blob: ff25b36205e427ee413474fa5d7be7a2669f5364 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#if SUPPORT_GL
#pragma once
#include "Common.h"
namespace GFSDK
{
namespace SSAO
{
namespace GL
{
class States
{
public:
static void SetSharedBlendState(const GFSDK_SSAO_GLFunctions& GL);
static void SetBlendStateMultiplyPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL);
static void SetBlendStateDisabledPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL);
static void SetBlendStateDisabled(const GFSDK_SSAO_GLFunctions& GL);
static void SetDepthStencilStateDisabled(const GFSDK_SSAO_GLFunctions& GL);
static void SetRasterizerStateFullscreenNoScissor(const GFSDK_SSAO_GLFunctions& GL);
static void SetCustomBlendState(const GFSDK_SSAO_GLFunctions& GL, const GFSDK_SSAO_CustomBlendState_GL& CustomBlendState);
};
} // namespace GL
} // namespace SSAO
} // namespace GFSDK
#endif // SUPPORT_GL
|