diff options
| author | Marijn Tamis <[email protected]> | 2017-10-20 14:30:56 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2017-10-20 14:36:12 +0200 |
| commit | fabb251458f4a2d6d4f87dd36038fac2774b378c (patch) | |
| tree | 68a4a0ecd940dc949e0477d521d8c159968cfcd5 /Externals | |
| parent | NvCloth 1.1.2 Release. (22576033) (diff) | |
| download | nvcloth-1.1.3.tar.xz nvcloth-1.1.3.zip | |
NvCloth 1.1.3 Release. (23014067)v1.1.3
Diffstat (limited to 'Externals')
| -rw-r--r-- | Externals/CMakeModules/NvidiaBuildOptions.cmake | 180 | ||||
| -rw-r--r-- | Externals/CMakeModules/ios/ios.toolchain.cmake | 334 |
2 files changed, 514 insertions, 0 deletions
diff --git a/Externals/CMakeModules/NvidiaBuildOptions.cmake b/Externals/CMakeModules/NvidiaBuildOptions.cmake new file mode 100644 index 0000000..e5d89af --- /dev/null +++ b/Externals/CMakeModules/NvidiaBuildOptions.cmake @@ -0,0 +1,180 @@ +# Define the options up front + +OPTION(APPEND_CONFIG_NAME "Append config (DEBUG, CHECKED, PROFILE or '' for release) to outputted binaries." OFF) +OPTION(USE_GAMEWORKS_OUTPUT_DIRS "Use new GameWorks folder structure for binary output." ON) +OPTION(USE_STATIC_WINCRT "Use the statically linked windows CRT" OFF) +OPTION(USE_DEBUG_WINCRT "Use the debug version of the CRT" OFF) +OPTION(GENERATE_STATIC_LIBRARIES "Generate static libraries" OFF) + +INCLUDE(SetOutputPaths) + + # Set the WINCRT_DEBUG and WINCRT_NDEBUG variables for use in project compile settings + # Really only relevant to windows + + SET(DISABLE_ITERATOR_DEBUGGING "/D \"_HAS_ITERATOR_DEBUGGING=0\" /D \"_ITERATOR_DEBUG_LEVEL=0\"") + SET(DISABLE_ITERATOR_DEBUGGING_CUDA "-D_HAS_ITERATOR_DEBUGGING=0 -D_ITERATOR_DEBUG_LEVEL=0") + SET(CRT_DEBUG_FLAG "/D \"_DEBUG\"") + SET(CRT_NDEBUG_FLAG "/D \"NDEBUG\"") + + # Need a different format for CUDA + SET(CUDA_DEBUG_FLAG "-DNDEBUG ${DISABLE_ITERATOR_DEBUGGING_CUDA}") + SET(CUDA_NDEBUG_FLAG "-DNDEBUG") + + SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "") + SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "") + + + IF(USE_STATIC_WINCRT) + SET(WINCRT_NDEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") + SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MT") + + IF (USE_DEBUG_WINCRT) + SET(CUDA_DEBUG_FLAG "-D_DEBUG") + SET(WINCRT_DEBUG "/MTd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") + SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MTd") + ELSE() + SET(WINCRT_DEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") + SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MT") + ENDIF() + ELSE() + SET(WINCRT_NDEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}") + SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MD") + + IF(USE_DEBUG_WINCRT) + SET(CUDA_DEBUG_FLAG "-D_DEBUG") + SET(WINCRT_DEBUG "/MDd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") + SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MDd") + ELSE() + SET(WINCRT_DEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting") + SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MD") + ENDIF() + ENDIF() + + +IF(USE_GAMEWORKS_OUTPUT_DIRS) + + # New bitness suffix + IF(CMAKE_SIZEOF_VOID_P EQUAL 8) + SET(LIBPATH_SUFFIX "64") + # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional + SET(EXE_SUFFIX "_64") + ELSE() + SET(LIBPATH_SUFFIX "32") + # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional + SET(EXE_SUFFIX "_32") + ENDIF() + + IF (NOT DEFINED PX_OUTPUT_LIB_DIR) + MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_LIB_DIR as the base") + ENDIF() + + IF (NOT DEFINED PX_OUTPUT_BIN_DIR) + MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_BIN_DIR as the base") + ENDIF() + + + INCLUDE(GetCompilerAndPlatform) + # Get the compiler and platform string into COMPILER_AND_PLATFORM + GetCompilerAndPlatform(COMPILER_AND_PLATFORM) + + GetStaticCRTString(CRT_STRING) + + IF(NOT CRT_STRING) # Non windows returns empty string + IF (NOT DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined + # Set the path the DLLs and static libs go to + SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root of the lib output directory") + SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root dir of the exe output directory") + + # If there's no arch, then no bitness either. + + SET(EXE_SUFFIX "") + ELSE() + # Set the path the DLLs and static libs go to + SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root of the lib output directory") + SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root dir of the exe output directory") + ENDIF() + ELSE() + # Set the path the DLLs and static libs go to + SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root of the lib output directory") + SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root dir of the exe output directory") + ENDIF() + + # Override our normal PX_ROOT_LIB_DIR for Android + IF(TARGET_BUILD_PLATFORM STREQUAL "Android") + SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root of the lib output directory") + ENDIF() + + SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" ) + SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" ) + SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" ) + SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" ) + + SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" ) + SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" ) + SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" ) + SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" ) + + # Set