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authorMarijn Tamis <[email protected]>2017-10-20 14:30:56 +0200
committerMarijn Tamis <[email protected]>2017-10-20 14:36:12 +0200
commitfabb251458f4a2d6d4f87dd36038fac2774b378c (patch)
tree68a4a0ecd940dc949e0477d521d8c159968cfcd5 /Externals
parentNvCloth 1.1.2 Release. (22576033) (diff)
downloadnvcloth-1.1.3.tar.xz
nvcloth-1.1.3.zip
NvCloth 1.1.3 Release. (23014067)v1.1.3
Diffstat (limited to 'Externals')
-rw-r--r--Externals/CMakeModules/NvidiaBuildOptions.cmake180
-rw-r--r--Externals/CMakeModules/ios/ios.toolchain.cmake334
2 files changed, 514 insertions, 0 deletions
diff --git a/Externals/CMakeModules/NvidiaBuildOptions.cmake b/Externals/CMakeModules/NvidiaBuildOptions.cmake
new file mode 100644
index 0000000..e5d89af
--- /dev/null
+++ b/Externals/CMakeModules/NvidiaBuildOptions.cmake
@@ -0,0 +1,180 @@
+# Define the options up front
+
+OPTION(APPEND_CONFIG_NAME "Append config (DEBUG, CHECKED, PROFILE or '' for release) to outputted binaries." OFF)
+OPTION(USE_GAMEWORKS_OUTPUT_DIRS "Use new GameWorks folder structure for binary output." ON)
+OPTION(USE_STATIC_WINCRT "Use the statically linked windows CRT" OFF)
+OPTION(USE_DEBUG_WINCRT "Use the debug version of the CRT" OFF)
+OPTION(GENERATE_STATIC_LIBRARIES "Generate static libraries" OFF)
+
+INCLUDE(SetOutputPaths)
+
+ # Set the WINCRT_DEBUG and WINCRT_NDEBUG variables for use in project compile settings
+ # Really only relevant to windows
+
+ SET(DISABLE_ITERATOR_DEBUGGING "/D \"_HAS_ITERATOR_DEBUGGING=0\" /D \"_ITERATOR_DEBUG_LEVEL=0\"")
+ SET(DISABLE_ITERATOR_DEBUGGING_CUDA "-D_HAS_ITERATOR_DEBUGGING=0 -D_ITERATOR_DEBUG_LEVEL=0")
+ SET(CRT_DEBUG_FLAG "/D \"_DEBUG\"")
+ SET(CRT_NDEBUG_FLAG "/D \"NDEBUG\"")
+
+ # Need a different format for CUDA
+ SET(CUDA_DEBUG_FLAG "-DNDEBUG ${DISABLE_ITERATOR_DEBUGGING_CUDA}")
+ SET(CUDA_NDEBUG_FLAG "-DNDEBUG")
+
+ SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "")
+ SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "")
+
+
+ IF(USE_STATIC_WINCRT)
+ SET(WINCRT_NDEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
+ SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MT")
+
+ IF (USE_DEBUG_WINCRT)
+ SET(CUDA_DEBUG_FLAG "-D_DEBUG")
+ SET(WINCRT_DEBUG "/MTd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
+ SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MTd")
+ ELSE()
+ SET(WINCRT_DEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
+ SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MT")
+ ENDIF()
+ ELSE()
+ SET(WINCRT_NDEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}")
+ SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MD")
+
+ IF(USE_DEBUG_WINCRT)
+ SET(CUDA_DEBUG_FLAG "-D_DEBUG")
+ SET(WINCRT_DEBUG "/MDd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
+ SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MDd")
+ ELSE()
+ SET(WINCRT_DEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
+ SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MD")
+ ENDIF()
+ ENDIF()
+
+
+IF(USE_GAMEWORKS_OUTPUT_DIRS)
+
+ # New bitness suffix
+ IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ SET(LIBPATH_SUFFIX "64")
+ # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
+ SET(EXE_SUFFIX "_64")
+ ELSE()
+ SET(LIBPATH_SUFFIX "32")
+ # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
+ SET(EXE_SUFFIX "_32")
+ ENDIF()
+
+ IF (NOT DEFINED PX_OUTPUT_LIB_DIR)
+ MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_LIB_DIR as the base")
+ ENDIF()
+
+ IF (NOT DEFINED PX_OUTPUT_BIN_DIR)
+ MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_BIN_DIR as the base")
+ ENDIF()
+
+
+ INCLUDE(GetCompilerAndPlatform)
+ # Get the compiler and platform string into COMPILER_AND_PLATFORM
+ GetCompilerAndPlatform(COMPILER_AND_PLATFORM)
+
+ GetStaticCRTString(CRT_STRING)
+
+ IF(NOT CRT_STRING) # Non windows returns empty string
+ IF (NOT DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined
+ # Set the path the DLLs and static libs go to
+ SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root of the lib output directory")
+ SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root dir of the exe output directory")
+
+ # If there's no arch, then no bitness either.
