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| author | Marijn Tamis <[email protected]> | 2017-04-28 14:19:07 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2017-04-28 14:19:07 +0200 |
| commit | b350eb5f4d44e8448115796144375d79438d74ae (patch) | |
| tree | 8e102e8c28f45a1b87bd335ceee4f33c3d4ee7c2 /NvCloth/ReleaseNotes.txt | |
| parent | Add visual samples. (diff) | |
| download | nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.tar.xz nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.zip | |
NvCloth 1.1.0 Release. (22041545)
Diffstat (limited to 'NvCloth/ReleaseNotes.txt')
| -rw-r--r-- | NvCloth/ReleaseNotes.txt | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/NvCloth/ReleaseNotes.txt b/NvCloth/ReleaseNotes.txt index acc3aca..5751a25 100644 --- a/NvCloth/ReleaseNotes.txt +++ b/NvCloth/ReleaseNotes.txt @@ -1,20 +1,35 @@ NvCloth Release notes. -[1.0.0] + +[1.1.0] Supported platforms: * Windows (CPU, CUDA, DX11, RenderCloth) * Mac (beta, tested on Sierra, RenderCloth) * Linux (beta, tested on Ubuntu 16.04.1 LTS x64) -* Playstation 4 (beta) -* XBox one (CPU, DX11, beta) +* PlayStation 4 (beta) with PS4 SDK 4.5 +* Xbox one (CPU, DX11, beta) Note: beta platforms are not yet optimized. Supported compilers (via cmake 3.7) * Windows: Visual Studio 12, 14 (2013, 2015) * Linux: gcc (only x64) -* Mac: xcode -* Playstation 4: Visual studio 14 (2015) -* XBox one: Visual studio 14 (2015) +* Mac: xcode +* PlayStation 4: Visual studio 14 (2015) +* Xbox one: Visual studio 14 (2015) + +Fixed: +DirectX 11 solver now supports triangle collision shapes and air drag/lift. +Fixed bug where changing friction on cloth already in simulation would cause assert or crash. +Optimization flag now working on PS4 release build. + +New: +Solver::getNumCloths and Solver::getClothList interface. +Improved samples (new scenes and debug visualization) + +Known issues: +DirectX 11 solver has issues with ccd sphere/capsule collision. + +[1.0.0] Known issues: DirectX 11 solver doesn�t support triangle collision shapes and air drag/lift |