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path: root/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp
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Diffstat (limited to 'src/shaders/out/d3d11/ReinterleaveAO_PS.cpp')
-rw-r--r--src/shaders/out/d3d11/ReinterleaveAO_PS.cpp303
1 files changed, 0 insertions, 303 deletions
diff --git a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp b/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp
deleted file mode 100644
index 8dd1578..0000000
--- a/src/shaders/out/d3d11/ReinterleaveAO_PS.cpp
+++ /dev/null
@@ -1,303 +0,0 @@
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xy
-// TEXCOORD 0 xy 1 NONE float
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[8], immediateIndexed
-dcl_resource_texture2darray (float,float,float,float) t0
-dcl_input_ps_siv linear noperspective v0.xy, position
-dcl_output o0.xyzw
-dcl_temps 2
-add r0.xy, v0.xyxx, -cb0[7].xyxx
-ftoi r0.xy, r0.xyxx
-bfi r0.z, l(2), l(2), r0.y, l(0)
-bfi r1.z, l(2), l(0), r0.x, r0.z
-ishr r1.xy, r0.xyxx, l(2, 2, 0, 0)
-mov r1.w, l(0)
-ld_indexable(texture2darray)(float,float,float,float) r0.x, r1.xyzw, t0.xyzw
-mov_sat r0.x, r0.x
-log r0.x, r0.x
-mul r0.x, r0.x, cb0[4].z
-exp o0.xyzw, r0.xxxx
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_ReinterleaveAO_PS_ENABLE_BLUR_0_D3D11[] =
-{
- 68, 88, 66, 67, 50, 64,
- 90, 226, 170, 28, 158, 218,
- 73, 191, 66, 28, 80, 182,
- 224, 122, 1, 0, 0, 0,
- 96, 2, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 132, 0, 0, 0, 184, 0,
- 0, 0, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 3, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 83, 86, 95, 80, 111, 115,
- 105, 116, 105, 111, 110, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 69, 88, 160, 1, 0, 0,
- 80, 0, 0, 0, 104, 0,
- 0, 0, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 8, 0, 0, 0, 88, 64,
- 0, 4, 0, 112, 16, 0,
- 0, 0, 0, 0, 85, 85,
- 0, 0, 100, 32, 0, 4,
- 50, 16, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 2, 0,
- 0, 0, 0, 0, 0, 9,
- 50, 0, 16, 0, 0, 0,
- 0, 0, 70, 16, 16, 0,
- 0, 0, 0, 0, 70, 128,
- 32, 128, 65, 0, 0, 0,
- 0, 0, 0, 0, 7, 0,
- 0, 0, 27, 0, 0, 5,
- 50, 0, 16, 0, 0, 0,
- 0, 0, 70, 0, 16, 0,
- 0, 0, 0, 0, 140, 0,
- 0, 11, 66, 0, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 2, 0, 0, 0,
- 1, 64, 0, 0, 2, 0,
- 0, 0, 26, 0, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 140, 0, 0, 11, 66, 0,
- 16, 0, 1, 0, 0, 0,
- 1, 64, 0, 0, 2, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 42, 0, 16, 0, 0, 0,
- 0, 0, 42, 0, 0, 10,
- 50, 0, 16, 0, 1, 0,
- 0, 0, 70, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 2, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 130, 0,
- 16, 0, 1, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 45, 0, 0, 137,
- 2, 2, 0, 128, 67, 85,
- 21, 0, 18, 0, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 1, 0, 0, 0,
- 70, 126, 16, 0, 0, 0,
- 0, 0, 54, 32, 0, 5,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 10, 0, 16, 0,
- 0, 0, 0, 0, 47, 0,
- 0, 5, 18, 0, 16, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 8, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 10, 0, 16, 0, 0, 0,
- 0, 0, 42, 128, 32, 0,
- 0, 0, 0, 0, 4, 0,
- 0, 0, 25, 0, 0, 5,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 6, 0, 16, 0,
- 0, 0, 0, 0, 62, 0,
- 0, 1
-};
-#if 0
-//
-// Generated by Microsoft (R) D3D Shader Disassembler
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_Position 0 xyzw 0 POS float xy
