diff options
Diffstat (limited to 'src/shaders/out/d3d11/ReinterleaveAO_PS.cpp')
| -rw-r--r-- | src/shaders/out/d3d11/ReinterleaveAO_PS.cpp | 303 |
1 files changed, 0 insertions, 303 deletions
diff --git a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp b/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp deleted file mode 100644 index 8dd1578..0000000 --- a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp +++ /dev/null @@ -1,303 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) D3D Shader Disassembler -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Position 0 xyzw 0 POS float xy -// TEXCOORD 0 xy 1 NONE float -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_constantbuffer cb0[8], immediateIndexed -dcl_resource_texture2darray (float,float,float,float) t0 -dcl_input_ps_siv linear noperspective v0.xy, position -dcl_output o0.xyzw -dcl_temps 2 -add r0.xy, v0.xyxx, -cb0[7].xyxx -ftoi r0.xy, r0.xyxx -bfi r0.z, l(2), l(2), r0.y, l(0) -bfi r1.z, l(2), l(0), r0.x, r0.z -ishr r1.xy, r0.xyxx, l(2, 2, 0, 0) -mov r1.w, l(0) -ld_indexable(texture2darray)(float,float,float,float) r0.x, r1.xyzw, t0.xyzw -mov_sat r0.x, r0.x -log r0.x, r0.x -mul r0.x, r0.x, cb0[4].z -exp o0.xyzw, r0.xxxx -ret -// Approximately 0 instruction slots used -#endif - -const BYTE g_ReinterleaveAO_PS_ENABLE_BLUR_0_D3D11[] = -{ - 68, 88, 66, 67, 50, 64, - 90, 226, 170, 28, 158, 218, - 73, 191, 66, 28, 80, 182, - 224, 122, 1, 0, 0, 0, - 96, 2, 0, 0, 3, 0, - 0, 0, 44, 0, 0, 0, - 132, 0, 0, 0, 184, 0, - 0, 0, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 3, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 83, 86, 95, 80, 111, 115, - 105, 116, 105, 111, 110, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 15, 0, 0, 0, 83, 86, - 95, 84, 65, 82, 71, 69, - 84, 0, 171, 171, 83, 72, - 69, 88, 160, 1, 0, 0, - 80, 0, 0, 0, 104, 0, - 0, 0, 106, 8, 0, 1, - 89, 0, 0, 4, 70, 142, - 32, 0, 0, 0, 0, 0, - 8, 0, 0, 0, 88, 64, - 0, 4, 0, 112, 16, 0, - 0, 0, 0, 0, 85, 85, - 0, 0, 100, 32, 0, 4, - 50, 16, 16, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 242, 32, - 16, 0, 0, 0, 0, 0, - 104, 0, 0, 2, 2, 0, - 0, 0, 0, 0, 0, 9, - 50, 0, 16, 0, 0, 0, - 0, 0, 70, 16, 16, 0, - 0, 0, 0, 0, 70, 128, - 32, 128, 65, 0, 0, 0, - 0, 0, 0, 0, 7, 0, - 0, 0, 27, 0, 0, 5, - 50, 0, 16, 0, 0, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 140, 0, - 0, 11, 66, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 2, 0, 0, 0, - 1, 64, 0, 0, 2, 0, - 0, 0, 26, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 0, 0, 0, 0, - 140, 0, 0, 11, 66, 0, - 16, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 2, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 0, 0, 10, 0, - 16, 0, 0, 0, 0, 0, - 42, 0, 16, 0, 0, 0, - 0, 0, 42, 0, 0, 10, - 50, 0, 16, 0, 1, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 2, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 0, - 16, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 0, 0, 45, 0, 0, 137, - 2, 2, 0, 128, 67, 85, - 21, 0, 18, 0, 16, 0, - 0, 0, 0, 0, 70, 14, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 54, 32, 0, 5, - 18, 0, 16, 0, 0, 0, - 0, 0, 10, 0, 16, 0, - 0, 0, 0, 0, 47, 0, - 0, 5, 18, 0, 16, 0, - 0, 0, 0, 0, 10, 0, - 16, 0, 0, 0, 0, 0, - 56, 0, 0, 8, 18, 0, - 16, 0, 0, 0, 0, 0, - 10, 0, 16, 0, 0, 0, - 0, 0, 42, 128, 32, 0, - 0, 0, 0, 0, 4, 0, - 0, 0, 25, 0, 0, 5, - 242, 32, 16, 0, 0, 0, - 0, 0, 6, 0, 16, 0, - 0, 0, 0, 0, 62, 0, - 0, 1 -}; -#if 0 -// -// Generated by Microsoft (R) D3D Shader Disassembler -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_Position 0 xyzw 0 POS float xy -// TEXCOORD 0 xy 1 NONE