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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+#include "Common.h"
+
+namespace GFSDK
+{
+namespace SSAO
+{
+
+//--------------------------------------------------------------------------------
+class MatrixView
+{
+public:
+ MatrixView(const GFSDK_SSAO_Matrix& Matrix)
+ {
+ m_pFloat4x4 = Matrix.Data.Array;
+ m_IsRowMajor = (Matrix.Layout == GFSDK_SSAO_ROW_MAJOR_ORDER);
+ }
+
+ float operator() (UINT Row, UINT Col) const
+ {
+ ASSERT(Row < 4);
+ ASSERT(Col < 4);
+
+ if (!m_IsRowMajor)
+ {
+ std::swap(Row, Col);
+ }
+ return m_pFloat4x4[Row * 4 + Col];
+ }
+
+private:
+ const float* m_pFloat4x4;
+ bool m_IsRowMajor;
+};
+
+} // namespace SSAO
+} // namespace GFSDK