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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#if SUPPORT_GL
+
+#pragma once
+#include "Common.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+namespace GL
+{
+
+class States
+{
+public:
+ static void SetSharedBlendState(const GFSDK_SSAO_GLFunctions& GL);
+ static void SetBlendStateMultiplyPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL);
+ static void SetBlendStateDisabledPreserveAlpha(const GFSDK_SSAO_GLFunctions& GL);
+ static void SetBlendStateDisabled(const GFSDK_SSAO_GLFunctions& GL);
+ static void SetDepthStencilStateDisabled(const GFSDK_SSAO_GLFunctions& GL);
+ static void SetRasterizerStateFullscreenNoScissor(const GFSDK_SSAO_GLFunctions& GL);
+ static void SetCustomBlendState(const GFSDK_SSAO_GLFunctions& GL, const GFSDK_SSAO_CustomBlendState_GL& CustomBlendState);
+};
+
+} // namespace GL
+} // namespace SSAO
+} // namespace GFSDK
+
+#endif // SUPPORT_GL