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-rw-r--r--test/src/D3D11/GPUProfiler.h127
1 files changed, 0 insertions, 127 deletions
diff --git a/test/src/D3D11/GPUProfiler.h b/test/src/D3D11/GPUProfiler.h
deleted file mode 100644
index 7e190ae..0000000
--- a/test/src/D3D11/GPUProfiler.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#pragma once
-
-#include "..\..\..\src\Renderer_DX11.h"
-
-#pragma warning( disable : 4996 )
-#pragma warning( disable : 4995 )
-
-#define FRAME_COUNT 100
-#define SAMPLE_COUNT 5
-
-#if ENABLE_RENDER_TIMES
-
-namespace D3D11
-{
-
-class GPUProfiler
-{
-public:
- enum State
- {
- STATE_INIT,
- STATE_RUN,
- STATE_DONE,
- };
-
- GPUProfiler()
- : m_State(STATE_INIT)
- , m_FrameId(0)
- , m_SampleId(0)
- {
- }
-
- bool IsProfiling()
- {
- return (m_State == STATE_RUN);
- }
-
- bool IsDone()
- {
- return (m_State == STATE_DONE);
- }
-
- void StartProfiling()
- {
- m_State = STATE_RUN;
- m_FrameId = 0;
- }
-
- void Tick(const GFSDK::SSAO::RenderTimes &RenderTimes, const char* FilenameCSV)
- {
- if (IsProfiling())
- {
- if (m_FrameId == FRAME_COUNT)
- {
- WriteSample(RenderTimes, FilenameCSV);
- }
-
- ++m_FrameId;
- }
- }
-
-private:
- State m_State;
- UINT m_FrameId;
- UINT m_SampleId;
-
- void WriteSample(const GFSDK::SSAO::RenderTimes &RenderTimes, const char* FilenameCSV)
- {
- if (m_SampleId == 0)
- {
- WriteHeader(FilenameCSV);
- }
- AppendTimings(RenderTimes, FilenameCSV);
-
- if (++m_SampleId == SAMPLE_COUNT)
- {
- m_State = STATE_DONE;
- }
- else
- {
- StartProfiling();
- }
- }
-
- void WriteHeader(const char* FilenameCSV)
- {
- FILE *fp = fopen(FilenameCSV, "w");
- if (fp)
- {
- fprintf(fp,"Total,LinearizeZ,DeinterleaveZ,NearAO,FarAO,ReinterleaveAO,BlurX,BlurY\n");
- fclose(fp);
- }
- }
-
- void AppendTimings(const GFSDK::SSAO::RenderTimes &RenderTimes, const char* FilenameCSV)
- {
- FILE *fp = fopen(FilenameCSV, "a+");
- if (fp)
- {
- fprintf(fp, "%0.2f,%0.2f,%0.2f,%0.2f,%0.2f,%0.2f,%0.2f,%0.2f\n",
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_TOTAL],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_LINEAR_Z],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_DEINTERLEAVE_Z],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_NORMAL],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_COARSE_AO],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_INTERLEAVE_AO],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_BLURX],
- RenderTimes.GPUTimeMS[GFSDK::SSAO::RENDER_PASS_0][GFSDK::SSAO::REGIME_TIME_BLURY]);
-
- fclose(fp);
- }
- }
-};
-
-} //namespace D3D11
-
-#endif //ENABLE_RENDER_TIMES