diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/shaders/src/CoarseAO_PS.hlsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shaders/src/CoarseAO_PS.hlsl b/src/shaders/src/CoarseAO_PS.hlsl index ffcd14c..8df2a46 100644 --- a/src/shaders/src/CoarseAO_PS.hlsl +++ b/src/shaders/src/CoarseAO_PS.hlsl @@ -152,7 +152,7 @@ float ComputeCoarseAO(float2 FullResUV, float3 ViewPosition, float3 ViewNormal, float Angle = Alpha * DirectionIndex; // Compute normalized 2D direction - float2 Direction = RotateDirection(float2(cos(Angle), sin(Angle)), Rand.xy); + float2 Direction = RotateDirection(Rand.xy, float2(cos(Angle), sin(Angle))); #if API_GL // To match the reference D3D11 implementation |