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authorMarijn Tamis <[email protected]>2017-04-28 14:19:07 +0200
committerMarijn Tamis <[email protected]>2017-04-28 14:19:07 +0200
commitb350eb5f4d44e8448115796144375d79438d74ae (patch)
tree8e102e8c28f45a1b87bd335ceee4f33c3d4ee7c2 /NvCloth/ReleaseNotes.txt
parentAdd visual samples. (diff)
downloadnvcloth-b350eb5f4d44e8448115796144375d79438d74ae.tar.xz
nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.zip
NvCloth 1.1.0 Release. (22041545)
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NvCloth Release notes.
-[1.0.0]
+
+[1.1.0]
Supported platforms:
* Windows (CPU, CUDA, DX11, RenderCloth)
* Mac (beta, tested on Sierra, RenderCloth)
* Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
-* Playstation 4 (beta)
-* XBox one (CPU, DX11, beta)
+* PlayStation 4 (beta) with PS4 SDK 4.5
+* Xbox one (CPU, DX11, beta)
Note: beta platforms are not yet optimized.
Supported compilers (via cmake 3.7)
* Windows: Visual Studio 12, 14 (2013, 2015)
* Linux: gcc (only x64)
-* Mac: xcode
-* Playstation 4: Visual studio 14 (2015)
-* XBox one: Visual studio 14 (2015)
+* Mac: xcode
+* PlayStation 4: Visual studio 14 (2015)
+* Xbox one: Visual studio 14 (2015)
+
+Fixed:
+DirectX 11 solver now supports triangle collision shapes and air drag/lift.
+Fixed bug where changing friction on cloth already in simulation would cause assert or crash.
+Optimization flag now working on PS4 release build.
+
+New:
+Solver::getNumCloths and Solver::getClothList interface.
+Improved samples (new scenes and debug visualization)
+
+Known issues:
+DirectX 11 solver has issues with ccd sphere/capsule collision.
+
+[1.0.0]
Known issues:
DirectX 11 solver doesn�t support triangle collision shapes and air drag/lift