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/*
* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#if SUPPORT_D3D11
#include "Renderer_DX11.h"
#endif
#if SUPPORT_D3D12
#include "Renderer_DX12.h"
#endif
//--------------------------------------------------------------------------------
inline static
GFSDK_SSAO_CustomHeap InitNewDelete(const GFSDK_SSAO_CustomHeap* pCustomHeap)
{
GFSDK_SSAO_CustomHeap NewDelete;
if (pCustomHeap)
{
NewDelete = *pCustomHeap;
}
else
{
NewDelete.new_ = ::operator new;
NewDelete.delete_ = ::operator delete;
}
return NewDelete;
}
//--------------------------------------------------------------------------------
inline static
void* AllocateAndZeroMemory(const GFSDK_SSAO_CustomHeap& NewDelete, std::size_t SizeInBytes)
{
void *pStorage = NewDelete.new_(SizeInBytes);
if (!pStorage)
{
return NULL;
}
memset(pStorage, 0, SizeInBytes);
return pStorage;
}
#if SUPPORT_D3D11
//--------------------------------------------------------------------------------
GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D11,
ID3D11Device* pD3DDevice,
GFSDK_SSAO_Context_D3D11** ppAOContext,
const GFSDK_SSAO_CustomHeap* pCustomHeap,
GFSDK_SSAO_Version HeaderVersion)
{
if (!ppAOContext)
{
return GFSDK_SSAO_NULL_ARGUMENT;
}
GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap);
void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D11::Renderer));
if (!pStorage)
{
return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED;
}
GFSDK::SSAO::D3D11::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D11::Renderer(NewDelete);
*ppAOContext = pAOContext;
return pAOContext->Create(pD3DDevice, HeaderVersion);
}
#endif
#if SUPPORT_D3D12
//--------------------------------------------------------------------------------
GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_CreateContext_D3D12,
ID3D12Device* pD3DDevice,
GFSDK_SSAO_UINT NodeMask,
const GFSDK_SSAO_DescriptorHeaps_D3D12& DescriptorHeaps,
GFSDK_SSAO_Context_D3D12** ppAOContext,
const GFSDK_SSAO_CustomHeap* pCustomHeap,
GFSDK_SSAO_Version HeaderVersion)
{
if (!ppAOContext)
{
return GFSDK_SSAO_NULL_ARGUMENT;
}
GFSDK_SSAO_CustomHeap NewDelete = InitNewDelete(pCustomHeap);
void *pStorage = AllocateAndZeroMemory(NewDelete, sizeof(GFSDK::SSAO::D3D12::Renderer));
if (!pStorage)
{
return GFSDK_SSAO_MEMORY_ALLOCATION_FAILED;
}
GFSDK::SSAO::D3D12::Renderer* pAOContext = new(pStorage) GFSDK::SSAO::D3D12::Renderer(NewDelete);
*ppAOContext = pAOContext;
return pAOContext->Create(pD3DDevice, NodeMask, DescriptorHeaps, HeaderVersion);
}
#endif
GFSDK_SSAO_DECL(GFSDK_SSAO_Status, GFSDK_SSAO_GetVersion,
GFSDK_SSAO_Version* pVersion)
{
if (!pVersion)
{
return GFSDK_SSAO_NULL_ARGUMENT;
}
GFSDK::SSAO::BuildVersion BuildVersion;
*pVersion = BuildVersion;
return GFSDK_SSAO_OK;
}
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