+
+ SET(EXE_SUFFIX "")
+ ELSE()
+ # Set the path the DLLs and static libs go to
+ SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root of the lib output directory")
+ SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root dir of the exe output directory")
+ ENDIF()
+ ELSE()
+ # Set the path the DLLs and static libs go to
+ SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root of the lib output directory")
+ SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root dir of the exe output directory")
+ ENDIF()
+
+ # Override our normal PX_ROOT_LIB_DIR for Android
+ IF(TARGET_BUILD_PLATFORM STREQUAL "Android")
+ SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root of the lib output directory")
+ ENDIF()
+
+ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" )
+ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" )
+ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" )
+ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" )
+
+ SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" )
+ SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" )
+ SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" )
+ SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" )
+
+ # Set the RUNTIME output directories - this is executables, etc.
+ # Override our normal PX_ROOT_EXE_DIR for Android
+ IF(TARGET_BUILD_PLATFORM STREQUAL "Android")
+ SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root dir of the exe output directory")
+ ENDIF()
+
+ # RFC 108, we're doing EXEs as the special case since there will be presumable be less of those.
+ SET(PX_EXE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/debug" CACHE INTERNAL "Directory to put debug exes in")
+ SET(PX_EXE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/profile" CACHE INTERNAL "Directory to put profile exes in")
+ SET(PX_EXE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/checked" CACHE INTERNAL "Directory to put checked exes in")
+ SET(PX_EXE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/release" CACHE INTERNAL "Directory to put release exes in")
+
+ SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG} )
+ SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE} )
+ SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_CHECKED ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED} )
+ SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE} )
+
+
+ELSE()
+ # old bitness suffix
+ IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ SET(LIBPATH_SUFFIX "x64")
+ ELSE()
+ SET(LIBPATH_SUFFIX "x86")
+ ENDIF()
+
+
+ IF(DEFINED PX_OUTPUT_EXE_DIR)
+ SetExeOutputPath(${PX_OUTPUT_EXE_DIR})
+ ENDIF()
+ IF(DEFINED PX_OUTPUT_DLL_DIR)
+ SetDllOutputPath(${PX_OUTPUT_DLL_DIR})
+ ENDIF()
+ IF(DEFINED PX_OUTPUT_LIB_DIR)
+ SetLibOutputPath(${PX_OUTPUT_LIB_DIR})
+ ENDIF()
+ # All EXE/DLL/LIB output will be overwritten if PX_OUTPUT_ALL_DIR is defined
+ IF(DEFINED PX_OUTPUT_ALL_DIR)
+ SetSingleOutputPath(${PX_OUTPUT_ALL_DIR})
+ ENDIF()
+ENDIF()
+
+IF(APPEND_CONFIG_NAME)
+ SET(CMAKE_DEBUG_POSTFIX "DEBUG_${LIBPATH_SUFFIX}")
+ SET(CMAKE_PROFILE_POSTFIX "PROFILE_${LIBPATH_SUFFIX}")
+ SET(CMAKE_CHECKED_POSTFIX "CHECKED_${LIBPATH_SUFFIX}")
+ SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}")
+ELSE()
+ IF (DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined, then dont add bitness
+ SET(CMAKE_DEBUG_POSTFIX "_${LIBPATH_SUFFIX}")
+ SET(CMAKE_PROFILE_POSTFIX "_${LIBPATH_SUFFIX}")
+ SET(CMAKE_CHECKED_POSTFIX "_${LIBPATH_SUFFIX}")
+ SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}")
+ ENDIF()
+ENDIF()
+
+# Can no longer just use LIBPATH_SUFFIX since it depends on build type
+IF(CMAKE_CL_64)
+ SET(RESOURCE_LIBPATH_SUFFIX "x64")
+ELSE(CMAKE_CL_64)
+ SET(RESOURCE_LIBPATH_SUFFIX "x86")
+ENDIF(CMAKE_CL_64)
+
+
diff --git a/Externals/CMakeModules/ios/ios.toolchain.cmake b/Externals/CMakeModules/ios/ios.toolchain.cmake
new file mode 100644
index 0000000..1f6ed45
--- /dev/null
+++ b/Externals/CMakeModules/ios/ios.toolchain.cmake
@@ -0,0 +1,334 @@
+# This file is part of the ios-cmake project. It was retrieved from
+# https://github.com/cristeab/ios-cmake.git, which is a fork of
+# https://code.google.com/p/ios-cmake/. Which in turn is based off of
+# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
+# are included with CMake 2.8.4
+#
+# The ios-cmake project is licensed under the new BSD license.
+#
+# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
+# Kitware, Inc., Insight Software Consortium. All rights reserved.
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+# 1. Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# 2. Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# 3. Neither the name of the copyright holder nor the names of its
+# contributors may be used to endorse or promote products derived from
+# this software without specific prior written permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+# POSSIBILITY OF SUCH DAMAGE.
+#
+# This file is based off of the Platform/Darwin.cmake and
+# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
+# It has been altered for iOS development.
+#
+# Updated by Alex Stewart ([email protected]).
+# The following variables control the behaviour of this toolchain:
+#
+# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64
+# OS = Build for iPhoneOS.
+# SIMULATOR = Build for x86 i386 iPhone Simulator.
+# SIMULATOR64 = Build for x86 x86_64 iPhone Simulator.
+# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is
+# automatically determined from IOS_PLATFORM and xcodebuild, but
+# can also be manually specified (although this should not be required).
+# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
+# being compiled for. By default this is automatically determined from
+# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
+# not be required).
+# ENABLE_BITCODE: (true|false) Enables or disables bitcode support. Default true
+#
+# This toolchain defines the following variables for use externally:
+#
+# XCODE_VERSION: Version number (not including Build version) of Xcode detected.
+# IOS_SDK_VERSION: Version of iOS SDK being used.
+# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
+# IOS_PLATFORM).
+#
+# This toolchain defines the following macros for use externally:
+#
+# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT)
+# A convenience macro for setting xcode specific properties on targets.
+# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel
+# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
+#
+# find_host_package (PROGRAM ARGS)
+# A macro used to find executable programs on the host system, not within the
+# iOS environment. Thanks to the android-cmake project for providing the
+# command.
+
+# Fix for PThread library not in path
+set(CMAKE_THREAD_LIBS_INIT "-lpthread")
+set(CMAKE_HAVE_THREADS_LIBRARY 1)
+set(CMAKE_USE_WIN32_THREADS_INIT 0)
+set(CMAKE_USE_PTHREADS_INIT 1)
+
+# Get the Xcode version being used.
