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-rw-r--r--src/ProjectionMatrixInfo.cpp63
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diff --git a/src/ProjectionMatrixInfo.cpp b/src/ProjectionMatrixInfo.cpp
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "ProjectionMatrixInfo.h"
+#include "MatrixView.h"
+
+//--------------------------------------------------------------------------------
+GFSDK_SSAO_Status GFSDK::SSAO::ProjectionMatrixInfo::Init(const GFSDK_SSAO_Matrix& ProjectionMatrix, APIConventions API)
+{
+ if (!IsValid(ProjectionMatrix))
+ {
+ return GFSDK_SSAO_INVALID_PROJECTION_MATRIX;
+ }
+
+ MatrixView m(ProjectionMatrix);
+
+ // In matrices generated with D3DXMatrixPerspectiveFovRH
+ // A = zf/(zn-zf)
+ // B = zn*zf/(zn-zf)
+ // C = -1
+ float A = m(2,2);
+ float B = m(3,2);
+ float C = m(2,3);
+
+ // In matrices generated with D3DXMatrixPerspectiveFovLH
+ // A = -zf/(zn-zf)
+ // B = zn*zf/(zn-zf)
+ // C = 1
+ if (C == 1.f)
+ {
+ A = -A;
+ }
+
+ // Rely on INFs to be generated in case of any divisions by zero
+ m_ZNear = (API == API_GL) ? (B / (A - 1.f)) : (B / A);
+ m_ZFar = B / (A + 1.f);
+
+ // Some matrices may use negative m00 or m11 terms to flip X/Y axises
+ m_TanHalfFovX = 1.f / fabs(m(0,0));
+ m_TanHalfFovY = 1.f / fabs(m(1,1));
+
+ return GFSDK_SSAO_OK;
+}
+
+//--------------------------------------------------------------------------------
+bool GFSDK::SSAO::ProjectionMatrixInfo::IsValid(const GFSDK_SSAO_Matrix& ProjectionMatrix)
+{
+ MatrixView m(ProjectionMatrix);
+
+ // Do not check m(2,0) and m(2,1) to allow off-centered projections
+ // Do not check m(2,2) to allow reverse infinite projections
+ return (m(0,0) != 0.0f && m(0,1) == 0.0f && m(0,2) == 0.0f && m(0,3) == 0.0f &&
+ m(1,0) == 0.0f && m(1,1) != 0.0f && m(1,2) == 0.0f && m(1,3) == 0.0f &&
+ fabs(m(2,3)) == 1.0f &&
+ m(3,0) == 0.0f && m(3,1) == 0.0f && m(3,2) != 0.0f && m(3,3) == 0.0f);
+}