blob: 61c36bac336c41e3fd6eff932764937407b0aa14 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
cbuffer PerFrame : register(b0)
{
row_major float4x4 MatView;
row_major float4x4 MatViewProj;
};
cbuffer PerObject : register(b1)
{
row_major float4x4 MatWorld;
};
struct VSInput
{
float4 Position : POSITION;
};
struct PSInput
{
float4 Position : SV_Position;
float3 ViewPosition : VIEWPOSITION;
};
void VSMain(in VSInput In, out PSInput Out)
{
Out.Position = mul(In.Position, MatWorld);
Out.ViewPosition = mul(Out.Position, (float3x3)MatView);
Out.Position = mul(Out.Position, MatViewProj);
}
void PSMain(in PSInput In, out float4 Out : SV_Target)
{
float3 Normal = -normalize(cross(ddx(In.ViewPosition), ddy(In.ViewPosition)));
Out = float4(1.0, 1.0, 0.0, 1.0);
Out = float4(Normal * 0.5 + 0.5, 1.0);
}
|