the RUNTIME output directories - this is executables, etc. + # Override our normal PX_ROOT_EXE_DIR for Android + IF(TARGET_BUILD_PLATFORM STREQUAL "Android") + SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root dir of the exe output directory") + ENDIF() + + # RFC 108, we're doing EXEs as the special case since there will be presumable be less of those. + SET(PX_EXE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/debug" CACHE INTERNAL "Directory to put debug exes in") + SET(PX_EXE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/profile" CACHE INTERNAL "Directory to put profile exes in") + SET(PX_EXE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/checked" CACHE INTERNAL "Directory to put checked exes in") + SET(PX_EXE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/release" CACHE INTERNAL "Directory to put release exes in") + + SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG} ) + SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE} ) + SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_CHECKED ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED} ) + SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE} ) + + +ELSE() + # old bitness suffix + IF(CMAKE_SIZEOF_VOID_P EQUAL 8) + SET(LIBPATH_SUFFIX "x64") + ELSE() + SET(LIBPATH_SUFFIX "x86") + ENDIF() + + + IF(DEFINED PX_OUTPUT_EXE_DIR) + SetExeOutputPath(${PX_OUTPUT_EXE_DIR}) + ENDIF() + IF(DEFINED PX_OUTPUT_DLL_DIR) + SetDllOutputPath(${PX_OUTPUT_DLL_DIR}) + ENDIF() + IF(DEFINED PX_OUTPUT_LIB_DIR) + SetLibOutputPath(${PX_OUTPUT_LIB_DIR}) + ENDIF() + # All EXE/DLL/LIB output will be overwritten if PX_OUTPUT_ALL_DIR is defined + IF(DEFINED PX_OUTPUT_ALL_DIR) + SetSingleOutputPath(${PX_OUTPUT_ALL_DIR}) + ENDIF() +ENDIF() + +IF(APPEND_CONFIG_NAME) + SET(CMAKE_DEBUG_POSTFIX "DEBUG_${LIBPATH_SUFFIX}") + SET(CMAKE_PROFILE_POSTFIX "PROFILE_${LIBPATH_SUFFIX}") + SET(CMAKE_CHECKED_POSTFIX "CHECKED_${LIBPATH_SUFFIX}") + SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}") +ELSE() + IF (DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined, then dont add bitness + SET(CMAKE_DEBUG_POSTFIX "_${LIBPATH_SUFFIX}") + SET(CMAKE_PROFILE_POSTFIX "_${LIBPATH_SUFFIX}") + SET(CMAKE_CHECKED_POSTFIX "_${LIBPATH_SUFFIX}") + SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}") + ENDIF() +ENDIF() + +# Can no longer just use LIBPATH_SUFFIX since it depends on build type +IF(CMAKE_CL_64) + SET(RESOURCE_LIBPATH_SUFFIX "x64") +ELSE(CMAKE_CL_64) + SET(RESOURCE_LIBPATH_SUFFIX "x86") +ENDIF(CMAKE_CL_64) + + diff --git a/Externals/CMakeModules/ios/ios.toolchain.cmake b/Externals/CMakeModules/ios/ios.toolchain.cmake new file mode 100644 index 0000000..1f6ed45 --- /dev/null +++ b/Externals/CMakeModules/ios/ios.toolchain.cmake @@ -0,0 +1,334 @@ +# This file is part of the ios-cmake project. It was retrieved from +# https://github.com/cristeab/ios-cmake.git, which is a fork of +# https://code.google.com/p/ios-cmake/. Which in turn is based off of +# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which +# are included with CMake 2.8.4 +# +# The ios-cmake project is licensed under the new BSD license. +# +# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, +# Kitware, Inc., Insight Software Consortium. All rights reserved. +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: +# 1. Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# 2. Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. +# +# 3. Neither the name of the copyright holder nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE +# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, +# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN +# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +# POSSIBILITY OF SUCH DAMAGE. +# +# This file is based off of the Platform/Darwin.cmake and +# Platform/UnixPaths.cmake files which are included with CMake 2.8.4 +# It has been altered for iOS development. +# +# Updated by Alex Stewart ([email protected]). +# The following variables control the behaviour of this toolchain: +# +# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 +# OS = Build for iPhoneOS. +# SIMULATOR = Build for x86 i386 iPhone Simulator. +# SIMULATOR64 = Build for x86 x86_64 iPhone Simulator. +# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is +# automatically determined from IOS_PLATFORM and xcodebuild, but +# can also be manually specified (although this should not be required). +# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform +# being compiled for. By default this is automatically determined from +# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should +# not be required). +# ENABLE_BITCODE: (true|false) Enables or disables bitcode support. Default true +# +# This toolchain defines the following variables for use externally: +# +# XCODE_VERSION: Version number (not including Build version) of Xcode detected. +# IOS_SDK_VERSION: Version of iOS SDK being used. +# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from +# IOS_PLATFORM). +# +# This toolchain defines the following macros for use externally: +# +# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT) +# A convenience macro for setting xcode specific properties on targets. +# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel +# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all"). +# +# find_host_package (PROGRAM ARGS) +# A macro used to find executable programs on the host system, not within the +# iOS environment. Thanks to