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/*
* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#if ENABLE_PERF_MARKERS
#pragma once
#if SUPPORT_D3D11
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
#endif
#if SUPPORT_D3D12
#include <d3d12.h>
#include <pix_win.h>
#endif
namespace GFSDK
{
namespace SSAO
{
//--------------------------------------------------------------------------------
#if SUPPORT_D3D11
namespace D3D11
{
struct PerfMarkerScope
{
PerfMarkerScope(const WCHAR* EventName)
{
D3DPERF_BeginEvent(0xff808080, EventName);
}
~PerfMarkerScope()
{
D3DPERF_EndEvent();
}
};
#define PERF_MARKER_SCOPE(NAME) PerfMarkerScope PerfMarker(NAME)
} // namespace D3D11
#endif //SUPPORT_D3D11
//--------------------------------------------------------------------------------
#if SUPPORT_D3D12
namespace D3D12
{
struct PerfMarkerScope
{
PerfMarkerScope()
: m_pCmdList(NULL)
{
}
PerfMarkerScope(ID3D12GraphicsCommandList* pCmdList, const WCHAR* EventName)
{
PIXBeginEvent(pCmdList, 0, EventName);
m_pCmdList = pCmdList;
}
~PerfMarkerScope()
{
PIXEndEvent(m_pCmdList);
m_pCmdList = NULL;
}
private:
ID3D12GraphicsCommandList* m_pCmdList;
};
#define PERF_MARKER_SCOPE(NAME) PerfMarkerScope PerfMarker(m_GraphicsContext.pCmdList, NAME)
} // namespace D3D12
#endif //SUPPORT_D3D12
} // namespace SSAO
} // namespace GFSDK
#endif //ENABLE_PERF_MARKERS
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