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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+
+#include "Common.h"
+
+#ifdef ANDROID
+// Workaround for a compiler bug on Android
+#define BUILD_VERSION_CHECK_MAJOR 0
+#define BUILD_VERSION_CHECK_MINOR 0
+#define BUILD_VERSION_CHECK_BRANCH 0
+#else
+#define BUILD_VERSION_CHECK_MAJOR 1
+#define BUILD_VERSION_CHECK_MINOR 1
+#define BUILD_VERSION_CHECK_BRANCH 1
+#endif
+
+namespace GFSDK
+{
+namespace SSAO
+{
+
+class BuildVersion : public GFSDK_SSAO_Version
+{
+public:
+ bool Match(const GFSDK_SSAO_Version &V)
+ {
+ return
+#if BUILD_VERSION_CHECK_MAJOR
+ V.Major == Major &&
+#endif
+#if BUILD_VERSION_CHECK_MINOR
+ V.Minor == Minor &&
+#endif
+#if BUILD_VERSION_CHECK_BRANCH
+ V.Branch == Branch &&
+#endif
+ V.Revision == Revision;
+ }
+};
+
+} // namespace SSAO
+} // namespace GFSDK