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| author | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-05-03 18:22:48 +0200 |
| commit | ca32c59a58d37c1822e185a2d5f3d0d3e8943593 (patch) | |
| tree | b06b9eec03f34344ef8fc31aa147b2714d3962ee /NvCloth/ReleaseNotes.txt | |
| parent | Forced rename of platform folders in cmake dir. Git didn't pick this up before. (diff) | |
| download | nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.tar.xz nvcloth-ca32c59a58d37c1822e185a2d5f3d0d3e8943593.zip | |
NvCloth 1.1.4 Release. (24070740)
Diffstat (limited to 'NvCloth/ReleaseNotes.txt')
| -rw-r--r-- | NvCloth/ReleaseNotes.txt | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/NvCloth/ReleaseNotes.txt b/NvCloth/ReleaseNotes.txt index 3a398d6..262341d 100644 --- a/NvCloth/ReleaseNotes.txt +++ b/NvCloth/ReleaseNotes.txt @@ -4,29 +4,51 @@ NvCloth Release notes. Release Notes *************************** -1.1.3 +1.1.4 =========================================================================================== Supported platforms: * Windows (CPU, CUDA, DX11) -* Mac (beta, tested on Sierra) -* Linux (beta, tested on Ubuntu 16.04.1 LTS x64) -* PlayStation 4 (beta) with PS4 SDK 4.5 +* Mac (tested on Sierra) +* iOS (tested on iOS 11) +* Linux (tested on Ubuntu 16.04.1 LTS x64) +* PlayStation 4 with PS4 SDK 4.5 * Xbox one (CPU, DX11, beta) * Android (arm64-v8a, API >= 21), tested on Shield TV - -Note: beta platforms are not yet optimized. +* Switch (SDK 3.5.0) Supported compilers (via cmake 3.7) * Windows: Visual Studio 12, 14 (2013, 2015) * Linux: gcc 5.4 (only x64) * Mac: xcode +* iOS: tested with XCode 9 (Apple LLVM) * PlayStation 4: Visual studio 14 (2015) * Xbox one: Visual studio 14 (2015) * Android: NDK r12b and above +* Switch: Visual studio 14 (2015) + + +Fixed: + +- DirectX 11 solver had issues with ccd sphere/capsule collision. +- Fixed sphere collision detection issue when clothing AABB is (almost) completely flat. +- Fix virtual particle collision issue on cuda (static particles could be moved) +- Enabled namespace in simd library, fixed runtime issues on switch when linking with APEX or PhysX. + +New: + +- Removed old cuda architectures that are not supported anymore +- Added improved teleportation API, rotation support and better support for teleporting while moving +- Virtual particle collision detection is now implemented in DX11 as well (DX11 was the only solver lacking it) + +Known issues: +- None + +1.1.3 +=========================================================================================== Fixed: - Incorrect assertion in ClothImpl::setFluidDensity. |