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/*
* Copyright (c) 2008-2018, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "Scene.h"
#include "Camera.h"
#include "GFSDK_SSAO.h"
enum GPUTimeId
{
GPU_TIME_AO,
NUM_GPU_TIMES
};
class HBAOSample
{
public:
virtual void Initialize() {};
virtual void Run() = 0;
virtual void RenderUI();
protected:
void InitializeHBAOParameters();
Scene mScene;
Camera mCamera;
uint32_t mWindowWidth = 1280;
uint32_t mWindowHeight = 720;
float mFrameTimeMs = 0.0f;
GFSDK_SSAO_Parameters mAOParameters;
};
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