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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include "Common.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+
+//--------------------------------------------------------------------------------
+struct RenderOptions
+{
+ void SetRenderOptions(const GFSDK_SSAO_Parameters& Params)
+ {
+ DepthStorage = Params.DepthStorage;
+ DepthClampMode = Params.DepthClampMode;
+ Blur = Params.Blur;
+ EnableForegroundAO = Params.ForegroundAO.Enable;
+ EnableBackgroundAO = Params.BackgroundAO.Enable;
+ EnableDepthThreshold = Params.DepthThreshold.Enable;
+ }
+
+ GFSDK_SSAO_DepthStorage DepthStorage;
+ GFSDK_SSAO_DepthClampMode DepthClampMode;
+ GFSDK_SSAO_BlurParameters Blur;
+ GFSDK_SSAO_BOOL EnableForegroundAO;
+ GFSDK_SSAO_BOOL EnableBackgroundAO;
+ GFSDK_SSAO_BOOL EnableDepthThreshold;
+};
+
+} // namespace SSAO
+} // namespace GFSDK