+execute_process(COMMAND xcodebuild -version
+ OUTPUT_VARIABLE XCODE_VERSION
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
+string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
+message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
+# Default to building for iPhoneOS if not specified otherwise, and we cannot
+# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use
+# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
+# determine the value of IOS_PLATFORM from the root project, as
+# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
+if (NOT DEFINED IOS_PLATFORM)
+ if (CMAKE_OSX_ARCHITECTURES)
+ if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
+ set(IOS_PLATFORM "OS")
+ elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
+ set(IOS_PLATFORM "SIMULATOR")
+ elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
+ set(IOS_PLATFORM "SIMULATOR64")
+ endif()
+ endif()
+ if (NOT IOS_PLATFORM)
+ set(IOS_PLATFORM "OS")
+ endif()
+endif()
+set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
+ "Type of iOS platform for which to build.")
+# Determine the platform name and architectures for use in xcodebuild commands
+# from the specified IOS_PLATFORM name.
+if (IOS_PLATFORM STREQUAL "OS")
+ set(XCODE_IOS_PLATFORM iphoneos)
+ set(IOS_ARCH armv7 armv7s arm64)
+elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
+ set(XCODE_IOS_PLATFORM iphonesimulator)
+ set(IOS_ARCH i386)
+elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
+ set(XCODE_IOS_PLATFORM iphonesimulator)
+ set(IOS_ARCH x86_64)
+else()
+ message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
+endif()
+message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
+ "architecture(s): ${IOS_ARCH}")
+# If user did not specify the SDK root to use, then query xcodebuild for it.
+if (NOT CMAKE_OSX_SYSROOT)
+ execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
+ OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+ message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
+endif()
+if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
+ message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
+ "does not exist.")
+endif()
+# Specify minimum version of deployment target.
+if (NOT DEFINED IOS_DEPLOYMENT_TARGET)
+ # Unless specified, SDK version 8.0 is used by default as minimum target version.
+ set(IOS_DEPLOYMENT_TARGET "8.0"
+ CACHE STRING "Minimum iOS version to build for." )
+ message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!")
+endif()
+# Use bitcode or not
+if (NOT DEFINED ENABLE_BITCODE)
+ # Unless specified, enable bitcode support by default
+ set(ENABLE_BITCODE FALSE CACHE BOOL "Wheter or not to enable bitcode")
+ message(STATUS "Disabling bitcode support by default. ENABLE_BITCODE not provided!")
+endif()
+# Get the SDK version information.
+execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
+ OUTPUT_VARIABLE IOS_SDK_VERSION
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+# Find the Developer root for the specific iOS platform being compiled for
+# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in
+# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain
+# this information from xcrun or xcodebuild.
+if (NOT CMAKE_IOS_DEVELOPER_ROOT)
+ get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
+ get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
+endif()
+if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
+ message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
+ "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
+endif()
+message("CMAKE_IOS_DEVELOPER_ROOT: ${CMAKE_IOS_DEVELOPER_ROOT}")
+# Find the C & C++ compilers for the specified SDK.
+if (NOT CMAKE_C_COMPILER)
+ execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
+ OUTPUT_VARIABLE CMAKE_C_COMPILER
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+ message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
+endif()
+if (NOT CMAKE_CXX_COMPILER)
+ execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
+ OUTPUT_VARIABLE CMAKE_CXX_COMPILER
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+ message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
+endif()
+# Find (Apple's) libtool.
+execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
+ OUTPUT_VARIABLE IOS_LIBTOOL
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+message(STATUS "Using libtool: ${IOS_LIBTOOL}")
+# Configure libtool to be used instead of ar + ranlib to build static libraries.
+# This is required on Xcode 7+, but should also work on previous versions of
+# Xcode.
+set(CMAKE_C_CREATE_STATIC_LIBRARY
+ "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
+set(CMAKE_CXX_CREATE_STATIC_LIBRARY
+ "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
+# Get the version of Darwin (OS X) of the host.
+execute_process(COMMAND uname -r
+ OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
+ ERROR_QUIET
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+# Standard settings.
