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-rw-r--r--samples/D3D12/src/BinMeshReader.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/samples/D3D12/src/BinMeshReader.h b/samples/D3D12/src/BinMeshReader.h
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+++ b/samples/D3D12/src/BinMeshReader.h
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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#pragma once
+
+bool LoadVertices(const WCHAR* FileName, std::vector<Vertex>& OutVertices)
+{
+ FILE* fp = _wfopen(FileName, L"rb");
+ if (!fp) return false;
+
+ fseek(fp, 0L, SEEK_END);
+ UINT FileSize = ftell(fp);
+ fseek(fp, 0L, SEEK_SET);
+
+ UINT NumVertices = FileSize / sizeof(Vertex::position);
+
+ for (UINT Idx = 0; Idx < NumVertices; ++Idx)
+ {
+ Vertex vertex;
+ fread(&vertex.position, sizeof(XMFLOAT3), 1, fp);
+ vertex.normal.x = vertex.normal.y = 0;
+ vertex.normal.z = 1.0;
+ vertex.textureCoordinate.x = vertex.textureCoordinate.y = 0;
+ OutVertices.push_back(vertex);
+ }
+
+ fclose(fp);
+ return true;
+}
+
+bool LoadIndices(const WCHAR* FileName, std::vector<uint32_t>& OutIndices)
+{
+ FILE* fp = _wfopen(FileName, L"rb");
+ if (!fp) return false;
+
+ fseek(fp, 0L, SEEK_END);
+ UINT FileSize = ftell(fp);
+ fseek(fp, 0L, SEEK_SET);
+
+ UINT NumIndices = FileSize / sizeof(uint32_t);
+
+ for (UINT Idx = 0; Idx < NumIndices; ++Idx)
+ {
+ uint32_t index;
+ fread(&index, sizeof(index), 1, fp);
+ OutIndices.push_back(index);
+ }
+
+ fclose(fp);
+ return true;
+}
+
+