the android-cmake project for providing the +# command. + +# Fix for PThread library not in path +set(CMAKE_THREAD_LIBS_INIT "-lpthread") +set(CMAKE_HAVE_THREADS_LIBRARY 1) +set(CMAKE_USE_WIN32_THREADS_INIT 0) +set(CMAKE_USE_PTHREADS_INIT 1) + +# Get the Xcode version being used. +execute_process(COMMAND xcodebuild -version + OUTPUT_VARIABLE XCODE_VERSION + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) +string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}") +string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}") +message(STATUS "Building with Xcode version: ${XCODE_VERSION}") +# Default to building for iPhoneOS if not specified otherwise, and we cannot +# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use +# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly +# determine the value of IOS_PLATFORM from the root project, as +# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake. +if (NOT DEFINED IOS_PLATFORM) + if (CMAKE_OSX_ARCHITECTURES) + if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*") + set(IOS_PLATFORM "OS") + elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386") + set(IOS_PLATFORM "SIMULATOR") + elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64") + set(IOS_PLATFORM "SIMULATOR64") + endif() + endif() + if (NOT IOS_PLATFORM) + set(IOS_PLATFORM "OS") + endif() +endif() +set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING + "Type of iOS platform for which to build.") +# Determine the platform name and architectures for use in xcodebuild commands +# from the specified IOS_PLATFORM name. +if (IOS_PLATFORM STREQUAL "OS") + set(XCODE_IOS_PLATFORM iphoneos) + set(IOS_ARCH armv7 armv7s arm64) +elseif (IOS_PLATFORM STREQUAL "SIMULATOR") + set(XCODE_IOS_PLATFORM iphonesimulator) + set(IOS_ARCH i386) +elseif(IOS_PLATFORM STREQUAL "SIMULATOR64") + set(XCODE_IOS_PLATFORM iphonesimulator) + set(IOS_ARCH x86_64) +else() + message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}") +endif() +message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, " + "architecture(s): ${IOS_ARCH}") +# If user did not specify the SDK root to use, then query xcodebuild for it. +if (NOT CMAKE_OSX_SYSROOT) + execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path + OUTPUT_VARIABLE CMAKE_OSX_SYSROOT + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) + message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}") +endif() +if (NOT EXISTS ${CMAKE_OSX_SYSROOT}) + message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} " + "does not exist.") +endif() +# Specify minimum version of deployment target. +if (NOT DEFINED IOS_DEPLOYMENT_TARGET) + # Unless specified, SDK version 8.0 is used by default as minimum target version. + set(IOS_DEPLOYMENT_TARGET "8.0" + CACHE STRING "Minimum iOS version to build for." ) + message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!") +endif() +# Use bitcode or not +if (NOT DEFINED ENABLE_BITCODE) + # Unless specified, enable bitcode support by default + set(ENABLE_BITCODE FALSE CACHE BOOL "Wheter or not to enable bitcode") + message(STATUS "Disabling bitcode support by default. ENABLE_BITCODE not provided!") +endif() +# Get the SDK version information. +execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion + OUTPUT_VARIABLE IOS_SDK_VERSION + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) +# Find the Developer root for the specific iOS platform being compiled for +# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in +# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain +# this information from xcrun or xcodebuild. +if (NOT CMAKE_IOS_DEVELOPER_ROOT) + get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH) + get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH) +endif() +if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT}) + message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: " + "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.") +endif() +message("CMAKE_IOS_DEVELOPER_ROOT: ${CMAKE_IOS_DEVELOPER_ROOT}") +# Find the C & C++ compilers for the specified SDK. +if (NOT CMAKE_C_COMPILER) + execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang + OUTPUT_VARIABLE CMAKE_C_COMPILER + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) + message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}") +endif() +if (NOT CMAKE_CXX_COMPILER) + execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++ + OUTPUT_VARIABLE CMAKE_CXX_COMPILER + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) + message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}") +endif() +# Find (Apple's) libtool. +execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool + OUTPUT_VARIABLE IOS_LIBTOOL + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) +message(STATUS "Using libtool: ${IOS_LIBTOOL}") +# Configure libtool to be used instead of ar + ranlib to build static libraries. +# This is required on Xcode 7+, but should also work on previous versions of +# Xcode. +set(CMAKE_C_CREATE_STATIC_LIBRARY + "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ") +set(CMAKE_CXX_CREATE_STATIC_LIBRARY + "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ") +# Get the version of Darwin (OS X) of the host. +execute_process(COMMAND uname -r + OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE) +# Standard settings. +set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "") +set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "") +set(UNIX TRUE CACHE BOOL "") +set(APPLE TRUE CACHE BOOL "") +set(IOS TRUE CACHE BOOL "") +set(CMAKE_AR ar CACHE FILEPATH "" FORCE) +set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) +# Force unset of OS X-specific deployment target (otherwise autopopulated), +# required as of cmake 2.8.10. +set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING + "Must be empty for iOS builds." FORCE) +# Set the architectures for which to build. +set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") +# Skip the platform compiler checks for cross compiling. +set(CMAKE_CXX_COMPILER_FORCED TRUE) +set(CMAKE_CXX_COMPILER_WORKS TRUE) +set(CMAKE_C_COMPILER_FORCED TRUE) +set(CMAKE_C_COMPILER_WORKS TRUE) +# All iOS/Darwin specific settings - some may be redundant. +set(CMAKE_SHARED_LIBRARY_PREFIX "lib") +set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") +set(CMAKE_SHARED_MODULE_PREFIX "lib") +set(CMAKE_SHARED_MODULE_SUFFIX ".so") +set(CMAKE_MODULE_EXISTS 1) +set(CMAKE_DL_LIBS "") +set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") +set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") +set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") +set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") +message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}" + " (SDK version: ${IOS_SDK_VERSION})") +# Note that only Xcode 7+ supports the newer more specific: +# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use: +# -m(ios/ios-simulator)-version-min instead. +if (IOS_PLATFORM STREQUAL "OS") + if (XCODE_VERSION VERSION_LESS 7.0) + set(XCODE_IOS_PLATFORM_VERSION_FLAGS + "-mios-version-min=${IOS_DEPLOYMENT_TARGET}") + else() + # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM. + set(XCODE_IOS_PLATFORM_VERSION_FLAGS + "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") + endif() +else() + # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min. + set(XCODE_IOS_PLATFORM_VERSION_FLAGS + "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") +endif() +message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}") + +if (ENABLE_BITCODE) + set(BITCODE "-fembed-bitcode") + message(STATUS "Enabling bitcode support.") +else() + set(BITCODE "") + message(STATUS "Disabling bitcode support.") +endif() + +set(CMAKE_C_FLAGS +"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}") +# Hidden visibilty is required for C++ on iOS. +set(CMAKE_CXX_FLAGS + "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${CMAKE_CXX_FLAGS}") +set(CMAKE_CXX_FLAGS_RELEASE "${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}") +set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") +set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") +# In order to ensure that the updated compiler flags are used in try_compile() +# tests, we have to forcibly set them in the CMake cache, not merely set them +# in the local scope. +list(APPEND VARS_TO_FORCE_IN_CACHE + CMAKE_C_FLAGS + CMAKE_CXX_FLAGS + CMAKE_CXX_RELEASE + CMAKE_C_LINK_FLAGS + CMAKE_CXX_LINK_FLAGS) +foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE}) + set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE) +endforeach() +set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) +set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") +set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") +set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") +set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") +set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") +# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old +# build tree (where install_name_tool was hardcoded) and where +# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in +# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode +# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did +# before, Alex. +if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) + find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) +endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) +# Set the find root to the iOS developer roots and to user defined paths. +set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} + ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root" FORCE) +# Default to searching for frameworks first. +set(CMAKE_FIND_FRAMEWORK FIRST) +# Set up the default search directories for frameworks. +set(CMAKE_SYSTEM_FRAMEWORK_PATH + ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks + ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks + ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks) +# Only search the specified iOS SDK, not the remainder of the host filesystem. +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +# This little macro lets you set any XCode specific property. +macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION) + set(XCODE_RELVERSION_I "${XCODE_RELVERSION}") + if (XCODE_RELVERSION_I STREQUAL "All") + set_property(TARGET ${TARGET} PROPERTY + XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}") + else() + set_property(TARGET ${TARGET} PROPERTY + XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}") + endif() +endmacro(set_xcode_property) +# This macro lets you find executable programs on the host system. +macro(find_host_package) + set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) + set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) + set(IOS FALSE) + find_package(${ARGN}) + set(IOS TRUE) + set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endmacro(find_host_package) |