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authorMarijn Tamis <[email protected]>2019-04-01 14:21:09 +0200
committerMarijn Tamis <[email protected]>2019-04-01 14:21:09 +0200
commitd243404d4ba88bcf53f7310cc8980b4efe38c19f (patch)
treedcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /Externals/CMakeModules/NvidiaBuildOptions.cmake
parentAdd new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff)
downloadnvcloth-1.1.6.tar.xz
nvcloth-1.1.6.zip
1.1.6 Release.1.1.6
Diffstat (limited to 'Externals/CMakeModules/NvidiaBuildOptions.cmake')
-rw-r--r--Externals/CMakeModules/NvidiaBuildOptions.cmake180
1 files changed, 0 insertions, 180 deletions
diff --git a/Externals/CMakeModules/NvidiaBuildOptions.cmake b/Externals/CMakeModules/NvidiaBuildOptions.cmake
deleted file mode 100644
index e5d89af..0000000
--- a/Externals/CMakeModules/NvidiaBuildOptions.cmake
+++ /dev/null
@@ -1,180 +0,0 @@
-# Define the options up front
-
-OPTION(APPEND_CONFIG_NAME "Append config (DEBUG, CHECKED, PROFILE or '' for release) to outputted binaries." OFF)
-OPTION(USE_GAMEWORKS_OUTPUT_DIRS "Use new GameWorks folder structure for binary output." ON)
-OPTION(USE_STATIC_WINCRT "Use the statically linked windows CRT" OFF)
-OPTION(USE_DEBUG_WINCRT "Use the debug version of the CRT" OFF)
-OPTION(GENERATE_STATIC_LIBRARIES "Generate static libraries" OFF)
-
-INCLUDE(SetOutputPaths)
-
- # Set the WINCRT_DEBUG and WINCRT_NDEBUG variables for use in project compile settings
- # Really only relevant to windows
-
- SET(DISABLE_ITERATOR_DEBUGGING "/D \"_HAS_ITERATOR_DEBUGGING=0\" /D \"_ITERATOR_DEBUG_LEVEL=0\"")
- SET(DISABLE_ITERATOR_DEBUGGING_CUDA "-D_HAS_ITERATOR_DEBUGGING=0 -D_ITERATOR_DEBUG_LEVEL=0")
- SET(CRT_DEBUG_FLAG "/D \"_DEBUG\"")
- SET(CRT_NDEBUG_FLAG "/D \"NDEBUG\"")
-
- # Need a different format for CUDA
- SET(CUDA_DEBUG_FLAG "-DNDEBUG ${DISABLE_ITERATOR_DEBUGGING_CUDA}")
- SET(CUDA_NDEBUG_FLAG "-DNDEBUG")
-
- SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "")
- SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "")
-
-
- IF(USE_STATIC_WINCRT)
- SET(WINCRT_NDEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
- SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MT")
-
- IF (USE_DEBUG_WINCRT)
- SET(CUDA_DEBUG_FLAG "-D_DEBUG")
- SET(WINCRT_DEBUG "/MTd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
- SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MTd")
- ELSE()
- SET(WINCRT_DEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
- SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MT")
- ENDIF()
- ELSE()
- SET(WINCRT_NDEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}")
- SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MD")
-
- IF(USE_DEBUG_WINCRT)
- SET(CUDA_DEBUG_FLAG "-D_DEBUG")
- SET(WINCRT_DEBUG "/MDd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
- SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MDd")
- ELSE()
- SET(WINCRT_DEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
- SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MD")
- ENDIF()
- ENDIF()
-
-
-IF(USE_GAMEWORKS_OUTPUT_DIRS)
-
- # New bitness suffix
- IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
- SET(LIBPATH_SUFFIX "64")
- # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
- SET(EXE_SUFFIX "_64")
- ELSE()
- SET(LIBPATH_SUFFIX "32")
- # Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
- SET(EXE_SUFFIX "_32")
- ENDIF()
-
- IF (NOT DEFINED PX_OUTPUT_LIB_DIR)
- MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_LIB_DIR as the base")
- ENDIF()
-
- IF (NOT DEFINED PX_OUTPUT_BIN_DIR)
- MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_BIN_DIR as the base")
- ENDIF()
-
-
- INCLUDE(GetCompilerAndPlatform)
- # Get the compiler and platform string into COMPILER_AND_PLATFORM
- GetCompilerAndPlatform(COMPILER_AND_PLATFORM)
-
- GetStaticCRTString(CRT_STRING)
-
- IF(NOT CRT_STRING) # Non windows returns empty string
- IF (NOT DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined
- # Set the path the DLLs and static libs go to
- SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root of the lib output directory")
- SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}" CACHE INTERNAL "Relative root dir of the exe output directory")
-
- # If there's no arch, then no bitness either.