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------- ------
-// SV_TARGET 0 xy 0 TARGET float xy
-//
-ps_5_0
-dcl_globalFlags refactoringAllowed
-dcl_sampler s0, mode_default
-dcl_resource_texture2darray (float,float,float,float) t0
-dcl_resource_texture2d (float,float,float,float) t1
-dcl_input_ps_siv linear noperspective v0.xy, position
-dcl_input_ps linear v1.xy
-dcl_output o0.xy
-dcl_temps 2
-ftoi r0.xy, v0.xyxx
-bfi r0.z, l(2), l(2), r0.y, l(0)
-bfi r1.z, l(2), l(0), r0.x, r0.z
-ishr r1.xy, r0.xyxx, l(2, 2, 0, 0)
-mov r1.w, l(0)
-ld_indexable(texture2darray)(float,float,float,float) r0.x, r1.xyzw, t0.xyzw
-mov o0.x, r0.x
-sample_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t1.xyzw, s0
-mov o0.y, r0.x
-ret
-// Approximately 0 instruction slots used
-#endif
-
-const BYTE g_ReinterleaveAO_PS_ENABLE_BLUR_1_D3D11[] =
-{
- 68, 88, 66, 67, 78, 212,
- 35, 117, 143, 115, 158, 122,
- 153, 136, 159, 204, 78, 252,
- 224, 241, 1, 0, 0, 0,
- 76, 2, 0, 0, 3, 0,
- 0, 0, 44, 0, 0, 0,
- 132, 0, 0, 0, 184, 0,
- 0, 0, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 3, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 83, 86, 95, 80, 111, 115,
- 105, 116, 105, 111, 110, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 12, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 69, 88, 140, 1, 0, 0,
- 80, 0, 0, 0, 99, 0,
- 0, 0, 106, 8, 0, 1,
- 90, 0, 0, 3, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 88, 64, 0, 4, 0, 112,
- 16, 0, 0, 0, 0, 0,
- 85, 85, 0, 0, 88, 24,
- 0, 4, 0, 112, 16, 0,
- 1, 0, 0, 0, 85, 85,
- 0, 0, 100, 32, 0, 4,
- 50, 16, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 98, 16, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 50, 32,
- 16, 0, 0, 0, 0, 0,
- 104, 0, 0, 2, 2, 0,
- 0, 0, 27, 0, 0, 5,
- 50, 0, 16, 0, 0, 0,
- 0, 0, 70, 16, 16, 0,
- 0, 0, 0, 0, 140, 0,
- 0, 11, 66, 0, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 2, 0, 0, 0,
- 1, 64, 0, 0, 2, 0,
- 0, 0, 26, 0, 16, 0,
- 0, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 140, 0, 0, 11, 66, 0,
- 16, 0, 1, 0, 0, 0,
- 1, 64, 0, 0, 2, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 42, 0, 16, 0, 0, 0,
- 0, 0, 42, 0, 0, 10,
- 50, 0, 16, 0, 1, 0,
- 0, 0, 70, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 2, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 130, 0,
- 16, 0, 1, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 0, 0, 45, 0, 0, 137,
- 2, 2, 0, 128, 67, 85,
- 21, 0, 18, 0, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 1, 0, 0, 0,
- 70, 126, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 18, 32, 16, 0, 0, 0,
- 0, 0, 10, 0, 16, 0,
- 0, 0, 0, 0, 69, 0,
- 0, 139, 194, 0, 0, 128,
- 67, 85, 21, 0, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 70, 126, 16, 0,
- 1, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 34, 32,
- 16, 0, 0, 0, 0, 0,
- 10, 0, 16, 0, 0, 0,
- 0, 0, 62, 0, 0, 1
-};
-
-namespace Generated
-{
- void ReinterleaveAO_PS::Create(DevicePointer Device)
- {
- m_Shader[ShaderPermutations::ENABLE_BLUR_0].Create(Device, g_ReinterleaveAO_PS_ENABLE_BLUR_0_D3D11, sizeof(g_ReinterleaveAO_PS_ENABLE_BLUR_0_D3D11));
- m_Shader[ShaderPermutations::ENABLE_BLUR_1].Create(Device, g_ReinterleaveAO_PS_ENABLE_BLUR_1_D3D11, sizeof(g_ReinterleaveAO_PS_ENABLE_BLUR_1_D3D11));
- }
-
- void ReinterleaveAO_PS::Release(DevicePointer Device)
- {
- m_Shader[ShaderPermutations::ENABLE_BLUR_0].Release(Device);
- m_Shader[ShaderPermutations::ENABLE_BLUR_1].Release(Device);
- }
-}