float xy -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xy 0 TARGET float xy -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_sampler s0, mode_default -dcl_resource_texture2darray (float,float,float,float) t0 -dcl_resource_texture2d (float,float,float,float) t1 -dcl_input_ps_siv linear noperspective v0.xy, position -dcl_input_ps linear v1.xy -dcl_output o0.xy -dcl_temps 2 -ftoi r0.xy, v0.xyxx -bfi r0.z, l(2), l(2), r0.y, l(0) -bfi r1.z, l(2), l(0), r0.x, r0.z -ishr r1.xy, r0.xyxx, l(2, 2, 0, 0) -mov r1.w, l(0) -ld_indexable(texture2darray)(float,float,float,float) r0.x, r1.xyzw, t0.xyzw -mov o0.x, r0.x -sample_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t1.xyzw, s0 -mov o0.y, r0.x -ret -// Approximately 0 instruction slots used -#endif - -const BYTE g_ReinterleaveAO_PS_ENABLE_BLUR_1_D3D11[] = -{ - 68, 88, 66, 67, 78, 212, - 35, 117, 143, 115, 158, 122, - 153, 136, 159, 204, 78, 252, - 224, 241, 1, 0, 0, 0, - 76, 2, 0, 0, 3, 0, - 0, 0, 44, 0, 0, 0, - 132, 0, 0, 0, 184, 0, - 0, 0, 73, 83, 71, 78, - 80, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 3, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 3, 3, 0, 0, - 83, 86, 95, 80, 111, 115, - 105, 116, 105, 111, 110, 0, - 84, 69, 88, 67, 79, 79, - 82, 68, 0, 171, 171, 171, - 79, 83, 71, 78, 44, 0, - 0, 0, 1, 0, 0, 0, - 8, 0, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 3, 12, 0, 0, 83, 86, - 95, 84, 65, 82, 71, 69, - 84, 0, 171, 171, 83, 72, - 69, 88, 140, 1, 0, 0, - 80, 0, 0, 0, 99, 0, - 0, 0, 106, 8, 0, 1, - 90, 0, 0, 3, 0, 96, - 16, 0, 0, 0, 0, 0, - 88, 64, 0, 4, 0, 112, - 16, 0, 0, 0, 0, 0, - 85, 85, 0, 0, 88, 24, - 0, 4, 0, 112, 16, 0, - 1, 0, 0, 0, 85, 85, - 0, 0, 100, 32, 0, 4, - 50, 16, 16, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 98, 16, 0, 3, 50, 16, - 16, 0, 1, 0, 0, 0, - 101, 0, 0, 3, 50, 32, - 16, 0, 0, 0, 0, 0, - 104, 0, 0, 2, 2, 0, - 0, 0, 27, 0, 0, 5, - 50, 0, 16, 0, 0, 0, - 0, 0, 70, 16, 16, 0, - 0, 0, 0, 0, 140, 0, - 0, 11, 66, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 2, 0, 0, 0, - 1, 64, 0, 0, 2, 0, - 0, 0, 26, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 0, 0, 0, 0, - 140, 0, 0, 11, 66, 0, - 16, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 2, 0, - 0, 0, 1, 64, 0, 0, - 0, 0, 0, 0, 10, 0, - 16, 0, 0, 0, 0, 0, - 42, 0, 16, 0, 0, 0, - 0, 0, 42, 0, 0, 10, - 50, 0, 16, 0, 1, 0, - 0, 0, 70, 0, 16, 0, - 0, 0, 0, 0, 2, 64, - 0, 0, 2, 0, 0, 0, - 2, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 130, 0, - 16, 0, 1, 0, 0, 0, - 1, 64, 0, 0, 0, 0, - 0, 0, 45, 0, 0, 137, - 2, 2, 0, 128, 67, 85, - 21, 0, 18, 0, 16, 0, - 0, 0, 0, 0, 70, 14, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 18, 32, 16, 0, 0, 0, - 0, 0, 10, 0, 16, 0, - 0, 0, 0, 0, 69, 0, - 0, 139, 194, 0, 0, 128, - 67, 85, 21, 0, 18, 0, - 16, 0, 0, 0, 0, 0, - 70, 16, 16, 0, 1, 0, - 0, 0, 70, 126, 16, 0, - 1, 0, 0, 0, 0, 96, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 34, 32, - 16, 0, 0, 0, 0, 0, - 10, 0, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1 -}; - -namespace Generated -{ - void ReinterleaveAO_PS::Create(DevicePointer Device) - { - m_Shader[ShaderPermutations::ENABLE_BLUR_0].Create(Device, g_ReinterleaveAO_PS_ENABLE_BLUR_0_D3D11, sizeof(g_ReinterleaveAO_PS_ENABLE_BLUR_0_D3D11)); - m_Shader[ShaderPermutations::ENABLE_BLUR_1].Create(Device, g_ReinterleaveAO_PS_ENABLE_BLUR_1_D3D11, sizeof(g_ReinterleaveAO_PS_ENABLE_BLUR_1_D3D11)); - } - - void ReinterleaveAO_PS::Release(DevicePointer Device) - { - m_Shader[ShaderPermutations::ENABLE_BLUR_0].Release(Device); - m_Shader[ShaderPermutations::ENABLE_BLUR_1].Release(Device); - } -} |