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/*
* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "Common.h"
#include "InputViewport.h"
namespace GFSDK
{
namespace SSAO
{
//--------------------------------------------------------------------------------
struct Viewports
{
void SetFullResolution(UINT FullWidth, UINT FullHeight)
{
FullRes.TopLeftX = 0.f;
FullRes.TopLeftY = 0.f;
FullRes.Width = FLOAT(FullWidth);
FullRes.Height = FLOAT(FullHeight);
FullRes.MinDepth = 0.f;
FullRes.MaxDepth = 1.f;
QuarterRes = FullRes;
QuarterRes.Width = FLOAT(iDivUp(FullWidth,4));
QuarterRes.Height = FLOAT(iDivUp(FullHeight,4));
}
SSAO::InputViewport FullRes;
SSAO::InputViewport QuarterRes;
};
} // namespace SSAO
} // namespace GFSDK
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