple">
<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li>
@@ -146,6 +158,10 @@
</div>
<div class="section" id="new-features">
<h2>New Features<a class="headerlink" href="#new-features" title="Permalink to this headline">¶</a></h2>
+<p><strong>1.1.2</strong></p>
+<ul class="simple">
+<li>Added cmake flags to disable dx11 and/or cuda support.</li>
+</ul>
<p><strong>1.1.0</strong></p>
<ul class="simple">
<li>Solver::getNumCloths and Solver::getClothList interface.</li>