+set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "")
+set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "")
+set(UNIX TRUE CACHE BOOL "")
+set(APPLE TRUE CACHE BOOL "")
+set(IOS TRUE CACHE BOOL "")
+set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
+set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
+# Force unset of OS X-specific deployment target (otherwise autopopulated),
+# required as of cmake 2.8.10.
+set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
+ "Must be empty for iOS builds." FORCE)
+# Set the architectures for which to build.
+set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
+# Skip the platform compiler checks for cross compiling.
+set(CMAKE_CXX_COMPILER_FORCED TRUE)
+set(CMAKE_CXX_COMPILER_WORKS TRUE)
+set(CMAKE_C_COMPILER_FORCED TRUE)
+set(CMAKE_C_COMPILER_WORKS TRUE)
+# All iOS/Darwin specific settings - some may be redundant.
+set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set(CMAKE_SHARED_MODULE_PREFIX "lib")
+set(CMAKE_SHARED_MODULE_SUFFIX ".so")
+set(CMAKE_MODULE_EXISTS 1)
+set(CMAKE_DL_LIBS "")
+set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
+set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
+set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
+ " (SDK version: ${IOS_SDK_VERSION})")
+# Note that only Xcode 7+ supports the newer more specific:
+# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
+# -m(ios/ios-simulator)-version-min instead.
+if (IOS_PLATFORM STREQUAL "OS")
+ if (XCODE_VERSION VERSION_LESS 7.0)
+ set(XCODE_IOS_PLATFORM_VERSION_FLAGS
+ "-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
+ else()
+ # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
+ set(XCODE_IOS_PLATFORM_VERSION_FLAGS
+ "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
+ endif()
+else()
+ # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
+ set(XCODE_IOS_PLATFORM_VERSION_FLAGS
+ "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
+endif()
+message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
+
+if (ENABLE_BITCODE)
+ set(BITCODE "-fembed-bitcode")
+ message(STATUS "Enabling bitcode support.")
+else()
+ set(BITCODE "")
+ message(STATUS "Disabling bitcode support.")
+endif()
+
+set(CMAKE_C_FLAGS
+"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}")
+# Hidden visibilty is required for C++ on iOS.
+set(CMAKE_CXX_FLAGS
+ "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${CMAKE_CXX_FLAGS}")
+set(CMAKE_CXX_FLAGS_RELEASE "${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}")
+set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
+set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
+# In order to ensure that the updated compiler flags are used in try_compile()
+# tests, we have to forcibly set them in the CMake cache, not merely set them
+# in the local scope.
+list(APPEND VARS_TO_FORCE_IN_CACHE
+ CMAKE_C_FLAGS
+ CMAKE_CXX_FLAGS
+ CMAKE_CXX_RELEASE
+ CMAKE_C_LINK_FLAGS
+ CMAKE_CXX_LINK_FLAGS)
+foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
+ set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE)
+endforeach()
+set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
+set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
+set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
+set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
+# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
+# build tree (where install_name_tool was hardcoded) and where
+# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
+# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
+# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
+# before, Alex.
+if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+ find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
+endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+# Set the find root to the iOS developer roots and to user defined paths.
+set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
+ ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE)
+# Default to searching for frameworks first.
+set(CMAKE_FIND_FRAMEWORK FIRST)
+# Set up the default search directories for frameworks.
+set(CMAKE_SYSTEM_FRAMEWORK_PATH
+ ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
+ ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
+ ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
+# Only search the specified iOS SDK, not the remainder of the host filesystem.
+set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+# This little macro lets you set any XCode specific property.
+macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
+ set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
+ if (XCODE_RELVERSION_I STREQUAL "All")
+ set_property(TARGET ${TARGET} PROPERTY
+ XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}")
+ else()
+ set_property(TARGET ${TARGET} PROPERTY
+ XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}")
+ endif()
+endmacro(set_xcode_property)
+# This macro lets you find executable programs on the host system.
+macro(find_host_package)
+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+ set(IOS FALSE)
+ find_package(${ARGN})
+ set(IOS TRUE)
+ set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endmacro(find_host_package)