-
- SET(EXE_SUFFIX "")
- ELSE()
- # Set the path the DLLs and static libs go to
- SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root of the lib output directory")
- SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}" CACHE INTERNAL "Relative root dir of the exe output directory")
- ENDIF()
- ELSE()
- # Set the path the DLLs and static libs go to
- SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root of the lib output directory")
- SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${PX_OUTPUT_ARCH}/${CRT_STRING}" CACHE INTERNAL "Relative root dir of the exe output directory")
- ENDIF()
-
- # Override our normal PX_ROOT_LIB_DIR for Android
- IF(TARGET_BUILD_PLATFORM STREQUAL "Android")
- SET(PX_ROOT_LIB_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root of the lib output directory")
- ENDIF()
-
- SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" )
- SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" )
- SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" )
- SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" )
-
- SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" )
- SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" )
- SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" )
- SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" )
-
- # Set the RUNTIME output directories - this is executables, etc.
- # Override our normal PX_ROOT_EXE_DIR for Android
- IF(TARGET_BUILD_PLATFORM STREQUAL "Android")
- SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root dir of the exe output directory")
- ENDIF()
-
- # RFC 108, we're doing EXEs as the special case since there will be presumable be less of those.
- SET(PX_EXE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/debug" CACHE INTERNAL "Directory to put debug exes in")
- SET(PX_EXE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/profile" CACHE INTERNAL "Directory to put profile exes in")
- SET(PX_EXE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/checked" CACHE INTERNAL "Directory to put checked exes in")
- SET(PX_EXE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/release" CACHE INTERNAL "Directory to put release exes in")
-
- SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG} )
- SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE} )
- SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_CHECKED ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED} )
- SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE} )
-
-
-ELSE()
- # old bitness suffix
- IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
- SET(LIBPATH_SUFFIX "x64")
- ELSE()
- SET(LIBPATH_SUFFIX "x86")
- ENDIF()
-
-
- IF(DEFINED PX_OUTPUT_EXE_DIR)
- SetExeOutputPath(${PX_OUTPUT_EXE_DIR})
- ENDIF()
- IF(DEFINED PX_OUTPUT_DLL_DIR)
- SetDllOutputPath(${PX_OUTPUT_DLL_DIR})
- ENDIF()
- IF(DEFINED PX_OUTPUT_LIB_DIR)
- SetLibOutputPath(${PX_OUTPUT_LIB_DIR})
- ENDIF()
- # All EXE/DLL/LIB output will be overwritten if PX_OUTPUT_ALL_DIR is defined
- IF(DEFINED PX_OUTPUT_ALL_DIR)
- SetSingleOutputPath(${PX_OUTPUT_ALL_DIR})
- ENDIF()
-ENDIF()
-
-IF(APPEND_CONFIG_NAME)
- SET(CMAKE_DEBUG_POSTFIX "DEBUG_${LIBPATH_SUFFIX}")
- SET(CMAKE_PROFILE_POSTFIX "PROFILE_${LIBPATH_SUFFIX}")
- SET(CMAKE_CHECKED_POSTFIX "CHECKED_${LIBPATH_SUFFIX}")
- SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}")
-ELSE()
- IF (DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined, then dont add bitness
- SET(CMAKE_DEBUG_POSTFIX "_${LIBPATH_SUFFIX}")
- SET(CMAKE_PROFILE_POSTFIX "_${LIBPATH_SUFFIX}")
- SET(CMAKE_CHECKED_POSTFIX "_${LIBPATH_SUFFIX}")
- SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}")
- ENDIF()
-ENDIF()
-
-# Can no longer just use LIBPATH_SUFFIX since it depends on build type
-IF(CMAKE_CL_64)
- SET(RESOURCE_LIBPATH_SUFFIX "x64")
-ELSE(CMAKE_CL_64)
- SET(RESOURCE_LIBPATH_SUFFIX "x86")
-ENDIF(CMAKE_CL_64)
-
-