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path: root/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
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Diffstat (limited to 'src/shaders/out/d3d11/FullScreenTriangle_VS.cpp')
-rw-r--r--src/shaders/out/d3d11/FullScreenTriangle_VS.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp b/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
new file mode 100644
index 0000000..f30fdc2
--- /dev/null
+++ b/src/shaders/out/d3d11/FullScreenTriangle_VS.cpp
@@ -0,0 +1,129 @@
+#if 0
+//
+// Generated by Microsoft (R) D3D Shader Disassembler
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+vs_5_0
+dcl_globalFlags refactoringAllowed
+dcl_input_sgv v0.x, vertex_id
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_temps 1
+bfi r0.x, l(1), l(1), v0.x, l(0)
+and r0.z, v0.x, l(2)
+utof r0.xy, r0.xzxx
+mad o0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
+mov o1.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 0 instruction slots used
+#endif
+
+const BYTE g_FullScreenTriangle_VS_D3D11[] =
+{
+ 68, 88, 66, 67, 212, 174,
+ 214, 75, 165, 110, 37, 2,
+ 13, 22, 148, 133, 215, 169,
+ 157, 38, 1, 0, 0, 0,
+ 208, 1, 0, 0, 3, 0,
+ 0, 0, 44, 0, 0, 0,
+ 96, 0, 0, 0, 184, 0,
+ 0, 0, 73, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 0, 0,
+ 83, 86, 95, 86, 101, 114,
+ 116, 101, 120, 73, 68, 0,
+ 79, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 12, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 83, 72,
+ 69, 88, 16, 1, 0, 0,
+ 80, 0, 1, 0, 68, 0,
+ 0, 0, 106, 8, 0, 1,
+ 96, 0, 0, 4, 18, 16,
+ 16, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 103, 0,
+ 0, 4, 242, 32, 16, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3,
+ 50, 32, 16, 0, 1, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 140, 0,
+ 0, 11, 18, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0,
+ 1, 64, 0, 0, 1, 0,
+ 0, 0, 10, 16, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 7, 66, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 16, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 2, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 134, 0,
+ 16, 0, 0, 0, 0, 0,
+ 50, 0, 0, 15, 50, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 64, 0, 0,
+ 0, 192, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 128, 191,
+ 0, 0, 128, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 194, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 128, 63, 62, 0,
+ 0, 1
+};
+
+namespace Generated
+{
+ void FullScreenTriangle_VS::Create(DevicePointer Device)
+ {
+ m_Shader.Create(Device, g_FullScreenTriangle_VS_D3D11, sizeof(g_FullScreenTriangle_VS_D3D11));
+ }
+
+ void FullScreenTriangle_VS::Release(DevicePointer Device)
+ {
+ m_Shader.Release(Device);
+ }
+}