aboutsummaryrefslogtreecommitdiff
path: root/src/shaders/out/d3d11/LinearizeDepth_PS.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/shaders/out/d3d11/LinearizeDepth_PS.h')
-rw-r--r--src/shaders/out/d3d11/LinearizeDepth_PS.h38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/shaders/out/d3d11/LinearizeDepth_PS.h b/src/shaders/out/d3d11/LinearizeDepth_PS.h
deleted file mode 100644
index 5365878..0000000
--- a/src/shaders/out/d3d11/LinearizeDepth_PS.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//! This file was auto-generated. Do not modify manually.
-#pragma once
-
-namespace Generated
-{
-
-namespace ShaderPermutations
-{
-
-#ifndef RESOLVE_DEPTH_DEFINED
-#define RESOLVE_DEPTH_DEFINED
- enum RESOLVE_DEPTH
- {
- RESOLVE_DEPTH_0,
- RESOLVE_DEPTH_1,
- RESOLVE_DEPTH_COUNT,
- };
-#endif
-
-};
-
-struct LinearizeDepth_PS
-{
- void Create(DevicePointer Device);
- void Release(DevicePointer Device);
- PixelShader& Get(ShaderPermutations::RESOLVE_DEPTH A)
- {
- return m_Shader[A];
- }
-
-private:
- PixelShader m_Shader[ShaderPermutations::RESOLVE_DEPTH_COUNT];
-#if _WIN32
- static_assert(ShaderPermutations::RESOLVE_DEPTH_COUNT == 2, "");
-#endif
-};
-
-};